comparison IBBoard.WarFoundry.GUI.WinForms.csproj @ 60:c283545d2d0b

Re #168: Combine "required" and "optional" equipment boxes * Alter "Unit" form to have a single weapon section
author IBBoard <dev@ibboard.co.uk>
date Sat, 19 Sep 2009 13:57:35 +0000
parents d6ff354a5d84
children 0bb9f40d44eb
comparison
equal deleted inserted replaced
59:039b02006a8a 60:c283545d2d0b
149 <SubType>Component</SubType> 149 <SubType>Component</SubType>
150 </Compile> 150 </Compile>
151 <Compile Include="Util\UnitEquipmentChoice.cs" /> 151 <Compile Include="Util\UnitEquipmentChoice.cs" />
152 <EmbeddedResource Include="FrmArmyTree.resx"> 152 <EmbeddedResource Include="FrmArmyTree.resx">
153 <DependentUpon>FrmArmyTree.cs</DependentUpon> 153 <DependentUpon>FrmArmyTree.cs</DependentUpon>
154 <SubType>Designer</SubType>
154 </EmbeddedResource> 155 </EmbeddedResource>
155 <EmbeddedResource Include="FrmEditUnitEquipment.resx"> 156 <EmbeddedResource Include="FrmEditUnitEquipment.resx">
156 <DependentUpon>FrmEditUnitEquipment.cs</DependentUpon> 157 <DependentUpon>FrmEditUnitEquipment.cs</DependentUpon>
157 </EmbeddedResource> 158 </EmbeddedResource>
158 <EmbeddedResource Include="FrmMain.resx"> 159 <EmbeddedResource Include="FrmMain.resx">
159 <DependentUpon>FrmMain.cs</DependentUpon> 160 <DependentUpon>FrmMain.cs</DependentUpon>
160 <SubType>Designer</SubType> 161 <SubType>Designer</SubType>
161 </EmbeddedResource> 162 </EmbeddedResource>
162 <EmbeddedResource Include="FrmNewArmy.resx"> 163 <EmbeddedResource Include="FrmNewArmy.resx">
163 <DependentUpon>FrmNewArmy.cs</DependentUpon> 164 <DependentUpon>FrmNewArmy.cs</DependentUpon>
165 <SubType>Designer</SubType>
164 </EmbeddedResource> 166 </EmbeddedResource>
165 <EmbeddedResource Include="FrmNewUnit.resx"> 167 <EmbeddedResource Include="FrmNewUnit.resx">
166 <DependentUpon>FrmNewUnit.cs</DependentUpon> 168 <DependentUpon>FrmNewUnit.cs</DependentUpon>
167 </EmbeddedResource> 169 </EmbeddedResource>
168 <EmbeddedResource Include="FrmNewUnitEquipment.resx"> 170 <EmbeddedResource Include="FrmNewUnitEquipment.resx">
169 <DependentUpon>FrmNewUnitEquipment.cs</DependentUpon> 171 <DependentUpon>FrmNewUnitEquipment.cs</DependentUpon>
172 <SubType>Designer</SubType>
170 </EmbeddedResource> 173 </EmbeddedResource>
171 <EmbeddedResource Include="FrmReplaceUnitEquipment.resx"> 174 <EmbeddedResource Include="FrmReplaceUnitEquipment.resx">
172 <DependentUpon>FrmReplaceUnitEquipment.cs</DependentUpon> 175 <DependentUpon>FrmReplaceUnitEquipment.cs</DependentUpon>
173 </EmbeddedResource> 176 </EmbeddedResource>
174 <EmbeddedResource Include="FrmUnit.resx"> 177 <EmbeddedResource Include="FrmUnit.resx">
175 <DependentUpon>FrmUnit.cs</DependentUpon> 178 <DependentUpon>FrmUnit.cs</DependentUpon>
179 <SubType>Designer</SubType>
176 </EmbeddedResource> 180 </EmbeddedResource>
177 <EmbeddedResource Include="UI\EquipmentAmountControl.resx"> 181 <EmbeddedResource Include="UI\EquipmentAmountControl.resx">
178 <SubType>Designer</SubType> 182 <SubType>Designer</SubType>
179 <DependentUpon>EquipmentAmountControl.cs</DependentUpon> 183 <DependentUpon>EquipmentAmountControl.cs</DependentUpon>
180 </EmbeddedResource> 184 </EmbeddedResource>