Mercurial > repos > IBBoard.WarFoundry.GUI.WinForms
view FrmArmyTree.cs @ 25:041f05e56496
Re #90: Stop new units showing up twice
* Pass ArmyCategory to CreateAndAddUnitCommand
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 27 Jun 2009 19:40:29 +0000 |
parents | 7c366fe55635 |
children | 526fefefb16b |
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// This file (FrmArmyTree.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard. // // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using IBBoard.Commands; using IBBoard.WarFoundry.API; using IBBoard.WarFoundry.API.Commands; using IBBoard.Windows.Forms; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry { /// <summary> /// Summary description for FrmArmyTree. /// </summary> public class FrmArmyTree : IBBoard.Windows.Forms.IBBForm { private System.Windows.Forms.TreeView treeView; /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.Container components = null; private Hashtable htNodes; private System.Windows.Forms.ContextMenu contextMenu; private System.Windows.Forms.MenuItem miDelete; private System.Windows.Forms.MenuItem miEdit; private Hashtable htUnitWindows; private ObjectAddDelegate UnitAddedMethod; private ObjectRemoveDelegate UnitRemovedMethod; private StringValChangedDelegate UnitNameChangedMethod, ArmyNameChangedMethod, TreeNameChangedMethod; private CommandStack commandStack; public FrmArmyTree(CommandStack cmdStack) { commandStack = cmdStack; InitializeComponent(); UnitAddedMethod = new ObjectAddDelegate(AddUnit); UnitRemovedMethod = new ObjectRemoveDelegate(RemoveUnit); UnitNameChangedMethod = new StringValChangedDelegate(UpdateUnitName); ArmyNameChangedMethod = new StringValChangedDelegate(UpdateArmyName); TreeNameChangedMethod = new StringValChangedDelegate(FrmArmyTree_TreeNameChanged); htNodes = new Hashtable(); htUnitWindows = new Hashtable(); this.Name = "ArmyTree"; WarFoundryCore.ArmyChanged+= new ArmyChangedDelegate(FrmArmyTree_ArmyChanged); } public FrmArmyTree(Army army, CommandStack cmdStack) : this(cmdStack) { SetArmy(army); } /// <summary> /// Clean up any resources being used. /// </summary> protected override void Dispose( bool disposing ) { if( disposing ) { if(components != null) { components.Dispose(); } } base.Dispose( disposing ); } #region Windows Form Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this.treeView = new System.Windows.Forms.TreeView(); this.contextMenu = new System.Windows.Forms.ContextMenu(); this.miEdit = new System.Windows.Forms.MenuItem(); this.miDelete = new System.Windows.Forms.MenuItem(); this.SuspendLayout(); // // treeView // this.treeView.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.treeView.ContextMenu = this.contextMenu; this.treeView.FullRowSelect = true; this.treeView.ImageIndex = -1; this.treeView.Location = new System.Drawing.Point(0, 0); this.treeView.Name = "treeView"; this.treeView.SelectedImageIndex = -1; this.treeView.Size = new System.Drawing.Size(240, 278); this.treeView.TabIndex = 0; this.treeView.MouseDown += new System.Windows.Forms.MouseEventHandler(this.treeView_MouseDown); this.treeView.DoubleClick += new System.EventHandler(this.treeView_DoubleClick); // // contextMenu // this.contextMenu.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { this.miEdit, this.miDelete}); this.contextMenu.Popup += new System.EventHandler(this.contextMenu_Popup); // // miEdit // this.miEdit.Index = 0; this.miEdit.Text = "&Edit unit"; this.miEdit.Click += new System.EventHandler(this.miEdit_Click); // // miDelete // this.miDelete.Index = 1; this.miDelete.Text = "&Delete unit"; this.miDelete.Click += new System.EventHandler(this.miDelete_Click); // // FrmArmyTree // this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); this.ClientSize = new System.Drawing.Size(240, 277); this.ControlBox = false; this.Controls.Add(this.treeView); this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.SizableToolWindow; this.MaximizeBox = false; this.MinimizeBox = false; this.Name = "FrmArmyTree"; this.Text = "FrmArmyTree"; this.ResumeLayout(false); } #endregion private void ClearArmy() { htNodes.Clear(); treeView.Nodes.Clear(); foreach (FrmUnit window in htUnitWindows.Values) { window.Close(); } htUnitWindows.Clear(); } private void SetArmy(Army army) { ClearArmy(); if (army != null) { ArmyCategory[] cats = army.Categories; TreeNode[] catNodes = new TreeNode[cats.Length]; Unit[] units; for (int i = 0; i < cats.Length; i++) { units = army.GetUnits(cats[i]); cats[i].NameChanged += TreeNameChangedMethod; TreeNode[] unitNodes = new TreeNode[units.Length]; TreeNode temp; for (int j = 0; j < units.Length; j++) { unitNodes[j] = createTreeNode(units[j]); } temp = new TreeNode(cats[i].Name, unitNodes); temp.Tag = cats[i]; catNodes[i] = temp; htNodes[cats[i].ID] = temp; } TreeNode root = new TreeNode(army.Name, catNodes); root.Tag = army; treeView.Nodes.Add(root); root.ExpandAll(); } } private TreeNode createTreeNode(Unit unit) { TreeNode temp = new TreeNode(unit.Name); temp.Tag = unit; unit.NameChanged+= UnitNameChangedMethod; htNodes[unit.ID] = temp; return temp; } /*private void FrmArmyTree_Move(object sender, System.EventArgs e) { if (ParentForm is FrmMain) { FrmMain main = (FrmMain)ParentForm; main.Invoke(new MethodInvoker(main.MdiChildMoved)); } }*/ public void FrmArmyTree_ArmyChanged(Army oldArmy, Army newArmy) { if (oldArmy != null) { oldArmy.UnitAdded -= UnitAddedMethod; oldArmy.UnitRemoved -= UnitRemovedMethod; } if (newArmy != null) { newArmy.UnitAdded += UnitAddedMethod; newArmy.UnitRemoved += UnitRemovedMethod; } SetArmy(newArmy); } private void AddUnit(object obj) { if (obj is Unit) { Unit unit = (Unit)obj; ArmyCategory cat = unit.Category; TreeNode parent = (TreeNode)htNodes[cat.ID]; TreeNode unitNode = createTreeNode(unit); parent.Nodes.Add(unitNode); parent.Expand(); //make sure it's expanded } } private void RemoveUnit(object obj) { if (obj is Unit) { Unit unit = (Unit)obj; removeUnit(unit); } } private void removeUnit(Unit unit) { TreeNode unitNode = (TreeNode)htNodes[unit.ID]; unit.NameChanged-= UnitNameChangedMethod; if (unitNode!=null) { unitNode.Remove(); htNodes.Remove(unit.ID); } } private void contextMenu_Popup(object sender, System.EventArgs e) { TreeNode node = treeView.SelectedNode; if (node!=null && node.Tag is Unit) { foreach(MenuItem item in contextMenu.MenuItems) { item.Visible = true; } } else { foreach(MenuItem item in contextMenu.MenuItems) { item.Visible = false; } } } private void treeView_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e) { if (e.Button == MouseButtons.Right) { TreeNode tn = treeView.GetNodeAt(e.X, e.Y); if (tn!=null) { treeView.SelectedNode = tn; } else { treeView.SelectedNode = null; } } } private void miDelete_Click(object sender, System.EventArgs e) { TreeNode selected = treeView.SelectedNode; if (selected.Tag!=null && selected.Tag is Unit) { Unit unit = (Unit)selected.Tag; commandStack.Execute(new RemoveUnitCommand(unit)); } } private void miEdit_Click(object sender, System.EventArgs e) { editUnit(); } private void treeView_DoubleClick(object sender, System.EventArgs e) { editUnit(); } private void editUnit() { TreeNode selected = treeView.SelectedNode; if (selected.Tag!=null && selected.Tag is Unit) { Unit unit = (Unit)selected.Tag; if (htUnitWindows.ContainsKey(unit.ID)) { ((FrmUnit)htUnitWindows[unit.ID]).Focus(); } else { FrmUnit unitForm = new FrmUnit(unit, commandStack); htUnitWindows.Add(unit.ID, unitForm); unitForm.MdiParent = this.MdiParent; unitForm.Closing+=new CancelEventHandler(unitForm_Closing); unitForm.Show(); } } } private void UpdateUnitName(WarFoundryObject obj, string oldValue, string newValue) { if (obj is Unit) { Unit unit = (Unit)obj; TreeNode node = (TreeNode)htNodes[unit.ID]; if (node!=null) { node.Text = unit.Name; } } } private void UpdateArmyName(WarFoundryObject obj, string oldValue, string newValue) { if (obj is Army) { Army army = (Army)obj; TreeNode node = treeView.Nodes[0]; if (node!=null) { node.Text = army.Name; } } } private void unitForm_Closing(object sender, CancelEventArgs e) { if (sender is FrmUnit) { FrmUnit unitForm = (FrmUnit)sender; htUnitWindows.Remove(unitForm.Unit.ID); } } private void FrmArmyTree_TreeNameChanged(WarFoundryObject obj, string oldValue, string newValue) { TreeNode node = (TreeNode)htNodes[obj.ID]; if (node!=null) { node.Text = obj.Name; } } } }