view translations/nl.translation @ 195:983d96be91f5

Fixes #161: Re-implement "load last used game system by default" in WinForms * Save game system on change
author IBBoard <dev@ibboard.co.uk>
date Sun, 01 May 2011 10:51:30 +0000
parents 0c118c2bdd61
children d7c734f9dde4
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<?xml version="1.0" encoding="UTF-8"?>
<translations xmlns="http://ibboard.co.uk/translation" lang="nl">
	<translation id="menuFile">Bestand</translation>
	<translation id="menuEdit">Bewerken</translation>
	<translation id="menuHelp">Help</translation>
	<translation id="miNewArmy">Nieuw</translation>
	<translation id="miOpenArmy">Open</translation>
	<translation id="miSaveArmy">Opslaan</translation>
	<translation id="miSaveArmyAs">Opslaan als</translation>
	<translation id="miExportArmyAs">Exporteren</translation>
	<translation id="miExportArmyAsBasicHTML">Standaard HTML</translation>
	<translation id="miCloseArmy">Sluit Leger</translation>
	<translation id="miReloadFiles">Herlaad bestanden</translation>
	<translation id="miExit">Afsluiten</translation>
	<translation id="miUndo">Ongedaan maken</translation>
	<translation id="miRedo">Herhalen</translation>
	<translation id="miAbout">Info over Warfoundry</translation>
	<translation id="bttnOkay">OK</translation>
	<translation id="bttnCancel">Annuleren</translation>
	<translation id="bttnNewArmy">Nieuw</translation>
	<translation id="bttnOpenArmy">Open</translation>
	<translation id="bttnSaveArmy">Opslaan</translation>
	<translation id="ArmyTree">Leger</translation>
	<translation id="miDeleteUnit">Verwijder unit</translation>
	<translation id="miEditUnit">Pas unit aan</translation>
	<translation id="openArmyDialog">Open</translation>
	<translation id="saveArmyDialog">Opslaan</translation>
	<translation id="armyFileFilter">WarFoundry Leger Bestanden (*.army)</translation>
	<translation id="statusPanelPoints">{0} pts / {1} pts</translation>
	<translation id="statusPanelPointsToolTip">Huidige leger punten aantal</translation>
	<translation id="defaultUnitName">Unit van {0} {1}</translation>
	<translation id="FrmNewArmy">Mak nieuw leger</translation>
	<translation id="lblGameSystem">Spel systemen:</translation>
	<translation id="lblRaceList">Rassen:</translation>
	<translation id="lblArmyName">Leger naam:</translation>
	<translation id="lblArmySize">Leger grote:</translation>
	<translation id="bttnSelectRace">Maak Leger</translation>
	<translation id="FrmNewUnit">Voeg nieuwe {0} keuze</translation>
	<translation id="lblUnitList">Unit types:</translation>
	<translation id="bttnSelectUnit">Nieuwe unit</translation>
	<translation id="FrmNewUnitEquipment">Nieuwe equipment voor {0}</translation>
	<translation id="lblAmount">Aantal:</translation>
	<translation id="lblItem">Equipment:</translation>
	<translation id="rbEquipAll">Equip Alles</translation>
	<translation id="equipPercentageTooLarge">Het huidige percentage ({0}%) was groter dan het maximum voor de equipment ({1}%). Het maximum aantal zal worden gebruikt.</translation>
	<translation id="equipPercentageTooLargeTitle">Equipment percentage te groot</translation>
	<translation id="equipPercentageTooSmall">Het huidige percentage ({0}%) was kleiner dan het minimum voor de equipment ({1}%). Het minimum zal worden gebruikt.</translation>
	<translation id="equipPercentageTooSmallTitle">Equipment percentage te laag</translation>
	<translation id="equipNumberTooLarge">Het huidige percentage ({0}%) was groter dan het maximum voor de equipment ({1}%). Het maximum aantal zal worden gebruikt.</translation>
	<translation id="equipNumberTooLargeTitle">Equipment percentage te groot</translation>
	<translation id="equipNumberTooSmall">The current amount ({0}) was smaller than the minimum for the equipment item ({1}). The minimum value will be used instead.</translation>
	<translation id="equipNumberTooSmallTitle">Equipment percentage te laag</translation>
	<translation id="FrmEditUnitEquipment">pas aan {0} voor {1}</translation>
	<translation id="FrmAbout">Over WarFoundry</translation>
	<translation id="lblVersion">versie: {0}</translation>
	<translation id="lblDevelopers">Ontwikkelaars:</translation>
	<translation id="lblThanks">Dankzij:</translation>
	<translation id="FrmUnit">{0}</translation>
	<translation id="lblUnitSize">Unit groter:</translation>
	<translation id="lblEquip">Equipment:</translation>
	<translation id="bttnAddWeapon">voeg toe</translation>
	<translation id="lblAbilities">Vaardigheden:</translation>
	<translation id="lblNotes">Notities:</translation>
	<translation id="bttnRemoveWeapon">Verwijder</translation>
	<translation id="bttnReplaceWeapon">Vervang</translation>
	<translation id="bttnEditWeapon">Pas aan</translation>
	<translation id="equipmentAmountWithCost">{0} ({1} voor {2}pts per stuk)</translation>
	<translation id="equipmentAmountWithZeroCost">{0} ({1} graits)</translation>
	<translation id="equipmentChoiceAmountAll">Voor alles ({1})</translation>
	<translation id="equipmentChoiceAmountPercentage">Voor {0}% ({1})</translation>
	<translation id="equipmentChoiceAmountNumber">{0}</translation>
	<translation id="InvalidRaceFileBoxTitle">Ongeldig ras bestand.</translation>
	<translation id="InvalidArmyFileBoxTitle">Ongeldig leger bestand</translation>
	<translation id="SaveChangesQuestion">Het leger "{0}" is aangepast.
Wil je opslaan voor het afsluiten?</translation>
	<translation id="SaveChangesTitle">Onopgeslagen aanpassingen.</translation>
	<translation id="SaveFailed">WarFoundry kon het bestand niet opslaan. Kijk in het log bestand voor meer informatie.</translation>
	<translation id="SaveFailedTitle">Bestand opslaan mislukt</translation>
	<translation id="armyHtmlOutputBodyHeader">{0} - {1}pts</translation>
	<translation id="armyHtmlOutputTableHeaderUnitName">Naam</translation>
	<translation id="armyHtmlOutputTableHeaderUnitNotes">Notitie</translation>
	<translation id="armyHtmlOutputTableHeaderUnitPoints">Punten</translation>
	<translation id="armyHtmlExportEquipAmountAll">Alles ({1})</translation>
	<translation id="armyHtmlExportEquipAmountPercentage">{0}% ({1})</translation>
	<translation id="armyHtmlExportEquipAmountNumber">{0}</translation>
	<translation id="armyHtmlExportEquipAmountRatio">{0} voor {1}</translation>
	<translation id="equipmentAmountAll">alles ({1})</translation>
	<translation id="equipmentAmountPercentage">{0}% ({1})</translation>
	<translation id="equipmentAmountNumber">{0}</translation>
	<translation id="setEquipmentAmountCommandDescription">Zet {0} aantal van {1} naar {2}</translation>
	<translation id="setEquipmentAmountCommandUndoDescription">Zet {0} aantal van {1} naar {2}</translation>
	<translation id="replaceUnitEquipmentCommandDescription">Vervang {0} met {1} voor {2}</translation>
	<translation id="replaceUnitEquipmentCommandUndoDescription">Vervang {0} met {1} voor {2}</translation>
	<translation id="createAndAddUnitCommandDescription">Voeg unit van {0} toe</translation>
	<translation id="createAndAddUnitCommandUndoDescription">Verwijder unit van {0} toe</translation>
	<translation id="removeUnitCommandDescription">Verwijder {0}</translation>
	<translation id="removeUnitCommandUndoDescription">Voeg opnieuw toe {0}</translation>
	<translation id="setUnitNameCommandDescription">Hernoem "{0}" naar "{1}"</translation>
	<translation id="setUnitNameCommandUndoDescription">Hernoem "{0}" naar "{1}"</translation>
	<translation id="setUnitSizeCommandDescription">Zet grote van {0} naar {1}</translation>
	<translation id="setUnitSizeCommandUndoDescription">Zet grote van {0} naar {1}</translation>
	<translation id="requirementAND">{0}; en {1}</translation>
	<translation id="requirementOR">{0}; of {1}</translation>
	<translation id="requirementUnitExcludes">{0} kan alleen genomen worden als geen van het volgende genomen is: {1}</translation>
	<translation id="requirementUnitMaxNumber">{1} kan maar {0} keer genomen worden</translation>
	<translation id="requirementUnitMinNumber">{1} moet minsten {0} keer genomen worden</translation>
	<translation id="requirementUnitTypeAtLeastSingle">{1} {0}</translation>
	<translation id="requirementUnitTypeAtLeastJoiner">{0}, {1}</translation>
	<translation id="requirementUnitTypeAtLeast">{0} kan alleen gekozen worden als een van de volgende dingen genomen is: {1}</translation>
</translations>