view FrmNewUnitEquipment.cs @ 34:3ceb0efd261f

Re #118: Allow equipment amounts of "ratio" equipment to be define as absolute or ratio amounts * Use new commands created in previous revision Re #122: Make usage of percentage or ratio common * Make sure all usage of percentages are correct Re #117: Add percentage and number boxes to equipment item dialogs * Fix some enable/disable inconsistencies for percentage amounts * Fix problems where fixed limits weren't honoured by widgets
author IBBoard <dev@ibboard.co.uk>
date Thu, 13 Aug 2009 21:16:21 +0000
parents 7c366fe55635
children 6ab7ddc038f9
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// This file (FrmNewUnitEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard.
//
// The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license.

using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using IBBoard;
using IBBoard.Commands;
using IBBoard.Lang;
using IBBoard.WarFoundry.API;
using IBBoard.WarFoundry.API.Commands;
using IBBoard.WarFoundry.API.Objects;

namespace IBBoard.WarFoundry
{
	/// <summary>
	/// Summary description for FrmNewUnitEquipment.
	/// </summary>
	public class FrmNewUnitEquipment : System.Windows.Forms.Form
	{
		private Unit unit;
		private bool required;
		private CommandStack commandStack;

		private System.Windows.Forms.NumericUpDown numEquipAmount;
		private System.Windows.Forms.Label lblPercent;
		private System.Windows.Forms.Label lblAmount;
		private System.Windows.Forms.Button bttnCancel;
		private System.Windows.Forms.Button bttnOkay;
		private System.Windows.Forms.CheckBox cbEquipAll;
		private System.Windows.Forms.Label lblItem;
		private System.Windows.Forms.ListBox listItems;
		/// <summary>
		/// Required designer variable.
		/// </summary>
		private System.ComponentModel.Container components = null;

		public FrmNewUnitEquipment(Unit unit, CommandStack stack)
		{
			commandStack = stack;
			this.unit = unit;
			InitializeComponent();
			this.Text = "New equipment for " + unit.Name;
			object[] items = Arrays.Subtract(unit.GetAllowedOptionalEquipment(), unit.GetEquipment());
			listItems.Items.AddRange(items);
		}

		/// <summary>
		/// Clean up any resources being used.
		/// </summary>
		protected override void Dispose( bool disposing )
		{
			if( disposing )
			{
				if(components != null)
				{
					components.Dispose();
				}
			}
			base.Dispose( disposing );
		}

		#region Windows Form Designer generated code
		/// <summary>
		/// Required method for Designer support - do not modify
		/// the contents of this method with the code editor.
		/// </summary>
		private void InitializeComponent()
		{
			this.numEquipAmount = new System.Windows.Forms.NumericUpDown();
			this.lblPercent = new System.Windows.Forms.Label();
			this.lblAmount = new System.Windows.Forms.Label();
			this.bttnCancel = new System.Windows.Forms.Button();
			this.bttnOkay = new System.Windows.Forms.Button();
			this.cbEquipAll = new System.Windows.Forms.CheckBox();
			this.lblItem = new System.Windows.Forms.Label();
			this.listItems = new System.Windows.Forms.ListBox();
			((System.ComponentModel.ISupportInitialize)(this.numEquipAmount)).BeginInit();
			this.SuspendLayout();
			// 
			// numEquipAmount
			// 
			this.numEquipAmount.Enabled = false;
			this.numEquipAmount.Location = new System.Drawing.Point(88, 80);
			this.numEquipAmount.Name = "numEquipAmount";
			this.numEquipAmount.Size = new System.Drawing.Size(144, 20);
			this.numEquipAmount.TabIndex = 0;
			this.numEquipAmount.ValueChanged += new System.EventHandler(this.numEquipAmount_ValueChanged);
			// 
			// lblPercent
			// 
			this.lblPercent.Location = new System.Drawing.Point(208, 80);
			this.lblPercent.Name = "lblPercent";
			this.lblPercent.Size = new System.Drawing.Size(16, 16);
			this.lblPercent.TabIndex = 1;
			this.lblPercent.Text = "%";
			this.lblPercent.Visible = false;
			// 
			// lblAmount
			// 
			this.lblAmount.Location = new System.Drawing.Point(8, 80);
			this.lblAmount.Name = "lblAmount";
			this.lblAmount.Size = new System.Drawing.Size(72, 23);
			this.lblAmount.TabIndex = 2;
			this.lblAmount.Text = "amount";
			this.lblAmount.TextAlign = System.Drawing.ContentAlignment.TopRight;
			// 
			// bttnCancel
			// 
			this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
			this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System;
			this.bttnCancel.Location = new System.Drawing.Point(160, 136);
			this.bttnCancel.Name = "bttnCancel";
			this.bttnCancel.TabIndex = 3;
			this.bttnCancel.Text = "cancel";
			this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click);
			// 
			// bttnOkay
			// 
			this.bttnOkay.Enabled = false;
			this.bttnOkay.FlatStyle = System.Windows.Forms.FlatStyle.System;
			this.bttnOkay.Location = new System.Drawing.Point(8, 136);
			this.bttnOkay.Name = "bttnOkay";
			this.bttnOkay.TabIndex = 4;
			this.bttnOkay.Text = "okay";
			this.bttnOkay.Click += new System.EventHandler(this.bttnOkay_Click);
			// 
			// cbEquipAll
			// 
			this.cbEquipAll.Enabled = false;
			this.cbEquipAll.FlatStyle = System.Windows.Forms.FlatStyle.System;
			this.cbEquipAll.Location = new System.Drawing.Point(88, 104);
			this.cbEquipAll.Name = "cbEquipAll";
			this.cbEquipAll.TabIndex = 5;
			this.cbEquipAll.Text = "equip all";
			this.cbEquipAll.CheckedChanged += new System.EventHandler(this.cbEquipAll_CheckedChanged);
			// 
			// lblItem
			// 
			this.lblItem.Location = new System.Drawing.Point(0, 8);
			this.lblItem.Name = "lblItem";
			this.lblItem.Size = new System.Drawing.Size(80, 23);
			this.lblItem.TabIndex = 6;
			this.lblItem.Text = "item";
			this.lblItem.TextAlign = System.Drawing.ContentAlignment.TopRight;
			// 
			// listItems
			// 
			this.listItems.Location = new System.Drawing.Point(88, 8);
			this.listItems.Name = "listItems";
			this.listItems.Size = new System.Drawing.Size(144, 69);
			this.listItems.TabIndex = 7;
			this.listItems.SelectedIndexChanged += new System.EventHandler(this.listItems_SelectedIndexChanged);
			// 
			// FrmNewUnitEquipment
			// 
			this.AcceptButton = this.bttnOkay;
			this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
			this.CancelButton = this.bttnCancel;
			this.ClientSize = new System.Drawing.Size(240, 164);
			this.ControlBox = false;
			this.Controls.Add(this.listItems);
			this.Controls.Add(this.lblItem);
			this.Controls.Add(this.cbEquipAll);
			this.Controls.Add(this.bttnOkay);
			this.Controls.Add(this.bttnCancel);
			this.Controls.Add(this.lblAmount);
			this.Controls.Add(this.numEquipAmount);
			this.Controls.Add(this.lblPercent);
			this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
			this.Name = "FrmNewUnitEquipment";
			this.ShowInTaskbar = false;
			this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
			this.Text = "FrmEditUnitEquipment";
			((System.ComponentModel.ISupportInitialize)(this.numEquipAmount)).EndInit();
			this.ResumeLayout(false);

		}
		#endregion

		private void bttnOkay_Click(object sender, System.EventArgs e)
		{
			setValue();
			this.Close();
		}

		private void setValue()
		{
			UnitEquipmentItem equipItem = (UnitEquipmentItem)listItems.SelectedItem;

			if (cbEquipAll.Checked)
			{
				commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, equipItem, WarFoundryCore.INFINITY));
			}
			else
			{
				if (equipItem.IsRatioLimit)
				{
					commandStack.Execute(new SetUnitEquipmentRatioAmountCommand(unit, equipItem, (double)numEquipAmount.Value / 100.0));
				}
				else
				{
					commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, equipItem, (int)numEquipAmount.Value));
				}
			}
		}

		private void bttnCancel_Click(object sender, System.EventArgs e)
		{
			this.Close();
		}

		private void cbEquipAll_CheckedChanged(object sender, System.EventArgs e)
		{
			numEquipAmount.Enabled = ((UnitEquipmentItem)listItems.SelectedItem).MinNumber != WarFoundryCore.INFINITY && !cbEquipAll.Checked;
			setOkayButton();
		}

		private void listItems_SelectedIndexChanged(object sender, System.EventArgs e)
		{
			refreshNumber();
			setOkayButton();
		}

		private void refreshNumber()
		{
			if (listItems.SelectedIndex > -1)
			{
				UnitEquipmentItem equipItem = (UnitEquipmentItem)listItems.SelectedItem;
				required = equipItem.IsRequired;

				if (equipItem.IsRatioLimit)
				{
					numEquipAmount.Minimum = (decimal) equipItem.MinPercentage;
					numEquipAmount.Maximum = (decimal) equipItem.MaxPercentage;
					numEquipAmount.Enabled = true;
					numEquipAmount.Value = numEquipAmount.Minimum;
					cbEquipAll.Enabled = false;
					lblPercent.Visible = true;
					numEquipAmount.Width = 120;
				}
				else
				{
					numEquipAmount.Minimum = (decimal)(equipItem.MinNumber != WarFoundryCore.INFINITY ? Math.Min(equipItem.MinNumber, unit.Size) : unit.Size);
					numEquipAmount.Maximum = (decimal)(equipItem.MaxNumber != WarFoundryCore.INFINITY ? Math.Min(equipItem.MaxNumber, unit.Size) : unit.Size);
					numEquipAmount.Value = numEquipAmount.Minimum;
					numEquipAmount.Enabled = equipItem.MinNumber != WarFoundryCore.INFINITY;
					cbEquipAll.Enabled = equipItem.MinNumber != WarFoundryCore.INFINITY && equipItem.MaxNumber == WarFoundryCore.INFINITY;
					cbEquipAll.Checked = equipItem.MinNumber == WarFoundryCore.INFINITY;
					lblPercent.Visible = false;
					numEquipAmount.Width = 144;
				}
			}
			else
			{
				numEquipAmount.Minimum = 0;
				numEquipAmount.Value = 0;
				numEquipAmount.Enabled = false;
				cbEquipAll.Enabled = false;
			}
		}

		private void setOkayButton()
		{
			bttnOkay.Enabled = listItems.SelectedIndex > -1 && (cbEquipAll.Checked || (numEquipAmount.Enabled && numEquipAmount.Value > 0));
		}

		private void numEquipAmount_ValueChanged(object sender, System.EventArgs e)
		{			
			setOkayButton();
		}
	}
}