diff FrmNewArmy.cs @ 80:c243b043aa62

Re #179: Make sure that translations are used throughout UI * Put names back on menu items * Add some more translation calls * Make some extra items translatable * Update English translation file
author IBBoard <dev@ibboard.co.uk>
date Wed, 21 Oct 2009 20:11:18 +0000
parents 11e81ba85684
children 1e85a0687e4d
line wrap: on
line diff
--- a/FrmNewArmy.cs	Sun Oct 11 19:57:13 2009 +0000
+++ b/FrmNewArmy.cs	Wed Oct 21 20:11:18 2009 +0000
@@ -1,49 +1,49 @@
-// This file (FrmNewArmy.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2007, 2008, 2009 IBBoard.
-//
-// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
-
-using System;
-using System.Drawing;
-using System.ComponentModel;
-using System.Windows.Forms;
-using IBBoard;
-using IBBoard.Lang;
-using IBBoard.Windows.Forms;
-using IBBoard.WarFoundry.API;
-using IBBoard.WarFoundry.API.Objects;
+// This file (FrmNewArmy.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2007, 2008, 2009 IBBoard.
+//
+// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
+
+using System;
+using System.Drawing;
+using System.ComponentModel;
+using System.Windows.Forms;
+using IBBoard;
+using IBBoard.Lang;
+using IBBoard.Windows.Forms;
+using IBBoard.WarFoundry.API;
+using IBBoard.WarFoundry.API.Objects;
 using IBBoard.Windows.Forms.I18N;
 
-namespace IBBoard.WarFoundry.GUI.WinForms
-{
-	/// <summary>
-	/// Summary description for FrmNewArmy.
-	/// </summary>
-	public class FrmNewArmy : IBBForm
-	{
-		/// <summary>
-		/// Required designer variable.
-		/// </summary>
-		private System.ComponentModel.Container components = null;
-		private IBBoard.Windows.Forms.IBBButton bttnCancel;
-		private IBBoard.Windows.Forms.IBBLabel lblRaceList;
-		private IBBoard.Windows.Forms.IBBButton bttnSelectRace;
-		private System.Windows.Forms.ListBox lstRaces;
-		private IBBoard.Windows.Forms.IBBLabel lblArmyName;
-		private IBBoard.Windows.Forms.IBBLabel lblArmySize;
+namespace IBBoard.WarFoundry.GUI.WinForms
+{
+	/// <summary>
+	/// Summary description for FrmNewArmy.
+	/// </summary>
+	public class FrmNewArmy : IBBForm
+	{
+		/// <summary>
+		/// Required designer variable.
+		/// </summary>
+		private System.ComponentModel.Container components = null;
+		private IBBoard.Windows.Forms.IBBButton bttnCancel;
+		private IBBoard.Windows.Forms.IBBLabel lblRaceList;
+		private IBBoard.Windows.Forms.IBBButton bttnSelectRace;
+		private System.Windows.Forms.ListBox lstRaces;
+		private IBBoard.Windows.Forms.IBBLabel lblArmyName;
+		private IBBoard.Windows.Forms.IBBLabel lblArmySize;
 		private System.Windows.Forms.NumericUpDown armySize;
-		private Label lblGameSystem;
-		private ComboBox gameSystems;
+		private IBBLabel lblGameSystem;
+		private ComboBox gameSystems;
 		private System.Windows.Forms.TextBox txtArmyName;
 
 		private GameSystem system;
 		private Race race;
 		private string armyName;
-		private int maxPoints;
-
-		public FrmNewArmy(GameSystem system)
-		{
-			InitializeComponent();
-
+		private int maxPoints;
+
+		public FrmNewArmy(GameSystem system)
+		{
+			InitializeComponent();
+
 			ControlTranslator.TranslateControl(this);
 
 			foreach (GameSystem gameSystem in WarFoundryLoader.GetDefault().GetGameSystems())
@@ -54,7 +54,7 @@
 			if (WarFoundryCore.CurrentGameSystem != null)
 			{
 				gameSystems.SelectedItem = FrmMain.CurrentGameSystem;
-			}
+			}
 		}
 
 		private void SetRaces(GameSystem system)
@@ -63,29 +63,29 @@
 			{
 				lstRaces.Items.Add(race);
 			}
-		}
-
-		/// <summary>
-		/// Clean up any resources being used.
-		/// </summary>
-		protected override void Dispose( bool disposing )
-		{
-			if( disposing )
-			{
-				if(components != null)
-				{
-					components.Dispose();
-				}
-			}
-			base.Dispose( disposing );
-		}
-
-		#region Windows Form Designer generated code
-		/// <summary>
-		/// Required method for Designer support - do not modify
-		/// the contents of this method with the code editor.
-		/// </summary>
-		private void InitializeComponent()
+		}
+
+		/// <summary>
+		/// Clean up any resources being used.
+		/// </summary>
+		protected override void Dispose( bool disposing )
+		{
+			if( disposing )
+			{
+				if(components != null)
+				{
+					components.Dispose();
+				}
+			}
+			base.Dispose( disposing );
+		}
+
+		#region Windows Form Designer generated code
+		/// <summary>
+		/// Required method for Designer support - do not modify
+		/// the contents of this method with the code editor.
+		/// </summary>
+		private void InitializeComponent()
 		{
 			System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FrmNewArmy));
 			this.lstRaces = new System.Windows.Forms.ListBox();
@@ -96,7 +96,7 @@
 			this.txtArmyName = new System.Windows.Forms.TextBox();
 			this.lblArmySize = new IBBoard.Windows.Forms.IBBLabel();
 			this.armySize = new System.Windows.Forms.NumericUpDown();
-			this.lblGameSystem = new System.Windows.Forms.Label();
+			this.lblGameSystem = new IBBoard.Windows.Forms.IBBLabel();
 			this.gameSystems = new System.Windows.Forms.ComboBox();
 			((System.ComponentModel.ISupportInitialize) (this.armySize)).BeginInit();
 			this.SuspendLayout();
@@ -237,40 +237,40 @@
 			this.ResumeLayout(false);
 			this.PerformLayout();
 
-		}
+		}
 		#endregion
 
 		public GameSystem SelectedSystem
 		{
 			get { return system; }
-		}
-
-		public Race SelectedRace
-		{
-			get { return race; }
-		}
-
-		public string ArmyName
-		{
-			get { return armyName; }
-		}
-
-		public int ArmySize
-		{
-			get { return maxPoints; }
-		}
-
-		private void bttnCancel_Click(object sender, System.EventArgs e)
-		{
-			DialogResult = DialogResult.Cancel;
-			this.Close();
-		}
-
-		private void bttnSelectRace_Click(object sender, System.EventArgs e)
-		{
+		}
+
+		public Race SelectedRace
+		{
+			get { return race; }
+		}
+
+		public string ArmyName
+		{
+			get { return armyName; }
+		}
+
+		public int ArmySize
+		{
+			get { return maxPoints; }
+		}
+
+		private void bttnCancel_Click(object sender, System.EventArgs e)
+		{
+			DialogResult = DialogResult.Cancel;
+			this.Close();
+		}
+
+		private void bttnSelectRace_Click(object sender, System.EventArgs e)
+		{
 			DialogResult = DialogResult.OK;
-			SetValues();
-			this.Close();
+			SetValues();
+			this.Close();
 		}
 
 		private void SetValues()
@@ -284,21 +284,21 @@
 		private GameSystem GetSelectedGameSystem()
 		{
 			return (GameSystem) gameSystems.SelectedItem;
-		}
-
-		private void txtArmyName_TextChanged(object sender, System.EventArgs e)
-		{
-			setSelectRaceEnabledVal();
-		}
-
-		private void setSelectRaceEnabledVal()
-		{
-			bttnSelectRace.Enabled = (lstRaces.SelectedIndex>-1 && txtArmyName.Text.Trim()!="" && armySize.Value > 0);
-		}
-
-		private void lstRaces_SelectedIndexChanged(object sender, System.EventArgs e)
-		{
-			setSelectRaceEnabledVal();
+		}
+
+		private void txtArmyName_TextChanged(object sender, System.EventArgs e)
+		{
+			setSelectRaceEnabledVal();
+		}
+
+		private void setSelectRaceEnabledVal()
+		{
+			bttnSelectRace.Enabled = (lstRaces.SelectedIndex>-1 && txtArmyName.Text.Trim()!="" && armySize.Value > 0);
+		}
+
+		private void lstRaces_SelectedIndexChanged(object sender, System.EventArgs e)
+		{
+			setSelectRaceEnabledVal();
 		}
 
 		private void gameSystems_SelectedValueChanged(object sender, EventArgs e)
@@ -310,6 +310,6 @@
 			{
 				SetRaces(selected);
 			}
-		}
-	}
-}
+		}
+	}
+}