Mercurial > repos > IBBoard.WarFoundry.GUI.WinForms
view FrmEditUnitEquipment.cs @ 36:6ab7ddc038f9
Re #121: Move all code to AGPL
* Move all WinForms code to the GNU Affero General Public License
* fix some copyright dates
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 15 Aug 2009 10:15:00 +0000 |
parents | 3ceb0efd261f |
children | d06c2e390a14 |
line wrap: on
line source
// This file (FrmEditUnitEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using IBBoard.Commands; using IBBoard.WarFoundry.API; using IBBoard.WarFoundry.API.Commands; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry { /// <summary> /// Summary description for FrmEditUnitEquipment. /// </summary> public class FrmEditUnitEquipment : System.Windows.Forms.Form { private Unit unit; private UnitEquipmentItem equipItem; private double equipAmount; private CommandStack commandStack; private System.Windows.Forms.NumericUpDown numEquipAmount; private System.Windows.Forms.Label lblPercent; private System.Windows.Forms.Label lblAmount; private System.Windows.Forms.Button bttnCancel; private System.Windows.Forms.Button bttnOkay; private System.Windows.Forms.CheckBox cbEquipAll; /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.Container components = null; public FrmEditUnitEquipment(Unit unit, UnitEquipmentItem equipItem, CommandStack stack) { commandStack = stack; this.unit = unit; this.equipItem = equipItem; InitializeComponent(); this.Text = equipItem.Name + " for " + unit.Name; equipAmount = unit.GetEquipmentAmount(equipItem); if (equipItem.IsRatioLimit) { numEquipAmount.Minimum = (decimal)Math.Round(equipItem.MinPercentage, 2); numEquipAmount.Maximum = (decimal)Math.Round(equipItem.MaxPercentage, 2); numEquipAmount.Value = (decimal)Math.Round(equipAmount, 2); cbEquipAll.Enabled = false; lblPercent.Visible = true; numEquipAmount.Width = 120; } else { numEquipAmount.Minimum = (decimal)(equipItem.MinNumber != WarFoundryCore.INFINITY ? equipItem.MinNumber : unit.Size); numEquipAmount.Maximum = (decimal)(equipItem.MaxNumber != WarFoundryCore.INFINITY ? equipItem.MaxNumber : unit.Size); numEquipAmount.Value = (decimal)(equipAmount == WarFoundryCore.INFINITY ? unit.Size : equipAmount); cbEquipAll.Checked = (equipAmount == WarFoundryCore.INFINITY); cbEquipAll.Enabled = (equipItem.MaxNumber == WarFoundryCore.INFINITY && equipItem.MinNumber != WarFoundryCore.INFINITY); numEquipAmount.Enabled = !cbEquipAll.Checked && equipItem.MinNumber != WarFoundryCore.INFINITY; numEquipAmount.Width = 144; } bttnOkay.Enabled = false; } /// <summary> /// Clean up any resources being used. /// </summary> protected override void Dispose( bool disposing ) { if( disposing ) { if(components != null) { components.Dispose(); } } base.Dispose( disposing ); } #region Windows Form Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this.numEquipAmount = new System.Windows.Forms.NumericUpDown(); this.lblPercent = new System.Windows.Forms.Label(); this.lblAmount = new System.Windows.Forms.Label(); this.bttnCancel = new System.Windows.Forms.Button(); this.bttnOkay = new System.Windows.Forms.Button(); this.cbEquipAll = new System.Windows.Forms.CheckBox(); ((System.ComponentModel.ISupportInitialize)(this.numEquipAmount)).BeginInit(); this.SuspendLayout(); // // numEquipAmount // this.numEquipAmount.Location = new System.Drawing.Point(88, 8); this.numEquipAmount.Name = "numEquipAmount"; this.numEquipAmount.Size = new System.Drawing.Size(144, 20); this.numEquipAmount.TabIndex = 0; this.numEquipAmount.ValueChanged += new System.EventHandler(this.numEquipAmount_ValueChanged); // // lblPercent // this.lblPercent.Location = new System.Drawing.Point(208, 8); this.lblPercent.Name = "lblPercent"; this.lblPercent.Size = new System.Drawing.Size(16, 16); this.lblPercent.TabIndex = 1; this.lblPercent.Text = "%"; this.lblPercent.Visible = false; // // lblAmount // this.lblAmount.Location = new System.Drawing.Point(8, 8); this.lblAmount.Name = "lblAmount"; this.lblAmount.Size = new System.Drawing.Size(72, 23); this.lblAmount.TabIndex = 2; this.lblAmount.Text = "amount"; this.lblAmount.TextAlign = System.Drawing.ContentAlignment.TopRight; // // bttnCancel // this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel; this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System; this.bttnCancel.Location = new System.Drawing.Point(160, 64); this.bttnCancel.Name = "bttnCancel"; this.bttnCancel.TabIndex = 3; this.bttnCancel.Text = "cancel"; this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click); // // bttnOkay // this.bttnOkay.Enabled = false; this.bttnOkay.FlatStyle = System.Windows.Forms.FlatStyle.System; this.bttnOkay.Location = new System.Drawing.Point(8, 64); this.bttnOkay.Name = "bttnOkay"; this.bttnOkay.TabIndex = 4; this.bttnOkay.Text = "okay"; this.bttnOkay.Click += new System.EventHandler(this.bttnOkay_Click); // // cbEquipAll // this.cbEquipAll.Enabled = false; this.cbEquipAll.FlatStyle = System.Windows.Forms.FlatStyle.System; this.cbEquipAll.Location = new System.Drawing.Point(88, 32); this.cbEquipAll.Name = "cbEquipAll"; this.cbEquipAll.TabIndex = 5; this.cbEquipAll.Text = "equip all"; this.cbEquipAll.CheckedChanged += new System.EventHandler(this.cbEquipAll_CheckedChanged); // // FrmEditUnitEquipment // this.AcceptButton = this.bttnOkay; this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); this.CancelButton = this.bttnCancel; this.ClientSize = new System.Drawing.Size(240, 92); this.ControlBox = false; this.Controls.Add(this.cbEquipAll); this.Controls.Add(this.bttnOkay); this.Controls.Add(this.bttnCancel); this.Controls.Add(this.lblAmount); this.Controls.Add(this.numEquipAmount); this.Controls.Add(this.lblPercent); this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog; this.Name = "FrmEditUnitEquipment"; this.ShowInTaskbar = false; this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent; this.Text = "FrmEditUnitEquipment"; ((System.ComponentModel.ISupportInitialize)(this.numEquipAmount)).EndInit(); this.ResumeLayout(false); } #endregion private void bttnOkay_Click(object sender, System.EventArgs e) { if (setValue()) { this.Close(); } } private bool setValue() { if ((!numEquipAmount.Enabled || numEquipAmount.Value == 0) && !cbEquipAll.Checked && unit.GetEquipmentAmount(equipItem) != 0) { if (equipItem.IsRequired) { MessageBox.Show(this, "This item is required and cannot be removed. It must have a quantity of at least one or be replaced by an alternative.", "Required item", MessageBoxButtons.OK, MessageBoxIcon.Warning); return false; } else { DialogResult dr = MessageBox.Show(this, "This will remove the item from the unit. Continue?", "Confirm remove", MessageBoxButtons.YesNo, MessageBoxIcon.Question, MessageBoxDefaultButton.Button1); if (dr!=DialogResult.Yes) { return false; } } } if (cbEquipAll.Checked) { if (equipAmount != WarFoundryCore.INFINITY) { commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, equipItem, WarFoundryCore.INFINITY)); } } else if (numEquipAmount.Value != (decimal)equipAmount) { if (equipItem.IsRatioLimit) { commandStack.Execute(new SetUnitEquipmentRatioAmountCommand(unit, equipItem, (double)numEquipAmount.Value)); } else { commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, equipItem, (int)numEquipAmount.Value)); } } return true; } private void bttnCancel_Click(object sender, System.EventArgs e) { this.Close(); } private void cbEquipAll_CheckedChanged(object sender, System.EventArgs e) { numEquipAmount.Enabled = !cbEquipAll.Checked && equipItem.MinNumber != WarFoundryCore.INFINITY; setOkayButton(); } private void setOkayButton() { bttnOkay.Enabled = (cbEquipAll.Checked || (numEquipAmount.Enabled && (numEquipAmount.Value > 0 || !equipItem.IsRequired))); } private void numEquipAmount_ValueChanged(object sender, System.EventArgs e) { setOkayButton(); } } }