Mercurial > repos > IBBoard.WarFoundry.GUI.WinForms
view AssemblyInfo.cs @ 117:468a41d79b10
Fixes #237: loading race after choise of race bug
* Don't add buttons when game system changes
* Add buttons on army change when the categories have changed
* Store the game system before we do army stuff so that a change in game system doesn't trigger setting the army to null and resetting our buttons (which is what happened before)
author | IBBoard <dev@ibboard.co.uk> |
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date | Thu, 07 Jan 2010 20:42:05 +0000 |
parents | fd8654afd331 |
children | 2c473768ccec |
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// This file (AssemblyInfo.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2007, 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System.Reflection; using System.Runtime.CompilerServices; // // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. // [assembly: AssemblyTitle("WarFoundry Army Builder")] [assembly: AssemblyDescription("WarFoundry is an army creator/designer/builder designed to cover a wide range of war game systems")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("WarFoundry")] [assembly: AssemblyCopyright("IBBoard, 2007-2009")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] // // Version information for an assembly consists of the following four values: // // Major Version // Minor Version // Build Number // Revision // // You can specify all the values or you can default the Revision and Build Numbers // by using the '*' as shown below: [assembly: AssemblyVersion("0.0.1.*")] // // In order to sign your assembly you must specify a key to use. Refer to the // Microsoft .NET Framework documentation for more information on assembly signing. // // Use the attributes below to control which key is used for signing. // // Notes: // (*) If no key is specified, the assembly is not signed. // (*) KeyName refers to a key that has been installed in the Crypto Service // Provider (CSP) on your machine. KeyFile refers to a file which contains // a key. // (*) If the KeyFile and the KeyName values are both specified, the // following processing occurs: // (1) If the KeyName can be found in the CSP, that key is used. // (2) If the KeyName does not exist and the KeyFile does exist, the key // in the KeyFile is installed into the CSP and used. // (*) In order to create a KeyFile, you can use the sn.exe (Strong Name) utility. // When specifying the KeyFile, the location of the KeyFile should be // relative to the project output directory which is // %Project Directory%\obj\<configuration>. For example, if your KeyFile is // located in the project directory, you would specify the AssemblyKeyFile // attribute as [assembly: AssemblyKeyFile("..\\..\\mykey.snk")] // (*) Delay Signing is an advanced option - see the Microsoft .NET Framework // documentation for more information on this. // [assembly: AssemblyDelaySign(false)] [assembly: AssemblyKeyFile("")] [assembly: AssemblyKeyName("")] [assembly: log4net.Config.XmlConfigurator(ConfigFileExtension = "log4net", Watch = true)]