Mercurial > repos > IBBoard.WarFoundry.GUI.WinForms
view translations/en.translation @ 55:346b4ac34997
Re #163: Unit cost on unit dialog
* Prevent overlap of labels
no-open-ticket
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 19 Sep 2009 10:48:46 +0000 |
parents | ffb49ec86df7 |
children | c243b043aa62 |
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<?xml version="1.0" encoding="ISO-8859-1"?> <translations xmlns="http://ibboard.co.uk/translation" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en"> <translation id="menuFile">&File</translation> <translation id="menuEdit">&Edit</translation> <translation id="menuHelp">&Help</translation> <translation id="miNewArmy">&Create army</translation> <translation id="miOpenArmy">&Open army</translation> <translation id="miExit">E&xit</translation> <translation id="miAbout">&About</translation> <translation id="miSaveArmy">&Save army</translation> <translation id="miSaveArmyAs">Save army &as...</translation> <translation id="miCloseArmy">&Close army</translation> <translation id="miChangeSystem">Change &game system</translation> <translation id="miUndo">&Undo</translation> <translation id="miRedo">&Redo</translation> <translation id="armyFileFilter">WarFoundry Army Files (*.army)</translation> <translation id="bttnSelectRace">Create army</translation> <translation id="bttnCancel">Cancel</translation> <translation id="bttnSelectUnit">Create unit</translation> <translation id="lblUnitList">Unit types:</translation> <translation id="lblRaceList">Races:</translation> <translation id="lblArmyName">Army name:</translation> <translation id="bttnSelectSystem">Select system</translation> <translation id="lblSystemList">Game systems:</translation> <translation id="FrmSelectSystem">Game system selection</translation> <translation id="ArmyTree">Army tree</translation> <translation id="FrmNewArmy">Create new army</translation> <translation id="saveArmyDialog">Save army</translation> <translation id="lblArmySize">Army size:</translation> <translation id="defaultUnitName">Unit of {0} {1}</translation> <translation id="bttnNewArmy">Create army</translation> <translation id="bttnOpenArmy">Open army</translation> <translation id="bttnSaveArmy">Save army</translation> <translation id="statusPanelPoints">{0} pts / {1} pts</translation> <translation id="miReloadFiles">&Reload files</translation> <translation id="miDebugWindow">&Debug information</translation> <translation id="FrmNewUnit">Add New {0} Choice</translation> </translations>