Mercurial > repos > IBBoard.WarFoundry.GUI.WinForms
comparison IBBoard.WarFoundry.GUI.WinForms.csproj @ 60:c283545d2d0b
Re #168: Combine "required" and "optional" equipment boxes
* Alter "Unit" form to have a single weapon section
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 19 Sep 2009 13:57:35 +0000 |
parents | d6ff354a5d84 |
children | 0bb9f40d44eb |
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59:039b02006a8a | 60:c283545d2d0b |
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149 <SubType>Component</SubType> | 149 <SubType>Component</SubType> |
150 </Compile> | 150 </Compile> |
151 <Compile Include="Util\UnitEquipmentChoice.cs" /> | 151 <Compile Include="Util\UnitEquipmentChoice.cs" /> |
152 <EmbeddedResource Include="FrmArmyTree.resx"> | 152 <EmbeddedResource Include="FrmArmyTree.resx"> |
153 <DependentUpon>FrmArmyTree.cs</DependentUpon> | 153 <DependentUpon>FrmArmyTree.cs</DependentUpon> |
154 <SubType>Designer</SubType> | |
154 </EmbeddedResource> | 155 </EmbeddedResource> |
155 <EmbeddedResource Include="FrmEditUnitEquipment.resx"> | 156 <EmbeddedResource Include="FrmEditUnitEquipment.resx"> |
156 <DependentUpon>FrmEditUnitEquipment.cs</DependentUpon> | 157 <DependentUpon>FrmEditUnitEquipment.cs</DependentUpon> |
157 </EmbeddedResource> | 158 </EmbeddedResource> |
158 <EmbeddedResource Include="FrmMain.resx"> | 159 <EmbeddedResource Include="FrmMain.resx"> |
159 <DependentUpon>FrmMain.cs</DependentUpon> | 160 <DependentUpon>FrmMain.cs</DependentUpon> |
160 <SubType>Designer</SubType> | 161 <SubType>Designer</SubType> |
161 </EmbeddedResource> | 162 </EmbeddedResource> |
162 <EmbeddedResource Include="FrmNewArmy.resx"> | 163 <EmbeddedResource Include="FrmNewArmy.resx"> |
163 <DependentUpon>FrmNewArmy.cs</DependentUpon> | 164 <DependentUpon>FrmNewArmy.cs</DependentUpon> |
165 <SubType>Designer</SubType> | |
164 </EmbeddedResource> | 166 </EmbeddedResource> |
165 <EmbeddedResource Include="FrmNewUnit.resx"> | 167 <EmbeddedResource Include="FrmNewUnit.resx"> |
166 <DependentUpon>FrmNewUnit.cs</DependentUpon> | 168 <DependentUpon>FrmNewUnit.cs</DependentUpon> |
167 </EmbeddedResource> | 169 </EmbeddedResource> |
168 <EmbeddedResource Include="FrmNewUnitEquipment.resx"> | 170 <EmbeddedResource Include="FrmNewUnitEquipment.resx"> |
169 <DependentUpon>FrmNewUnitEquipment.cs</DependentUpon> | 171 <DependentUpon>FrmNewUnitEquipment.cs</DependentUpon> |
172 <SubType>Designer</SubType> | |
170 </EmbeddedResource> | 173 </EmbeddedResource> |
171 <EmbeddedResource Include="FrmReplaceUnitEquipment.resx"> | 174 <EmbeddedResource Include="FrmReplaceUnitEquipment.resx"> |
172 <DependentUpon>FrmReplaceUnitEquipment.cs</DependentUpon> | 175 <DependentUpon>FrmReplaceUnitEquipment.cs</DependentUpon> |
173 </EmbeddedResource> | 176 </EmbeddedResource> |
174 <EmbeddedResource Include="FrmUnit.resx"> | 177 <EmbeddedResource Include="FrmUnit.resx"> |
175 <DependentUpon>FrmUnit.cs</DependentUpon> | 178 <DependentUpon>FrmUnit.cs</DependentUpon> |
179 <SubType>Designer</SubType> | |
176 </EmbeddedResource> | 180 </EmbeddedResource> |
177 <EmbeddedResource Include="UI\EquipmentAmountControl.resx"> | 181 <EmbeddedResource Include="UI\EquipmentAmountControl.resx"> |
178 <SubType>Designer</SubType> | 182 <SubType>Designer</SubType> |
179 <DependentUpon>EquipmentAmountControl.cs</DependentUpon> | 183 <DependentUpon>EquipmentAmountControl.cs</DependentUpon> |
180 </EmbeddedResource> | 184 </EmbeddedResource> |