Mercurial > repos > IBBoard.WarFoundry.GUI.WinForms
view FrmNewArmy.cs @ 176:0e39412353c4
Fixes #153: Default name for armies
* Merge back in to Trunk
author | IBBoard <dev@ibboard.co.uk> |
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date | Wed, 08 Sep 2010 20:17:48 +0000 |
parents | 0e17097db8e5 |
children | 3a561c3751f5 d084446348f5 |
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// This file (FrmNewArmy.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2007, 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Drawing; using System.ComponentModel; using System.Windows.Forms; using IBBoard; using IBBoard.Lang; using IBBoard.Windows.Forms; using IBBoard.WarFoundry.API; using IBBoard.WarFoundry.API.Objects; using IBBoard.Windows.Forms.I18N; namespace IBBoard.WarFoundry.GUI.WinForms { /// <summary> /// Summary description for FrmNewArmy. /// </summary> public class FrmNewArmy : IBBForm { private IContainer components; private IBBoard.Windows.Forms.IBBButton bttnCancel; private IBBoard.Windows.Forms.IBBLabel lblRaceList; private IBBoard.Windows.Forms.IBBButton bttnSelectRace; private System.Windows.Forms.ListBox lstRaces; private IBBoard.Windows.Forms.IBBLabel lblArmyName; private IBBoard.Windows.Forms.IBBLabel lblArmySize; private System.Windows.Forms.NumericUpDown armySize; private IBBLabel lblGameSystem; private ComboBox gameSystems; private System.Windows.Forms.TextBox txtArmyName; private GameSystem system; private Race race; private string armyName; private ToolTip gameSystemToolTip; private int maxPoints; public FrmNewArmy(GameSystem system) { InitializeComponent(); ControlTranslator.TranslateControl(this); foreach (GameSystem gameSystem in WarFoundryLoader.GetDefault().GetGameSystems()) { gameSystems.Items.Add(gameSystem); } if (gameSystems.Items.Count > 0) { gameSystems.Enabled = true; lblGameSystem.Image = null; } else { gameSystems.Enabled = false; gameSystemToolTip.SetToolTip(lblGameSystem, Translation.GetTranslation("newArmyNoGameSystems", "could not load data for game systems - please check logs")); } if (system != null) { gameSystems.SelectedItem = system; } else if (gameSystems.Items.Count == 1) { gameSystems.SelectedIndex = 0; } } private void SetRaces(GameSystem system) { foreach (Race race in WarFoundryLoader.GetDefault().GetRaces(system)) { lstRaces.Items.Add(race); } } /// <summary> /// Clean up any resources being used. /// </summary> protected override void Dispose( bool disposing ) { if( disposing ) { if(components != null) { components.Dispose(); } } base.Dispose( disposing ); } #region Windows Form Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this.components = new System.ComponentModel.Container(); System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FrmNewArmy)); this.lstRaces = new System.Windows.Forms.ListBox(); this.bttnCancel = new IBBoard.Windows.Forms.IBBButton(); this.lblRaceList = new IBBoard.Windows.Forms.IBBLabel(); this.bttnSelectRace = new IBBoard.Windows.Forms.IBBButton(); this.lblArmyName = new IBBoard.Windows.Forms.IBBLabel(); this.txtArmyName = new System.Windows.Forms.TextBox(); this.lblArmySize = new IBBoard.Windows.Forms.IBBLabel(); this.armySize = new System.Windows.Forms.NumericUpDown(); this.gameSystems = new System.Windows.Forms.ComboBox(); this.lblGameSystem = new IBBoard.Windows.Forms.IBBLabel(); this.gameSystemToolTip = new System.Windows.Forms.ToolTip(this.components); ((System.ComponentModel.ISupportInitialize)(this.armySize)).BeginInit(); this.SuspendLayout(); // // lstRaces // this.lstRaces.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.lstRaces.DisplayMember = "Name"; this.lstRaces.Enabled = false; this.lstRaces.Location = new System.Drawing.Point(141, 33); this.lstRaces.Name = "lstRaces"; this.lstRaces.Size = new System.Drawing.Size(265, 121); this.lstRaces.TabIndex = 7; this.lstRaces.SelectedIndexChanged += new System.EventHandler(this.lstRaces_SelectedIndexChanged); // // bttnCancel // this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel; this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System; this.bttnCancel.Location = new System.Drawing.Point(12, 231); this.bttnCancel.Name = "bttnCancel"; this.bttnCancel.Size = new System.Drawing.Size(80, 24); this.bttnCancel.TabIndex = 6; this.bttnCancel.Text = "cancel"; this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click); // // lblRaceList // this.lblRaceList.Location = new System.Drawing.Point(12, 33); this.lblRaceList.Name = "lblRaceList"; this.lblRaceList.Size = new System.Drawing.Size(123, 80); this.lblRaceList.TabIndex = 5; this.lblRaceList.Text = "race list"; this.lblRaceList.TextAlign = System.Drawing.ContentAlignment.TopRight; // // bttnSelectRace // this.bttnSelectRace.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.bttnSelectRace.Enabled = false; this.bttnSelectRace.FlatStyle = System.Windows.Forms.FlatStyle.System; this.bttnSelectRace.Location = new System.Drawing.Point(254, 231); this.bttnSelectRace.Name = "bttnSelectRace"; this.bttnSelectRace.Size = new System.Drawing.Size(152, 24); this.bttnSelectRace.TabIndex = 4; this.bttnSelectRace.Text = "create army"; this.bttnSelectRace.Click += new System.EventHandler(this.bttnSelectRace_Click); // // lblArmyName // this.lblArmyName.Location = new System.Drawing.Point(12, 163); this.lblArmyName.Name = "lblArmyName"; this.lblArmyName.Size = new System.Drawing.Size(123, 17); this.lblArmyName.TabIndex = 8; this.lblArmyName.Text = "army name"; this.lblArmyName.TextAlign = System.Drawing.ContentAlignment.TopRight; // // txtArmyName // this.txtArmyName.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.txtArmyName.Enabled = false; this.txtArmyName.Location = new System.Drawing.Point(141, 160); this.txtArmyName.Name = "txtArmyName"; this.txtArmyName.Size = new System.Drawing.Size(265, 20); this.txtArmyName.TabIndex = 9; this.txtArmyName.TextChanged += new System.EventHandler(this.txtArmyName_TextChanged); // // lblArmySize // this.lblArmySize.Location = new System.Drawing.Point(12, 188); this.lblArmySize.Name = "lblArmySize"; this.lblArmySize.Size = new System.Drawing.Size(123, 18); this.lblArmySize.TabIndex = 10; this.lblArmySize.Text = "army size"; this.lblArmySize.TextAlign = System.Drawing.ContentAlignment.TopRight; // // armySize // this.armySize.Enabled = false; this.armySize.Increment = new decimal(new int[] { 50, 0, 0, 0}); this.armySize.Location = new System.Drawing.Point(141, 186); this.armySize.Maximum = new decimal(new int[] { 1000000, 0, 0, 0}); this.armySize.Name = "armySize"; this.armySize.Size = new System.Drawing.Size(99, 20); this.armySize.TabIndex = 11; this.armySize.ThousandsSeparator = true; this.armySize.Value = new decimal(new int[] { 2000, 0, 0, 0}); // // gameSystems // this.gameSystems.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.gameSystems.DisplayMember = "Name"; this.gameSystems.FormattingEnabled = true; this.gameSystems.Location = new System.Drawing.Point(141, 6); this.gameSystems.Name = "gameSystems"; this.gameSystems.Size = new System.Drawing.Size(265, 21); this.gameSystems.TabIndex = 13; this.gameSystems.SelectedValueChanged += new System.EventHandler(this.gameSystems_SelectedValueChanged); // // lblGameSystem // this.lblGameSystem.Image = global::IBBoard.WarFoundry.GUI.WinForms.Properties.Resources.warning_sml; this.lblGameSystem.ImageAlign = System.Drawing.ContentAlignment.MiddleLeft; this.lblGameSystem.Location = new System.Drawing.Point(12, 9); this.lblGameSystem.Name = "lblGameSystem"; this.lblGameSystem.Size = new System.Drawing.Size(123, 18); this.lblGameSystem.TabIndex = 12; this.lblGameSystem.Text = "game system"; this.lblGameSystem.TextAlign = System.Drawing.ContentAlignment.TopRight; // // FrmNewArmy // this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); this.ClientSize = new System.Drawing.Size(418, 267); this.Controls.Add(this.gameSystems); this.Controls.Add(this.lblGameSystem); this.Controls.Add(this.armySize); this.Controls.Add(this.lblArmySize); this.Controls.Add(this.txtArmyName); this.Controls.Add(this.lblArmyName); this.Controls.Add(this.bttnCancel); this.Controls.Add(this.lblRaceList); this.Controls.Add(this.bttnSelectRace); this.Controls.Add(this.lstRaces); this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog; this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon"))); this.MaximizeBox = false; this.MinimizeBox = false; this.Name = "FrmNewArmy"; this.ShowInTaskbar = false; this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent; this.Text = "FrmNewArmy"; ((System.ComponentModel.ISupportInitialize)(this.armySize)).EndInit(); this.ResumeLayout(false); this.PerformLayout(); } #endregion public GameSystem SelectedSystem { get { return system; } } public Race SelectedRace { get { return race; } } public string ArmyName { get { return armyName; } } public int ArmySize { get { return maxPoints; } } private void bttnCancel_Click(object sender, System.EventArgs e) { DialogResult = DialogResult.Cancel; this.Close(); } private void bttnSelectRace_Click(object sender, System.EventArgs e) { DialogResult = DialogResult.OK; SetValues(); this.Close(); } private void SetValues() { system = GetSelectedGameSystem(); race = (Race) lstRaces.SelectedItem; armyName = txtArmyName.Text; maxPoints = (int) armySize.Value; } private GameSystem GetSelectedGameSystem() { return (GameSystem) gameSystems.SelectedItem; } private void txtArmyName_TextChanged(object sender, System.EventArgs e) { setSelectRaceEnabledVal(); } private void setSelectRaceEnabledVal() { bttnSelectRace.Enabled = (lstRaces.SelectedIndex>-1 && txtArmyName.Text.Trim()!="" && armySize.Value > 0); } private void lstRaces_SelectedIndexChanged(object sender, System.EventArgs e) { setSelectRaceEnabledVal(); bool raceSelected = lstRaces.SelectedItem != null; txtArmyName.Enabled = raceSelected; armySize.Enabled = raceSelected; race = (Race)lstRaces.SelectedItem; txtArmyName.Text = String.Format(race.ArmyDefaultName, Translation.GetTranslation("armySizePts", "{0}pt", armySize.Value)); } private void gameSystems_SelectedValueChanged(object sender, EventArgs e) { GameSystem selected = GetSelectedGameSystem(); lstRaces.Items.Clear(); if (selected != null) { SetRaces(selected); if (lstRaces.Items.Count == 1) { lstRaces.SelectedIndex = 0; } } lstRaces.Enabled = lstRaces.Items.Count > 0; } } }