view IBBoard.WarFoundry.GUI.WinForms.csproj @ 91:e1e3957db129 WarFoundry_v0.1beta5_Winforms WarFoundry_v0.1beta5a_Winforms

Fixes #206: * Move call to SetUnitEquipmentItemAmount() helper function to make sure equip isn't null and to be in a more sensible place
author IBBoard <dev@ibboard.co.uk>
date Mon, 02 Nov 2009 20:41:53 +0000
parents 63ca28bd8ada
children c5e5a79edb06
line wrap: on
line source

<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <ProjectType>Local</ProjectType>
    <ProductVersion>8.0.50727</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{72C59D77-E2A4-401C-91F2-12728056D9A9}</ProjectGuid>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ApplicationIcon>App.ico</ApplicationIcon>
    <AssemblyKeyContainerName>
    </AssemblyKeyContainerName>
    <AssemblyName>WarFoundry</AssemblyName>
    <AssemblyOriginatorKeyFile>
    </AssemblyOriginatorKeyFile>
    <DefaultClientScript>JScript</DefaultClientScript>
    <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
    <DefaultTargetSchema>IE50</DefaultTargetSchema>
    <DelaySign>false</DelaySign>
    <OutputType>WinExe</OutputType>
    <RootNamespace>IBBoard.WarFoundry.GUI.WinForms</RootNamespace>
    <RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
    <StartupObject>IBBoard.WarFoundry.GUI.WinForms.FrmMain</StartupObject>
    <FileUpgradeFlags>
    </FileUpgradeFlags>
    <UpgradeBackupLocation>
    </UpgradeBackupLocation>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <OutputPath>$(HOMEDRIVE)$(HOMEPATH)\IBBoard.WarFoundry.GUI.WinForms\bin\Debug\</OutputPath>
    <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
    <BaseAddress>285212672</BaseAddress>
    <CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
    <ConfigurationOverrideFile>
    </ConfigurationOverrideFile>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <DocumentationFile>
    </DocumentationFile>
    <DebugSymbols>true</DebugSymbols>
    <FileAlignment>4096</FileAlignment>
    <NoStdLib>false</NoStdLib>
    <NoWarn>
    </NoWarn>
    <Optimize>false</Optimize>
    <RegisterForComInterop>false</RegisterForComInterop>
    <RemoveIntegerChecks>false</RemoveIntegerChecks>
    <TreatWarningsAsErrors>false</TreatWarningsAsErrors>
    <WarningLevel>4</WarningLevel>
    <DebugType>full</DebugType>
    <ErrorReport>prompt</ErrorReport>
    <UseVSHostingProcess>true</UseVSHostingProcess>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <OutputPath>$(HOMEDRIVE)$(HOMEPATH)\IBBoard.WarFoundry.GUI.WinForms\bin\Release\</OutputPath>
    <AllowUnsafeBlocks>false</AllowUnsafeBlocks>
    <BaseAddress>285212672</BaseAddress>
    <CheckForOverflowUnderflow>false</CheckForOverflowUnderflow>
    <ConfigurationOverrideFile>
    </ConfigurationOverrideFile>
    <DefineConstants>TRACE</DefineConstants>
    <DocumentationFile>
    </DocumentationFile>
    <DebugSymbols>false</DebugSymbols>
    <FileAlignment>4096</FileAlignment>
    <NoStdLib>false</NoStdLib>
    <NoWarn>
    </NoWarn>
    <Optimize>true</Optimize>
    <RegisterForComInterop>false</RegisterForComInterop>
    <RemoveIntegerChecks>false</RemoveIntegerChecks>
    <TreatWarningsAsErrors>false</TreatWarningsAsErrors>
    <WarningLevel>4</WarningLevel>
    <DebugType>none</DebugType>
    <ErrorReport>prompt</ErrorReport>
    <UseVSHostingProcess>true</UseVSHostingProcess>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="log4net, Version=1.2.10.0, Culture=neutral, PublicKeyToken=1b44e1d426115821" />
    <Reference Include="System">
      <Name>System</Name>
    </Reference>
    <Reference Include="System.Data">
      <Name>System.Data</Name>
    </Reference>
    <Reference Include="System.Drawing">
      <Name>System.Drawing</Name>
    </Reference>
    <Reference Include="System.Windows.Forms">
      <Name>System.Windows.Forms</Name>
    </Reference>
    <Reference Include="System.Xml">
      <Name>System.XML</Name>
    </Reference>
    <ProjectReference Include="..\IBBoard.Windows.Forms\IBBoard.Windows.Forms.csproj">
      <Name>IBBoard.Windows.Forms</Name>
      <Project>{E3790268-2082-4975-B1A3-C70B37842CE8}</Project>
      <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
    </ProjectReference>
    <ProjectReference Include="..\IBBoard\IBBoard.csproj">
      <Name>IBBoard</Name>
      <Project>{5DFD64F6-FC2B-4B4F-B92E-483BAC468105}</Project>
      <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
    </ProjectReference>
    <ProjectReference Include="..\IBBoard.WarFoundry.API\IBBoard.WarFoundry.API.csproj">
      <Name>IBBoard.WarFoundry.API</Name>
      <Project>{59EC117B-F955-44D5-8461-8F44F3A7481A}</Project>
      <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
    </ProjectReference>
  </ItemGroup>
  <ItemGroup>
    <Content Include="App.ico" />
    <Content Include="libs\log4net.dll" />
    <Content Include="WarFoundryPref.xml">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </Content>
    <Compile Include="AssemblyInfo.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="FrmAbout.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="FrmAbout.Designer.cs">
      <DependentUpon>FrmAbout.cs</DependentUpon>
    </Compile>
    <Compile Include="FrmArmyTree.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="FrmEditUnitEquipment.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="FrmMain.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="FrmNewArmy.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="FrmNewUnit.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="FrmNewUnitEquipment.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="FrmReplaceUnitEquipment.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="FrmUnit.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="UI\EquipmentAmountControl.cs">
      <SubType>UserControl</SubType>
    </Compile>
    <Compile Include="UI\EquipmentAmountControl.Designer.cs">
      <DependentUpon>EquipmentAmountControl.cs</DependentUpon>
    </Compile>
    <Compile Include="UI\StatColumnStyle.cs">
      <SubType>Component</SubType>
    </Compile>
    <Compile Include="Util\UnitEquipmentChoice.cs" />
    <EmbeddedResource Include="FrmAbout.resx">
      <SubType>Designer</SubType>
      <DependentUpon>FrmAbout.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="FrmArmyTree.resx">
      <DependentUpon>FrmArmyTree.cs</DependentUpon>
      <SubType>Designer</SubType>
    </EmbeddedResource>
    <EmbeddedResource Include="FrmEditUnitEquipment.resx">
      <DependentUpon>FrmEditUnitEquipment.cs</DependentUpon>
      <SubType>Designer</SubType>
    </EmbeddedResource>
    <EmbeddedResource Include="FrmMain.resx">
      <DependentUpon>FrmMain.cs</DependentUpon>
      <SubType>Designer</SubType>
    </EmbeddedResource>
    <EmbeddedResource Include="FrmNewArmy.resx">
      <DependentUpon>FrmNewArmy.cs</DependentUpon>
      <SubType>Designer</SubType>
    </EmbeddedResource>
    <EmbeddedResource Include="FrmNewUnit.resx">
      <DependentUpon>FrmNewUnit.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="FrmNewUnitEquipment.resx">
      <DependentUpon>FrmNewUnitEquipment.cs</DependentUpon>
      <SubType>Designer</SubType>
    </EmbeddedResource>
    <EmbeddedResource Include="FrmReplaceUnitEquipment.resx">
      <DependentUpon>FrmReplaceUnitEquipment.cs</DependentUpon>
    </EmbeddedResource>
    <EmbeddedResource Include="FrmUnit.resx">
      <DependentUpon>FrmUnit.cs</DependentUpon>
      <SubType>Designer</SubType>
    </EmbeddedResource>
    <EmbeddedResource Include="UI\EquipmentAmountControl.resx">
      <SubType>Designer</SubType>
      <DependentUpon>EquipmentAmountControl.cs</DependentUpon>
    </EmbeddedResource>
    <None Include="app.config" />
    <None Include="COPYING">
      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
    </None>
    <None Include="translations\en.translation">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
    <None Include="WarFoundry.exe.log4net">
      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
    </None>
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  <PropertyGroup>
    <PreBuildEvent>
    </PreBuildEvent>
    <PostBuildEvent>
    </PostBuildEvent>
  </PropertyGroup>
</Project>