view FrmSelectSystem.cs @ 25:041f05e56496

Re #90: Stop new units showing up twice * Pass ArmyCategory to CreateAndAddUnitCommand
author IBBoard <dev@ibboard.co.uk>
date Sat, 27 Jun 2009 19:40:29 +0000
parents 7c366fe55635
children f72a3da5059b
line wrap: on
line source

// This file (FrmSelectSystem.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard.
//
// The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license.

using System;
using System.IO;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using IBBoard;
using IBBoard.Lang;
using IBBoard.WarFoundry.API;
using IBBoard.Windows.Forms;
using IBBoard.WarFoundry.API.Objects;
using IBBoard.Windows.Forms.I18N;

namespace IBBoard.WarFoundry
{
	/// <summary>
	/// Summary description for FrmSelectSystem.
	/// </summary>
	public class FrmSelectSystem : IBBoard.Windows.Forms.IBBForm
	{
		private System.Windows.Forms.ListBox lstSystems;
		private IBBoard.Windows.Forms.IBBLabel lblSystemList;
		/// <summary>
		/// Required designer variable.
		/// </summary>
		private System.ComponentModel.Container components = null;
		private IBBoard.Windows.Forms.IBBButton bttnCancel;
		private IBBoard.Windows.Forms.IBBButton bttnSelectSystem;
		private GameSystem selectedSystem;


        public FrmSelectSystem()
		{
			//
			// Required for Windows Form Designer support
			//
			InitializeComponent();

            ControlTranslator.TranslateControl(this);

			lstSystems.Items.Clear();
            GameSystem[] systems = WarFoundryLoader.GetDefault().GetGameSystems();
            lstSystems.DataSource = systems;
			lstSystems.DisplayMember = "Name";
		}

		/// <summary>
		/// Clean up any resources being used.
		/// </summary>
		protected override void Dispose( bool disposing )
		{
			if( disposing )
			{
				if(components != null)
				{
					components.Dispose();
				}
			}
			base.Dispose( disposing );
		}

		#region Windows Form Designer generated code
		/// <summary>
		/// Required method for Designer support - do not modify
		/// the contents of this method with the code editor.
		/// </summary>
		private void InitializeComponent()
		{
			this.lstSystems = new System.Windows.Forms.ListBox();
			this.bttnSelectSystem = new IBBoard.Windows.Forms.IBBButton();
			this.lblSystemList = new IBBoard.Windows.Forms.IBBLabel();
			this.bttnCancel = new IBBoard.Windows.Forms.IBBButton();
			this.SuspendLayout();
			// 
			// lstSystems
			// 
			this.lstSystems.Location = new System.Drawing.Point(80, 8);
			this.lstSystems.Name = "lstSystems";
			this.lstSystems.Size = new System.Drawing.Size(216, 95);
			this.lstSystems.TabIndex = 0;
			this.lstSystems.SelectedIndexChanged += new System.EventHandler(this.lstSystems_SelectedIndexChanged);
			// 
			// bttnSelectSystem
			// 
			this.bttnSelectSystem.Enabled = false;
			this.bttnSelectSystem.FlatStyle = System.Windows.Forms.FlatStyle.System;
			this.bttnSelectSystem.Location = new System.Drawing.Point(192, 112);
			this.bttnSelectSystem.Name = "bttnSelectSystem";
			this.bttnSelectSystem.Size = new System.Drawing.Size(104, 24);
			this.bttnSelectSystem.TabIndex = 1;
			this.bttnSelectSystem.Text = "Select system";
			this.bttnSelectSystem.Click += new System.EventHandler(this.bttnSelectSystem_Click);
			// 
			// lblSystemList
			// 
			this.lblSystemList.Location = new System.Drawing.Point(0, 8);
			this.lblSystemList.Name = "lblSystemList";
			this.lblSystemList.Size = new System.Drawing.Size(80, 80);
			this.lblSystemList.TabIndex = 2;
			this.lblSystemList.Text = "system list";
			this.lblSystemList.TextAlign = System.Drawing.ContentAlignment.TopRight;
			// 
			// bttnCancel
			// 
			this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
			this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System;
			this.bttnCancel.Location = new System.Drawing.Point(8, 112);
			this.bttnCancel.Name = "bttnCancel";
			this.bttnCancel.Size = new System.Drawing.Size(80, 24);
			this.bttnCancel.TabIndex = 3;
			this.bttnCancel.Text = "Cancel";
			this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click);
			// 
			// FrmSelectSystem
			// 
			this.AcceptButton = this.bttnSelectSystem;
			this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
			this.CancelButton = this.bttnCancel;
			this.ClientSize = new System.Drawing.Size(306, 142);
			this.ControlBox = false;
			this.Controls.Add(this.bttnCancel);
			this.Controls.Add(this.lblSystemList);
			this.Controls.Add(this.bttnSelectSystem);
			this.Controls.Add(this.lstSystems);
			this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
			this.Name = "FrmSelectSystem";
			this.ShowInTaskbar = false;
			this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
			this.Text = "FrmSelectSystem";
			this.ResumeLayout(false);

		}
		#endregion

		private void lstSystems_SelectedIndexChanged(object sender, System.EventArgs e)
		{
			bttnSelectSystem.Enabled = (lstSystems.SelectedIndex>-1);
		}

		private void bttnSelectSystem_Click(object sender, System.EventArgs e)
		{
            selectedSystem = (GameSystem) lstSystems.SelectedItem;
            this.DialogResult = DialogResult.OK;
			this.Close();
		}

		private void bttnCancel_Click(object sender, System.EventArgs e)
		{
			this.DialogResult = DialogResult.Cancel;
			this.Close();
		}

		public GameSystem GameSystem
		{
			get { return selectedSystem; }
		}
	}
}