Mercurial > repos > IBBoard.WarFoundry.GUI.WinForms
diff FrmSelectSystem.cs @ 0:7dd160dacb60
Initial commit of WarFoundry code
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Fri, 19 Dec 2008 15:57:51 +0000 |
parents | |
children | 42cf06b8f897 |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/FrmSelectSystem.cs Fri Dec 19 15:57:51 2008 +0000 @@ -0,0 +1,172 @@ +using System; +using System.IO; +using System.Drawing; +using System.Collections; +using System.ComponentModel; +using System.Windows.Forms; +using IBBoard; +using IBBoard.Lang; +using IBBoard.WarFoundry.API; +using IBBoard.Windows.Forms; + +namespace IBBoard.WarFoundry +{ + /// <summary> + /// Summary description for FrmSelectSystem. + /// </summary> + public class FrmSelectSystem : IBBoard.Windows.Forms.IBBForm + { + private System.Windows.Forms.ListBox lstSystems; + private IBBoard.Windows.Forms.IBBLabel lblSystemList; + /// <summary> + /// Required designer variable. + /// </summary> + private System.ComponentModel.Container components = null; + private IBBoard.Windows.Forms.IBBButton bttnCancel; + private IBBoard.Windows.Forms.IBBButton bttnSelectSystem; + + private GameSystem selectedSystem; + + public FrmSelectSystem() : this(null) + { + } + + public FrmSelectSystem(WarFoundryFactory currFactory) + { + // + // Required for Windows Form Designer support + // + InitializeComponent(); + + Translation.TranslateControl(this); + + lstSystems.Items.Clear(); + GameSystem[] systems = currFactory.GetGameSystems(); + + lstSystems.DataSource = systems; + + /*for (int i = 0; i<systems.Length; i++) + { + lstSystems.Items.Add(systems[i].Name); + + /*if (systems[i].Matches(defaultSystem)) + { + lstSystems.SelectedIndex = i; + }* / + }*/ + } + + /// <summary> + /// Clean up any resources being used. + /// </summary> + protected override void Dispose( bool disposing ) + { + if( disposing ) + { + if(components != null) + { + components.Dispose(); + } + } + base.Dispose( disposing ); + } + + #region Windows Form Designer generated code + /// <summary> + /// Required method for Designer support - do not modify + /// the contents of this method with the code editor. + /// </summary> + private void InitializeComponent() + { + this.lstSystems = new System.Windows.Forms.ListBox(); + this.bttnSelectSystem = new IBBoard.Windows.Forms.IBBButton(); + this.lblSystemList = new IBBoard.Windows.Forms.IBBLabel(); + this.bttnCancel = new IBBoard.Windows.Forms.IBBButton(); + this.SuspendLayout(); + // + // lstSystems + // + this.lstSystems.Location = new System.Drawing.Point(80, 8); + this.lstSystems.Name = "lstSystems"; + this.lstSystems.Size = new System.Drawing.Size(216, 95); + this.lstSystems.TabIndex = 0; + this.lstSystems.SelectedIndexChanged += new System.EventHandler(this.lstSystems_SelectedIndexChanged); + // + // bttnSelectSystem + // + this.bttnSelectSystem.Enabled = false; + this.bttnSelectSystem.FlatStyle = System.Windows.Forms.FlatStyle.System; + this.bttnSelectSystem.Location = new System.Drawing.Point(192, 112); + this.bttnSelectSystem.Name = "bttnSelectSystem"; + this.bttnSelectSystem.Size = new System.Drawing.Size(104, 24); + this.bttnSelectSystem.TabIndex = 1; + this.bttnSelectSystem.Text = "Select system"; + this.bttnSelectSystem.Click += new System.EventHandler(this.bttnSelectSystem_Click); + // + // lblSystemList + // + this.lblSystemList.Location = new System.Drawing.Point(0, 8); + this.lblSystemList.Name = "lblSystemList"; + this.lblSystemList.Size = new System.Drawing.Size(80, 80); + this.lblSystemList.TabIndex = 2; + this.lblSystemList.Text = "system list"; + this.lblSystemList.TextAlign = System.Drawing.ContentAlignment.TopRight; + // + // bttnCancel + // + this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel; + this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System; + this.bttnCancel.Location = new System.Drawing.Point(8, 112); + this.bttnCancel.Name = "bttnCancel"; + this.bttnCancel.Size = new System.Drawing.Size(80, 24); + this.bttnCancel.TabIndex = 3; + this.bttnCancel.Text = "Cancel"; + this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click); + // + // FrmSelectSystem + // + this.AcceptButton = this.bttnSelectSystem; + this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); + this.CancelButton = this.bttnCancel; + this.ClientSize = new System.Drawing.Size(306, 142); + this.ControlBox = false; + this.Controls.Add(this.bttnCancel); + this.Controls.Add(this.lblSystemList); + this.Controls.Add(this.bttnSelectSystem); + this.Controls.Add(this.lstSystems); + this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog; + this.Name = "FrmSelectSystem"; + this.ShowInTaskbar = false; + this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent; + this.Text = "FrmSelectSystem"; + this.ResumeLayout(false); + + } + #endregion + + private void lstSystems_SelectedIndexChanged(object sender, System.EventArgs e) + { + bttnSelectSystem.Enabled = (lstSystems.SelectedIndex>-1); + } + + private void bttnSelectSystem_Click(object sender, System.EventArgs e) + { +// selectedSystem = lstSystems. + //TODO: Set game system + + this.DialogResult = DialogResult.OK; + this.Close(); + } + + private void bttnCancel_Click(object sender, System.EventArgs e) + { + this.DialogResult = DialogResult.Cancel; + this.Close(); + } + + public GameSystem GameSystem + { + get { return selectedSystem; } + } + } +}