diff FrmNewArmy.cs @ 242:2bde6d18d3bd

Re #417: Improve install/first use experience * Add "Get More" link to army creation form to match GTK#
author IBBoard <dev@ibboard.co.uk>
date Sat, 19 May 2012 16:46:19 +0100
parents 467decfdde8e
children
line wrap: on
line diff
--- a/FrmNewArmy.cs	Sat May 19 16:21:00 2012 +0100
+++ b/FrmNewArmy.cs	Sat May 19 16:46:19 2012 +0100
@@ -38,6 +38,7 @@
 		private string armyName;
         public bool isDefaultArmyName;
 		private ToolTip gameSystemToolTip;
+		private Hyperlink getMoreLink;
 		private int maxPoints;
 
 		public FrmNewArmy(GameSystem system)
@@ -115,11 +116,12 @@
 			this.gameSystems = new System.Windows.Forms.ComboBox();
 			this.lblGameSystem = new IBBoard.Windows.Forms.IBBLabel();
 			this.gameSystemToolTip = new System.Windows.Forms.ToolTip(this.components);
+			this.getMoreLink = new IBBoard.Windows.Forms.Hyperlink();
 			((System.ComponentModel.ISupportInitialize)(this.armySize)).BeginInit();
 			this.SuspendLayout();
-			//
+			// 
 			// lstRaces
-			//
+			// 
 			this.lstRaces.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
 						| System.Windows.Forms.AnchorStyles.Right)));
 			this.lstRaces.DisplayMember = "Name";
@@ -129,9 +131,9 @@
 			this.lstRaces.Size = new System.Drawing.Size(265, 121);
 			this.lstRaces.TabIndex = 7;
 			this.lstRaces.SelectedIndexChanged += new System.EventHandler(this.lstRaces_SelectedIndexChanged);
-			//
+			// 
 			// bttnCancel
-			//
+			// 
 			this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
 			this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System;
 			this.bttnCancel.Location = new System.Drawing.Point(12, 231);
@@ -140,18 +142,18 @@
 			this.bttnCancel.TabIndex = 6;
 			this.bttnCancel.Text = "cancel";
 			this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click);
-			//
+			// 
 			// lblRaceList
-			//
+			// 
 			this.lblRaceList.Location = new System.Drawing.Point(12, 33);
 			this.lblRaceList.Name = "lblRaceList";
 			this.lblRaceList.Size = new System.Drawing.Size(123, 80);
 			this.lblRaceList.TabIndex = 5;
 			this.lblRaceList.Text = "race list";
 			this.lblRaceList.TextAlign = System.Drawing.ContentAlignment.TopRight;
-			//
+			// 
 			// bttnSelectRace
-			//
+			// 
 			this.bttnSelectRace.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
 						| System.Windows.Forms.AnchorStyles.Right)));
 			this.bttnSelectRace.Enabled = false;
@@ -162,18 +164,18 @@
 			this.bttnSelectRace.TabIndex = 4;
 			this.bttnSelectRace.Text = "create army";
 			this.bttnSelectRace.Click += new System.EventHandler(this.bttnSelectRace_Click);
-			//
+			// 
 			// lblArmyName
-			//
+			// 
 			this.lblArmyName.Location = new System.Drawing.Point(12, 163);
 			this.lblArmyName.Name = "lblArmyName";
 			this.lblArmyName.Size = new System.Drawing.Size(123, 17);
 			this.lblArmyName.TabIndex = 8;
 			this.lblArmyName.Text = "army name";
 			this.lblArmyName.TextAlign = System.Drawing.ContentAlignment.TopRight;
-			//
+			// 
 			// txtArmyName
-			//
+			// 
 			this.txtArmyName.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
 						| System.Windows.Forms.AnchorStyles.Right)));
 			this.txtArmyName.Enabled = false;
@@ -182,18 +184,18 @@
 			this.txtArmyName.Size = new System.Drawing.Size(265, 20);
 			this.txtArmyName.TabIndex = 9;
 			this.txtArmyName.TextChanged += new System.EventHandler(this.txtArmyName_TextChanged);
-			//
+			// 
 			// lblArmySize
-			//
+			// 
 			this.lblArmySize.Location = new System.Drawing.Point(12, 188);
 			this.lblArmySize.Name = "lblArmySize";
 			this.lblArmySize.Size = new System.Drawing.Size(123, 18);
 			this.lblArmySize.TabIndex = 10;
 			this.lblArmySize.Text = "army size";
 			this.lblArmySize.TextAlign = System.Drawing.ContentAlignment.TopRight;
-			//
+			// 
 			// armySize
-			//
+			// 
 			this.armySize.Enabled = false;
 			this.armySize.Increment = new decimal(new int[] {
             50,
@@ -215,10 +217,10 @@
             0,
             0,
             0});
-            this.armySize.ValueChanged += new System.EventHandler(this.armySize_ValueChanged);
-            //
+			this.armySize.ValueChanged += new System.EventHandler(this.armySize_ValueChanged);
+			// 
 			// gameSystems
-			//
+			// 
 			this.gameSystems.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
 						| System.Windows.Forms.AnchorStyles.Right)));
 			this.gameSystems.DisplayMember = "Name";
@@ -228,9 +230,9 @@
 			this.gameSystems.Size = new System.Drawing.Size(265, 21);
 			this.gameSystems.TabIndex = 13;
 			this.gameSystems.SelectedValueChanged += new System.EventHandler(this.gameSystems_SelectedValueChanged);
-			//
+			// 
 			// lblGameSystem
-			//
+			// 
 			this.lblGameSystem.Image = global::IBBoard.WarFoundry.GUI.WinForms.Properties.Resources.warning_sml;
 			this.lblGameSystem.ImageAlign = System.Drawing.ContentAlignment.MiddleLeft;
 			this.lblGameSystem.Location = new System.Drawing.Point(12, 9);
@@ -239,11 +241,23 @@
 			this.lblGameSystem.TabIndex = 12;
 			this.lblGameSystem.Text = "game system";
 			this.lblGameSystem.TextAlign = System.Drawing.ContentAlignment.TopRight;
-			//
+			// 
+			// getMoreLink
+			// 
+			this.getMoreLink.Location = new System.Drawing.Point(12, 131);
+			this.getMoreLink.Name = "getMoreLink";
+			this.getMoreLink.Size = new System.Drawing.Size(123, 23);
+			this.getMoreLink.TabIndex = 14;
+			this.getMoreLink.TabStop = true;
+			this.getMoreLink.Text = "get more";
+			this.getMoreLink.TextAlign = System.Drawing.ContentAlignment.BottomRight;
+			this.getMoreLink.Url = "http://warfoundry.co.uk/Downloads/datafiles/";
+			// 
 			// FrmNewArmy
-			//
+			// 
 			this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
 			this.ClientSize = new System.Drawing.Size(418, 267);
+			this.Controls.Add(this.getMoreLink);
 			this.Controls.Add(this.gameSystems);
 			this.Controls.Add(this.lblGameSystem);
 			this.Controls.Add(this.armySize);