Mercurial > repos > IBBoard.WarFoundry.GUI.WinForms
view FrmNewUnitEquipment.cs @ 40:740350673006
Re #117: Add percentage and number boxes to equipment item dialogs
* Add a new EquipmentAmountControl to bundle the controls with some initial implementation
* Add new control to "new equipment" dialog and remove old controls
Also:
* Update some namespaces
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 06 Sep 2009 18:01:54 +0000 |
parents | 6ab7ddc038f9 |
children | 4fc87d6e6119 |
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// This file (FrmNewUnitEquipment.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using IBBoard; using IBBoard.Commands; using IBBoard.Lang; using IBBoard.WarFoundry.API; using IBBoard.WarFoundry.API.Commands; using IBBoard.WarFoundry.API.Objects; using IBBoard.WarFoundry.GUI.WinForms.Util; namespace IBBoard.WarFoundry.GUI.WinForms { /// <summary> /// Summary description for FrmNewUnitEquipment. /// </summary> public class FrmNewUnitEquipment : System.Windows.Forms.Form { private Unit unit; private CommandStack commandStack; private System.Windows.Forms.Label lblAmount; private System.Windows.Forms.Button bttnCancel; private System.Windows.Forms.Button bttnOkay; private System.Windows.Forms.Label lblItem; private System.Windows.Forms.ListBox listItems; private IBBoard.WarFoundry.GUI.WinForms.UI.EquipmentAmountControl equipmentAmount; /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.Container components = null; public FrmNewUnitEquipment(Unit unit, CommandStack stack) { commandStack = stack; this.unit = unit; InitializeComponent(); this.Text = "New equipment for " + unit.Name; object[] items = Arrays.Subtract(unit.GetAllowedOptionalEquipment(), unit.GetEquipment()); listItems.Items.AddRange(items); } /// <summary> /// Clean up any resources being used. /// </summary> protected override void Dispose( bool disposing ) { if( disposing ) { if(components != null) { components.Dispose(); } } base.Dispose( disposing ); } #region Windows Form Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this.lblAmount = new System.Windows.Forms.Label(); this.bttnCancel = new System.Windows.Forms.Button(); this.bttnOkay = new System.Windows.Forms.Button(); this.lblItem = new System.Windows.Forms.Label(); this.listItems = new System.Windows.Forms.ListBox(); this.equipmentAmount = new IBBoard.WarFoundry.GUI.WinForms.UI.EquipmentAmountControl(); this.SuspendLayout(); // // lblAmount // this.lblAmount.Location = new System.Drawing.Point(8, 80); this.lblAmount.Name = "lblAmount"; this.lblAmount.Size = new System.Drawing.Size(72, 23); this.lblAmount.TabIndex = 2; this.lblAmount.Text = "amount"; this.lblAmount.TextAlign = System.Drawing.ContentAlignment.TopRight; // // bttnCancel // this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel; this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System; this.bttnCancel.Location = new System.Drawing.Point(158, 162); this.bttnCancel.Name = "bttnCancel"; this.bttnCancel.Size = new System.Drawing.Size(75, 23); this.bttnCancel.TabIndex = 3; this.bttnCancel.Text = "cancel"; this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click); // // bttnOkay // this.bttnOkay.Enabled = false; this.bttnOkay.FlatStyle = System.Windows.Forms.FlatStyle.System; this.bttnOkay.Location = new System.Drawing.Point(12, 162); this.bttnOkay.Name = "bttnOkay"; this.bttnOkay.Size = new System.Drawing.Size(75, 23); this.bttnOkay.TabIndex = 4; this.bttnOkay.Text = "okay"; this.bttnOkay.Click += new System.EventHandler(this.bttnOkay_Click); // // lblItem // this.lblItem.Location = new System.Drawing.Point(0, 8); this.lblItem.Name = "lblItem"; this.lblItem.Size = new System.Drawing.Size(80, 23); this.lblItem.TabIndex = 6; this.lblItem.Text = "item"; this.lblItem.TextAlign = System.Drawing.ContentAlignment.TopRight; // // listItems // this.listItems.Location = new System.Drawing.Point(88, 8); this.listItems.Name = "listItems"; this.listItems.Size = new System.Drawing.Size(145, 69); this.listItems.TabIndex = 7; this.listItems.SelectedIndexChanged += new System.EventHandler(this.listItems_SelectedIndexChanged); // // equipmentAmount // this.equipmentAmount.Location = new System.Drawing.Point(88, 80); this.equipmentAmount.Name = "equipmentAmount"; this.equipmentAmount.Size = new System.Drawing.Size(155, 77); this.equipmentAmount.TabIndex = 8; // // FrmNewUnitEquipment // this.AcceptButton = this.bttnOkay; this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); this.CancelButton = this.bttnCancel; this.ClientSize = new System.Drawing.Size(245, 190); this.ControlBox = false; this.Controls.Add(this.equipmentAmount); this.Controls.Add(this.listItems); this.Controls.Add(this.lblItem); this.Controls.Add(this.bttnOkay); this.Controls.Add(this.bttnCancel); this.Controls.Add(this.lblAmount); this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog; this.Name = "FrmNewUnitEquipment"; this.ShowInTaskbar = false; this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent; this.Text = "FrmEditUnitEquipment"; this.ResumeLayout(false); } #endregion private void bttnOkay_Click(object sender, System.EventArgs e) { SetValue(); this.Close(); } private void SetValue() { UnitEquipmentItem equipItem = (UnitEquipmentItem)listItems.SelectedItem; if (equipmentAmount.IsRatioEquipmentAmount) { commandStack.Execute(new SetUnitEquipmentRatioAmountCommand(unit, equipItem, equipmentAmount.EquipmentAmount)); } else { //Just cast here - we should be returned a whole number anyway commandStack.Execute(new SetUnitEquipmentNumericAmountCommand(unit, equipItem, (int) equipmentAmount.EquipmentAmount)); } } private void bttnCancel_Click(object sender, System.EventArgs e) { this.Close(); } private void cbEquipAll_CheckedChanged(object sender, System.EventArgs e) { //numEquipAmount.Enabled = ((UnitEquipmentItem) listItems.SelectedItem).MinNumber != WarFoundryCore.INFINITY && !rbEquipAll.Checked; setOkayButton(); } private void listItems_SelectedIndexChanged(object sender, System.EventArgs e) { refreshNumber(); setOkayButton(); } private void refreshNumber() { /* if (listItems.SelectedIndex > -1) { UnitEquipmentItem equipItem = (UnitEquipmentItem)listItems.SelectedItem; required = equipItem.IsRequired; if (equipItem.IsRatioLimit) { numEquipAmount.Minimum = (decimal) equipItem.MinPercentage; numEquipAmount.Maximum = (decimal) equipItem.MaxPercentage; numEquipAmount.Enabled = true; numEquipAmount.Value = numEquipAmount.Minimum; rbEquipAll.Enabled = false; lblPercent.Visible = true; numEquipAmount.Width = 120; } else { numEquipAmount.Minimum = (decimal)(equipItem.MinNumber != WarFoundryCore.INFINITY ? Math.Min(equipItem.MinNumber, unit.Size) : unit.Size); numEquipAmount.Maximum = (decimal)(equipItem.MaxNumber != WarFoundryCore.INFINITY ? Math.Min(equipItem.MaxNumber, unit.Size) : unit.Size); numEquipAmount.Value = numEquipAmount.Minimum; numEquipAmount.Enabled = equipItem.MinNumber != WarFoundryCore.INFINITY; rbEquipAll.Enabled = equipItem.MinNumber != WarFoundryCore.INFINITY && equipItem.MaxNumber == WarFoundryCore.INFINITY; rbEquipAll.Checked = equipItem.MinNumber == WarFoundryCore.INFINITY; lblPercent.Visible = false; numEquipAmount.Width = 144; } } else { numEquipAmount.Minimum = 0; numEquipAmount.Value = 0; numEquipAmount.Enabled = false; rbEquipAll.Enabled = false; }*/ } private void setOkayButton() { bttnOkay.Enabled = listItems.SelectedIndex > -1;// && (rbEquipAll.Checked || (numEquipAmount.Enabled && numEquipAmount.Value > 0)); } private void numEquipAmount_ValueChanged(object sender, System.EventArgs e) { setOkayButton(); } } }