view FrmEditArmy.Designer.cs @ 246:b57a7cf844f8

Fixes #426: Changing unit size doesn't trigger all validation * Hook validation in to army composition changed event * Make sure we're ignoring old armies and listening to the new one
author IBBoard <dev@ibboard.co.uk>
date Sat, 01 Sep 2012 16:12:48 +0100
parents 5233147ca7e4
children
line wrap: on
line source

namespace IBBoard.WarFoundry.GUI.WinForms
{
	partial class FrmEditArmy
	{
		/// <summary>
		/// Required designer variable.
		/// </summary>
		private System.ComponentModel.IContainer components = null;

		/// <summary>
		/// Clean up any resources being used.
		/// </summary>
		/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
		protected override void Dispose(bool disposing)
		{
			if (disposing && (components != null))
			{
				components.Dispose();
			}
			base.Dispose(disposing);
		}

		#region Windows Form Designer generated code

		/// <summary>
		/// Required method for Designer support - do not modify
		/// the contents of this method with the code editor.
		/// </summary>
		private void InitializeComponent()
		{
			this.bttnOkay = new IBBoard.Windows.Forms.IBBButton();
			this.armySize = new System.Windows.Forms.NumericUpDown();
			this.lblArmySize = new IBBoard.Windows.Forms.IBBLabel();
			this.txtArmyName = new System.Windows.Forms.TextBox();
			this.lblArmyName = new IBBoard.Windows.Forms.IBBLabel();
			this.bttnCancel = new IBBoard.Windows.Forms.IBBButton();
			((System.ComponentModel.ISupportInitialize)(this.armySize)).BeginInit();
			this.SuspendLayout();
			// 
			// bttnOkay
			// 
			this.bttnOkay.Location = new System.Drawing.Point(330, 76);
			this.bttnOkay.Name = "bttnOkay";
			this.bttnOkay.Size = new System.Drawing.Size(75, 23);
			this.bttnOkay.TabIndex = 13;
			this.bttnOkay.Text = "okay";
			this.bttnOkay.UseVisualStyleBackColor = true;
			this.bttnOkay.Click += new System.EventHandler(this.bttnOkay_Click);
			// 
			// armySize
			// 
			this.armySize.Increment = new decimal(new int[] {
            50,
            0,
            0,
            0});
			this.armySize.Location = new System.Drawing.Point(140, 38);
			this.armySize.Maximum = new decimal(new int[] {
            1000000,
            0,
            0,
            0});
			this.armySize.Name = "armySize";
			this.armySize.Size = new System.Drawing.Size(99, 20);
			this.armySize.TabIndex = 17;
			this.armySize.ThousandsSeparator = true;
			this.armySize.Value = new decimal(new int[] {
            2000,
            0,
            0,
            0});
			this.armySize.ValueChanged += new System.EventHandler(this.armySize_ValueChanged);
			this.armySize.KeyUp += new System.Windows.Forms.KeyEventHandler(this.armySize_KeyUp);
			// 
			// lblArmySize
			// 
			this.lblArmySize.Location = new System.Drawing.Point(12, 40);
			this.lblArmySize.Name = "lblArmySize";
			this.lblArmySize.Size = new System.Drawing.Size(122, 18);
			this.lblArmySize.TabIndex = 16;
			this.lblArmySize.Text = "army size";
			this.lblArmySize.TextAlign = System.Drawing.ContentAlignment.TopRight;
			// 
			// txtArmyName
			// 
			this.txtArmyName.Location = new System.Drawing.Point(140, 12);
			this.txtArmyName.Name = "txtArmyName";
			this.txtArmyName.Size = new System.Drawing.Size(265, 20);
			this.txtArmyName.TabIndex = 15;
			this.txtArmyName.TextChanged += new System.EventHandler(this.txtArmyName_TextChanged);
			// 
			// lblArmyName
			// 
			this.lblArmyName.Location = new System.Drawing.Point(12, 15);
			this.lblArmyName.Name = "lblArmyName";
			this.lblArmyName.Size = new System.Drawing.Size(122, 17);
			this.lblArmyName.TabIndex = 14;
			this.lblArmyName.Text = "army name";
			this.lblArmyName.TextAlign = System.Drawing.ContentAlignment.TopRight;
			// 
			// bttnCancel
			// 
			this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
			this.bttnCancel.Location = new System.Drawing.Point(13, 76);
			this.bttnCancel.Name = "bttnCancel";
			this.bttnCancel.Size = new System.Drawing.Size(75, 23);
			this.bttnCancel.TabIndex = 18;
			this.bttnCancel.Text = "cancel";
			this.bttnCancel.UseVisualStyleBackColor = true;
			this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click);
			// 
			// FrmEditArmy
			// 
			this.AcceptButton = this.bttnOkay;
			this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
			this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
			this.CancelButton = this.bttnCancel;
			this.ClientSize = new System.Drawing.Size(417, 111);
			this.Controls.Add(this.bttnCancel);
			this.Controls.Add(this.armySize);
			this.Controls.Add(this.lblArmySize);
			this.Controls.Add(this.txtArmyName);
			this.Controls.Add(this.lblArmyName);
			this.Controls.Add(this.bttnOkay);
			this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
			this.Name = "FrmEditArmy";
			this.ShowIcon = false;
			this.ShowInTaskbar = false;
			this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
			this.Text = "edit army";
			((System.ComponentModel.ISupportInitialize)(this.armySize)).EndInit();
			this.ResumeLayout(false);
			this.PerformLayout();

		}

		#endregion

		private Windows.Forms.IBBButton bttnOkay;
		private System.Windows.Forms.NumericUpDown armySize;
		private Windows.Forms.IBBLabel lblArmySize;
		private System.Windows.Forms.TextBox txtArmyName;
		private Windows.Forms.IBBLabel lblArmyName;
		private Windows.Forms.IBBButton bttnCancel;
	}
}