view FrmEditUnitEquipment.cs @ 66:68d4f7499212

Re #176: Bug when saving recently edited army * Make save button available whether army has previously been saved or not (partly for usability and partly to try to trigger bug) Bug seems to occur when opening an army as the first action, adding a unit and saving it, but not when creating a new army as the first action, then loading an old army as the second action, then adding a unit and saving it
author IBBoard <dev@ibboard.co.uk>
date Sat, 26 Sep 2009 09:51:53 +0000
parents 1576f669b3eb
children 712915de47fd
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// This file (FrmEditUnitEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard.
//
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.

using System;
using System.Drawing;
using System.ComponentModel;
using System.Windows.Forms;
using IBBoard.Commands;
using IBBoard.WarFoundry.API;
using IBBoard.WarFoundry.API.Commands;
using IBBoard.WarFoundry.API.Objects;

namespace IBBoard.WarFoundry.GUI.WinForms
{
	/// <summary>
	/// Summary description for FrmEditUnitEquipment.
	/// </summary>
	public class FrmEditUnitEquipment : System.Windows.Forms.Form
	{
		private Unit unit;
		private UnitEquipmentItem equipItem;
		private CommandStack commandStack;
		private System.Windows.Forms.Label lblAmount;
		private System.Windows.Forms.Button bttnCancel;
		private System.Windows.Forms.Button bttnOkay;
		private IBBoard.WarFoundry.GUI.WinForms.UI.EquipmentAmountControl equipmentAmount;
		/// <summary>
		/// Required designer variable.
		/// </summary>
		private System.ComponentModel.Container components = null;

		public FrmEditUnitEquipment(Unit unit, UnitEquipmentItem equipItem, CommandStack stack)
		{
			commandStack = stack;
			this.unit = unit;
			this.equipItem = equipItem;
			InitializeComponent();
			this.Text = equipItem.Name + " for " + unit.Name;
			equipmentAmount.SetUnit(unit);
			equipmentAmount.SetUnitEquipmentItem(equipItem);
			equipmentAmount.SetUnitEquipmentItemAmount(unit.GetEquipmentAmount(equipItem), unit.GetEquipmentAmountIsRatio(equipItem));
			bttnOkay.Enabled = false;
		}

		/// <summary>
		/// Clean up any resources being used.
		/// </summary>
		protected override void Dispose( bool disposing )
		{
			if( disposing )
			{
				if(components != null)
				{
					components.Dispose();
				}
			}
			base.Dispose( disposing );
		}

		#region Windows Form Designer generated code
		/// <summary>
		/// Required method for Designer support - do not modify
		/// the contents of this method with the code editor.
		/// </summary>
		private void InitializeComponent()
		{
			this.lblAmount = new System.Windows.Forms.Label();
			this.bttnCancel = new System.Windows.Forms.Button();
			this.bttnOkay = new System.Windows.Forms.Button();
			this.equipmentAmount = new IBBoard.WarFoundry.GUI.WinForms.UI.EquipmentAmountControl();
			this.SuspendLayout();
			// 
			// lblAmount
			// 
			this.lblAmount.Location = new System.Drawing.Point(8, 8);
			this.lblAmount.Name = "lblAmount";
			this.lblAmount.Size = new System.Drawing.Size(72, 23);
			this.lblAmount.TabIndex = 2;
			this.lblAmount.Text = "amount";
			this.lblAmount.TextAlign = System.Drawing.ContentAlignment.TopRight;
			// 
			// bttnCancel
			// 
			this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
			this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System;
			this.bttnCancel.Location = new System.Drawing.Point(153, 95);
			this.bttnCancel.Name = "bttnCancel";
			this.bttnCancel.Size = new System.Drawing.Size(75, 23);
			this.bttnCancel.TabIndex = 3;
			this.bttnCancel.Text = "cancel";
			this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click);
			// 
			// bttnOkay
			// 
			this.bttnOkay.Enabled = false;
			this.bttnOkay.FlatStyle = System.Windows.Forms.FlatStyle.System;
			this.bttnOkay.Location = new System.Drawing.Point(12, 95);
			this.bttnOkay.Name = "bttnOkay";
			this.bttnOkay.Size = new System.Drawing.Size(75, 23);
			this.bttnOkay.TabIndex = 4;
			this.bttnOkay.Text = "okay";
			this.bttnOkay.Click += new System.EventHandler(this.bttnOkay_Click);
			// 
			// equipmentAmount
			// 
			this.equipmentAmount.Location = new System.Drawing.Point(88, 5);
			this.equipmentAmount.Name = "equipmentAmount";
			this.equipmentAmount.Size = new System.Drawing.Size(155, 77);
			this.equipmentAmount.TabIndex = 5;
			this.equipmentAmount.ValueChanged += new System.EventHandler(this.equipmentAmount_ValueChanged);
			// 
			// FrmEditUnitEquipment
			// 
			this.AcceptButton = this.bttnOkay;
			this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
			this.CancelButton = this.bttnCancel;
			this.ClientSize = new System.Drawing.Size(240, 130);
			this.ControlBox = false;
			this.Controls.Add(this.equipmentAmount);
			this.Controls.Add(this.bttnOkay);
			this.Controls.Add(this.bttnCancel);
			this.Controls.Add(this.lblAmount);
			this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
			this.Name = "FrmEditUnitEquipment";
			this.ShowInTaskbar = false;
			this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
			this.Text = "FrmEditUnitEquipment";
			this.ResumeLayout(false);

		}
		#endregion

		private void bttnOkay_Click(object sender, System.EventArgs e)
		{
			if (SetValue())
			{
				this.Close();
			}
		}

		private bool SetValue()
		{
			bool setValue = true;
			double amount = equipmentAmount.EquipmentAmount;

			if (amount == 0)
			{
				if (equipItem.IsRequired)
				{
					MessageBox.Show(this, "This item is required and cannot be removed. It must have a quantity of at least one or be replaced by an alternative.", "Required item", MessageBoxButtons.OK, MessageBoxIcon.Warning);
					setValue = false;
				}
				else
				{
					DialogResult dr = MessageBox.Show(this, "This will remove the item from the unit. Continue?", "Confirm remove", MessageBoxButtons.YesNo, MessageBoxIcon.Question, MessageBoxDefaultButton.Button1);

					if (dr != DialogResult.Yes)
					{
						setValue = false;
					}
				}
			}

			double oldAmount = unit.GetEquipmentAmount(equipItem);

			if (setValue && oldAmount != amount)
			{
				if (equipmentAmount.IsRatioEquipmentAmount)
				{
					commandStack.Execute(new SetUnitEquipmentRatioAmountCommand(unit, equipItem, amount));
				}
				else
				{
					commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, equipItem, (int)amount));
				}
			}

			return setValue;
		}

		private void bttnCancel_Click(object sender, System.EventArgs e)
		{
			this.Close();
		}

		private void setOkayButton()
		{
			double equipAmount = equipmentAmount.EquipmentAmount;
			bttnOkay.Enabled = equipAmount > 0 || equipAmount == WarFoundryCore.INFINITY || !equipItem.IsRequired;
		}

		private void equipmentAmount_ValueChanged(object sender, EventArgs e)
		{
			setOkayButton();
		}
	}
}