Mercurial > repos > IBBoard.WarFoundry.GUI.WinForms
view UI/EquipmentAmountControl.cs @ 89:971f7801f984
Fixes #205: Odd/prime numbers causes a crash
* Fix crash with number out of range by rounding our min/max percentage the same as we round the calculated value
author | IBBoard <dev@ibboard.co.uk> |
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date | Mon, 02 Nov 2009 20:11:18 +0000 |
parents | 340e711ca4c3 |
children | 63ca28bd8ada |
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using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Windows.Forms; using IBBoard.CustomMath; using IBBoard.Lang; using IBBoard.Limits; using IBBoard.WarFoundry.API; using IBBoard.WarFoundry.API.Objects; using IBBoard.WarFoundry.API.Util; namespace IBBoard.WarFoundry.GUI.WinForms.UI { public partial class EquipmentAmountControl : UserControl { private Unit unit; private UnitEquipmentItem equip; public event EventHandler ValueChanged; public EquipmentAmountControl() { InitializeComponent(); } public void SetUnit(Unit equipUnit) { unit = equipUnit; } public void SetUnitEquipmentItem(UnitEquipmentItem unitEquipment) { equip = unitEquipment; SetWidgetValues(); SetUnitEquipmentItemAmount(); } private void OnValueChanged() { if (ValueChanged != null) { ValueChanged(this, new EventArgs()); } } private void SetWidgetValues() { if (equip != null) { bool equipIsRatioLimit = UnitEquipmentUtil.IsEquipmentRatioLimited(unit, equip); double maxPercent = RoundPercentage(UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip)); double minPercent = RoundPercentage(UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip)); int maxNumber = UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip); int minNumber = UnitEquipmentUtil.GetMinEquipmentCount(unit, equip); SetUpDownControlMinMaxes(minPercent, maxPercent, minNumber, maxNumber); if (equipIsRatioLimit) { SetEquipmentAmountsFromPercentage(minPercent); } else { SetEquipmentAmountsFromNumber(minNumber); } rbEquipAll.Enabled = equipIsRatioLimit && maxPercent == 100; rbEquipAll.Checked = equipIsRatioLimit && minPercent == 100; percentage.Enabled = equipIsRatioLimit && minPercent != 100; rbPercentage.Enabled = percentage.Enabled; rbPercentage.Checked = equipIsRatioLimit && !rbEquipAll.Checked; numeric.Enabled = !equipIsRatioLimit || minPercent != 100; rbNumeric.Enabled = numeric.Enabled; rbNumeric.Checked = !equipIsRatioLimit; } else { Enabled = false; } } private void SetUpDownControlMinMaxes(double minPercent, double maxPercent, int minNumber, int maxNumber) { percentage.ValueChanged -= percentage_ValueChanged; numeric.ValueChanged -= numeric_ValueChanged; SetUpDownControlMinMax(percentage, minPercent, maxPercent); SetUpDownControlMinMax(numeric, (decimal) minNumber, (decimal) maxNumber); percentage.ValueChanged += percentage_ValueChanged; numeric.ValueChanged += numeric_ValueChanged; } private void SetUpDownControlMinMax(NumericUpDown upDownControl, double min, double max) { SetUpDownControlMinMax(upDownControl, (decimal)min, (decimal)max); } private void SetUpDownControlMinMax(NumericUpDown upDownControl, decimal min, decimal max) { upDownControl.Minimum = min; upDownControl.Maximum = max; } private void rbEquipAll_CheckedChanged(object sender, EventArgs e) { bool equipAll = rbEquipAll.Checked; numeric.Enabled = !equipAll; percentage.Enabled = !equipAll; if (equipAll) { numeric.Value = unit.Size; percentage.Value = 100; } radioCheckedChanged(sender, e); } private void percentage_ValueChanged(object sender, EventArgs e) { SetNumericValueFromPercentage(); rbEquipAll.Checked = (percentage.Value == 100 && !rbNumeric.Checked); OnValueChanged(); } private void SetNumericValueFromPercentage() { numeric.ValueChanged -= numeric_ValueChanged; numeric.Value = CalculateNumericValueFromPercentage(percentage.Value); numeric.ValueChanged += numeric_ValueChanged; } private decimal CalculateNumericValueFromPercentage(decimal percent) { return (decimal) IBBoard.CustomMath.IBBMath.Round((double)(unit.Size * (percent / 100)), equip.RoundNumberUp); } private void numeric_ValueChanged(object sender, EventArgs e) { SetPercentageValueFromNumeric(); OnValueChanged(); } private void SetPercentageValueFromNumeric() { int number = (int)numeric.Value; percentage.ValueChanged -= percentage_ValueChanged; percentage.Value = CalcualtePercentageValueFromNumber(number); percentage.ValueChanged += percentage_ValueChanged; } private decimal CalcualtePercentageValueFromNumber(int number) { return (decimal) RoundPercentage((number / (unit.Size * 1.0)) * 100); } private double RoundPercentage(double percent) { return Math.Round(percent, 1); } public double EquipmentAmount { get { double val = 0; if (rbNumeric.Checked) { val = (double) numeric.Value; } else if (rbPercentage.Checked) { val = (double) percentage.Value; } else if (rbEquipAll.Checked) { val = 100; } else { val = 0; } return val; } } public bool IsRatioEquipmentAmount { get { return !rbNumeric.Checked; } } private void SetUnitEquipmentItemAmount() { double equipAmountNum = unit.GetEquipmentAmount(equip); if (equipAmountNum > 0) { bool isRatio = unit.GetEquipmentAmountIsRatio(equip); if (isRatio) { SetEquipmentAmountsFromPercentage(equipAmountNum); } else { int equipAmount = (int) equipAmountNum; SetEquipmentAmountsFromNumber(equipAmount); } } } private void SetEquipmentAmountsFromPercentage(double equipAmountNum) { decimal decEquipAmount = (decimal) equipAmountNum; if (decEquipAmount > percentage.Maximum) { string percentageTooLarge = Translation.GetTranslation("equipPercentageTooLarge", "The current percentage ({0}%) was larger than the maximum for the equipment item ({1}%). The maximum value will be used instead.", equipAmountNum, percentage.Maximum); string percentageTooLargeTitle = Translation.GetTranslation("equipPercentageTooLargeTitle", "Equipment percentage too large"); MessageBox.Show(ParentForm, percentageTooLarge, percentageTooLargeTitle); decEquipAmount = percentage.Maximum; } else if (decEquipAmount < percentage.Minimum) { string percentageTooSmall = Translation.GetTranslation("equipPercentageTooSmall", "The current percentage ({0}%) was smaller than the minimum for the equipment item ({1}%). The minimum value will be used instead.", equipAmountNum, percentage.Minimum); string percentageTooSmallTitle = Translation.GetTranslation("equipPercentageTooSmallTitle", "Equipment percentage too small"); MessageBox.Show(ParentForm, percentageTooSmall, percentageTooSmallTitle); decEquipAmount = percentage.Minimum; } numeric.Value = CalculateNumericValueFromPercentage(decEquipAmount); percentage.Value = decEquipAmount; } private void SetEquipmentAmountsFromNumber(int equipAmount) { if (equipAmount > numeric.Maximum) { string amountTooLarge = Translation.GetTranslation("equipNumberTooLarge", "The current amount ({0}) was larger than the maximum for the equipment item ({1}). The maximum value will be used instead.", equipAmount, numeric.Maximum); string amountTooLargeTitle = Translation.GetTranslation("equipNumberTooLargeTitle", "Equipment amount too large"); MessageBox.Show(ParentForm, amountTooLarge, amountTooLargeTitle); equipAmount = (int)numeric.Maximum; } else if (equipAmount < numeric.Minimum) { string amountTooSmall = Translation.GetTranslation("equipNumberTooSmall", "The current amount ({0}) was smaller than the minimum for the equipment item ({1}). The minimum value will be used instead.", equipAmount, numeric.Minimum); string amountTooSmallTitle = Translation.GetTranslation("equipNumberTooSmallTitle", "Equipment amount too small"); MessageBox.Show(ParentForm, amountTooSmall, amountTooSmallTitle); equipAmount = (int) numeric.Minimum; } percentage.Value = CalcualtePercentageValueFromNumber(equipAmount); numeric.Value = equipAmount; } private void radioCheckedChanged(object sender, EventArgs e) { OnValueChanged(); } } }