Mercurial > repos > IBBoard.WarFoundry.GUI.WinForms
view translations/en.translation @ 66:68d4f7499212
Re #176: Bug when saving recently edited army
* Make save button available whether army has previously been saved or not (partly for usability and partly to try to trigger bug)
Bug seems to occur when opening an army as the first action, adding a unit and saving it, but not when creating a new army as the first action, then loading an old army as the second action, then adding a unit and saving it
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 26 Sep 2009 09:51:53 +0000 |
parents | ffb49ec86df7 |
children | c243b043aa62 |
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<?xml version="1.0" encoding="ISO-8859-1"?> <translations xmlns="http://ibboard.co.uk/translation" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en"> <translation id="menuFile">&File</translation> <translation id="menuEdit">&Edit</translation> <translation id="menuHelp">&Help</translation> <translation id="miNewArmy">&Create army</translation> <translation id="miOpenArmy">&Open army</translation> <translation id="miExit">E&xit</translation> <translation id="miAbout">&About</translation> <translation id="miSaveArmy">&Save army</translation> <translation id="miSaveArmyAs">Save army &as...</translation> <translation id="miCloseArmy">&Close army</translation> <translation id="miChangeSystem">Change &game system</translation> <translation id="miUndo">&Undo</translation> <translation id="miRedo">&Redo</translation> <translation id="armyFileFilter">WarFoundry Army Files (*.army)</translation> <translation id="bttnSelectRace">Create army</translation> <translation id="bttnCancel">Cancel</translation> <translation id="bttnSelectUnit">Create unit</translation> <translation id="lblUnitList">Unit types:</translation> <translation id="lblRaceList">Races:</translation> <translation id="lblArmyName">Army name:</translation> <translation id="bttnSelectSystem">Select system</translation> <translation id="lblSystemList">Game systems:</translation> <translation id="FrmSelectSystem">Game system selection</translation> <translation id="ArmyTree">Army tree</translation> <translation id="FrmNewArmy">Create new army</translation> <translation id="saveArmyDialog">Save army</translation> <translation id="lblArmySize">Army size:</translation> <translation id="defaultUnitName">Unit of {0} {1}</translation> <translation id="bttnNewArmy">Create army</translation> <translation id="bttnOpenArmy">Open army</translation> <translation id="bttnSaveArmy">Save army</translation> <translation id="statusPanelPoints">{0} pts / {1} pts</translation> <translation id="miReloadFiles">&Reload files</translation> <translation id="miDebugWindow">&Debug information</translation> <translation id="FrmNewUnit">Add New {0} Choice</translation> </translations>