Mercurial > repos > IBBoard.WarFoundry.GUI.WinForms
view FrmMain.cs @ 37:c07d3b982129
Re #121: Move all code to AGPL
* Add Affero license file and remove old LGPL stuff
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 15 Aug 2009 10:15:43 +0000 |
parents | 6ab7ddc038f9 |
children | a9c1e60d0e4d |
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// This file (FrmMain.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2007, 2008, 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Drawing; using System.Drawing.Drawing2D; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; using System.IO; using System.Threading; using log4net; using IBBoard; using IBBoard.CustomMath; using IBBoard.Commands; using IBBoard.IO; using IBBoard.Lang; using IBBoard.Windows.Forms; using IBBoard.Windows.Forms.I18N; using IBBoard.Xml; using IBBoard.WarFoundry.API; using IBBoard.WarFoundry.API.Commands; using IBBoard.WarFoundry.API.Objects; using IBBoard.WarFoundry.API.Savers; using IBBoard.WarFoundry.API.Factories; using IBBoard.WarFoundry.API.Factories.Xml; namespace IBBoard.WarFoundry.WinForms { /// <summary> /// Summary description for Form1. /// </summary> public class FrmMain : System.Windows.Forms.Form { private static readonly string AppTitle = "WarFoundry"; const string DefaultDataDir = "data"; private Preferences preferences; protected readonly ILog logger = LogManager.GetLogger(typeof(FrmMain)); private CommandStack commandStack; private ToolBarButton[] categoryButtons; public ObjectAddDelegate UnitAddedMethod; public ObjectRemoveDelegate UnitRemovedMethod; public DoubleValChangedDelegate PointsValueChangedMethod; //public FailedUnitRequirementDelegate FailedUnitRequirementMethod; private FrmArmyTree armyTree; private FrmDebugOutput debugWindow; private string loadedFilePath; private System.ComponentModel.IContainer components; private System.Windows.Forms.ToolBar toolBar; private IBBoard.Windows.Forms.IBBToolBarButton bttnNewArmy; private System.Windows.Forms.ImageList buttonIcons; private IBBoard.Windows.Forms.IBBToolBarButton bttnSaveArmy; private System.Windows.Forms.OpenFileDialog openArmyDialog; private System.Windows.Forms.SaveFileDialog saveArmyDialog; private IBBoard.Windows.Forms.IBBToolBarButton bttnOpenArmy; private IBBoard.Windows.Forms.IBBToolBarButton bttnSep1; private IBBoard.Windows.Forms.IBBToolBarButton bttnUndo; private IBBoard.Windows.Forms.IBBToolBarButton bttnRedo; private System.Windows.Forms.MainMenu mainMenu; private IBBoard.Windows.Forms.IBBMenuItem menuFile; private IBBoard.Windows.Forms.IBBMenuItem miNewArmy; private IBBoard.Windows.Forms.IBBMenuItem miOpenArmy; private IBBoard.Windows.Forms.IBBMenuItem miCloseArmy; private IBBoard.Windows.Forms.IBBMenuItem miSaveArmy; private IBBoard.Windows.Forms.IBBMenuItem miSaveArmyAs; private System.Windows.Forms.MenuItem miSep2; private IBBoard.Windows.Forms.IBBMenuItem miChangeSystem; private System.Windows.Forms.MenuItem miSep1; private IBBoard.Windows.Forms.IBBMenuItem miReloadFiles; private System.Windows.Forms.MenuItem miSep3; private IBBoard.Windows.Forms.IBBMenuItem miExit; private IBBoard.Windows.Forms.IBBMenuItem menuEdit; private IBBoard.Windows.Forms.IBBMenuItem miUndo; private IBBoard.Windows.Forms.IBBMenuItem miRedo; private IBBoard.Windows.Forms.IBBMenuItem menuHelp; private IBBoard.Windows.Forms.IBBMenuItem miDebugWindow; private IBBoard.Windows.Forms.IBBMenuItem miAbout; private IBBoard.Windows.Forms.ColorableStatusBarPanel sbMainPanel; private IBBoard.Windows.Forms.ColorableStatusBarPanel sbErrorPanel; private IBBoard.Windows.Forms.ColorableStatusBarPanel sbPointsPanel; private System.Windows.Forms.ContextMenu undoMenu; private System.Windows.Forms.ContextMenu redoMenu; private IBBoard.Windows.Forms.ColorableStatusBar statusBar; private System.Windows.Forms.Timer statusBarTimer; private System.Windows.Forms.Panel pnlRight; public FrmMain(string[] args) { this.Closing+=new CancelEventHandler(FrmMain_Closing); CommandStack.CommandStackUpdated += new MethodInvoker(commandStack_CommandStackUpdated); InitializeComponent(); Preferences = new Preferences("WarFoundry"); try { Translation.InitialiseTranslations(Constants.ExecutablePath, Preferences["language"].ToString()); } catch (TranslationLoadException ex) { logger.Error(ex); MessageBox.Show(this, "Translation loading failed for language " + Preferences["language"].ToString(), "Translation failure", MessageBoxButtons.OK, MessageBoxIcon.Error); } //pnlRight.Left = ClientSize.Width - pnlRight.Width - 2; //pnlRight.Top = toolBar.Height + 5; //pnlRight.Height = ClientRectangle.Bottom - statusBar.Height - pnlRight.Top - 3; foreach (Control ctrl in Controls) { ControlTranslator.TranslateControl(ctrl); } foreach(Component comp in components.Components) { ControlTranslator.TranslateComponent(comp); } foreach (IBBMenuItem mi in Menu.MenuItems) { ControlTranslator.TranslateComponent(mi); } ControlTranslator.TranslateComponent(openArmyDialog); ControlTranslator.TranslateComponent(saveArmyDialog); WarFoundryCore.GameSystemChanged+= new GameSystemChangedDelegate(FrmMain_GameSystemChanged); WarFoundryCore.ArmyChanged += new ArmyChangedDelegate(FrmMain_ArmyChanged); UnitAddedMethod = new ObjectAddDelegate(FrmMain_UnitAddedMethod); UnitRemovedMethod = new ObjectRemoveDelegate(FrmMain_UnitRemovedMethod); PointsValueChangedMethod = new DoubleValChangedDelegate(FrmMain_PointsValueChangedMethod); //FailedUnitRequirementMethod = new FailedUnitRequirementDelegate(FrmMain_FailedUnitRequirement); sbErrorPanel.Color = Color.Red; armyTree = new FrmArmyTree(CommandStack); armyTree.MdiParent = this; armyTree.Show(); armyTree.StartPosition = FormStartPosition.Manual; armyTree.Location = new Point(this.DisplayRectangle.Width - armyTree.Width - 10, 10); ControlTranslator.TranslateControl(armyTree); // hack to load default files WarFoundryLoader.GetDefault().AddLoadDirectory(new DirectoryInfo(Constants.ExecutablePath + Constants.DirectoryString + DefaultDataDir)); WarFoundryLoader.GetDefault().RegisterFactory(WarFoundryXmlFactory.GetFactory()); /* if (args.Length == 1) { logger.Debug("Attempting to load from file"); FileInfo file = new FileInfo(args[0]); try { if (file.Extension.Equals("."+Factory.GetArmyFileExtension())) { WarFoundryCore.CurrentArmy = Factory.CreateArmyFromFile(file); logger.InfoFormat("Loaded army from {0}", file.FullName); } else if (file.Extension.Equals("."+Factory.GetSystemFileExtension())) { WarFoundryCore.CurrentGameSystem = Factory.CreateGameSystemFromFile(file); logger.InfoFormat("Loaded game system from {0}", file.FullName); } } catch (InvalidFileException ex) { MessageBox.Show(Translation.GetTranslation("InvalidFileLoadError", "The file loaded ({0}) was not a valid WarFoundry file", file.FullName), Translation.GetTranslation("InvalidFileLoadTitle", "Invalid data file", null), MessageBoxButtons.OK, MessageBoxIcon.Error); logger.Error(ex); } } else { string gameSystemID = Preferences.GetStringProperty("currSystem"); if (gameSystemID!=null && !"".Equals(gameSystemID)) { logger.Debug("Attempting to load current game system from properties"); GameSystem sys = Factory.GetGameSystem(gameSystemID); if (sys!=null) { WarFoundryCore.CurrentGameSystem = sys; logger.InfoFormat("Loaded game system {0} from properties", gameSystemID); } } }*/ } public static string DataPath { get { return Constants.ExecutablePath+Constants.DirectoryChar+"data"; } } public static String ArmiesPath { get { return Constants.UserDataPath+Constants.DirectoryChar+"armies"; } } public Preferences Preferences { get { return preferences; } set { preferences = value; } } public CommandStack CommandStack { get { if (commandStack == null) { commandStack = new CommandStack(); } return commandStack; } } /// <summary> /// Clean up any resources being used. /// </summary> protected override void Dispose( bool disposing ) { if( disposing ) { if (components != null) { components.Dispose(); } } base.Dispose( disposing ); } #region Windows Form Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this.components = new System.ComponentModel.Container(); System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FrmMain)); this.statusBar = new IBBoard.Windows.Forms.ColorableStatusBar(); this.sbMainPanel = new IBBoard.Windows.Forms.ColorableStatusBarPanel(); this.sbErrorPanel = new IBBoard.Windows.Forms.ColorableStatusBarPanel(); this.sbPointsPanel = new IBBoard.Windows.Forms.ColorableStatusBarPanel(); this.toolBar = new System.Windows.Forms.ToolBar(); this.bttnNewArmy = new IBBoard.Windows.Forms.IBBToolBarButton(); this.bttnOpenArmy = new IBBoard.Windows.Forms.IBBToolBarButton(); this.bttnSaveArmy = new IBBoard.Windows.Forms.IBBToolBarButton(); this.bttnSep1 = new IBBoard.Windows.Forms.IBBToolBarButton(); this.bttnUndo = new IBBoard.Windows.Forms.IBBToolBarButton(); this.undoMenu = new System.Windows.Forms.ContextMenu(); this.bttnRedo = new IBBoard.Windows.Forms.IBBToolBarButton(); this.redoMenu = new System.Windows.Forms.ContextMenu(); this.buttonIcons = new System.Windows.Forms.ImageList(this.components); this.mainMenu = new System.Windows.Forms.MainMenu(this.components); this.menuFile = new IBBoard.Windows.Forms.IBBMenuItem(); this.miNewArmy = new IBBoard.Windows.Forms.IBBMenuItem(); this.miOpenArmy = new IBBoard.Windows.Forms.IBBMenuItem(); this.miSaveArmy = new IBBoard.Windows.Forms.IBBMenuItem(); this.miSaveArmyAs = new IBBoard.Windows.Forms.IBBMenuItem(); this.miCloseArmy = new IBBoard.Windows.Forms.IBBMenuItem(); this.miSep1 = new System.Windows.Forms.MenuItem(); this.miChangeSystem = new IBBoard.Windows.Forms.IBBMenuItem(); this.miSep2 = new System.Windows.Forms.MenuItem(); this.miReloadFiles = new IBBoard.Windows.Forms.IBBMenuItem(); this.miSep3 = new System.Windows.Forms.MenuItem(); this.miExit = new IBBoard.Windows.Forms.IBBMenuItem(); this.menuEdit = new IBBoard.Windows.Forms.IBBMenuItem(); this.miUndo = new IBBoard.Windows.Forms.IBBMenuItem(); this.miRedo = new IBBoard.Windows.Forms.IBBMenuItem(); this.menuHelp = new IBBoard.Windows.Forms.IBBMenuItem(); this.miAbout = new IBBoard.Windows.Forms.IBBMenuItem(); this.miDebugWindow = new IBBoard.Windows.Forms.IBBMenuItem(); this.openArmyDialog = new System.Windows.Forms.OpenFileDialog(); this.saveArmyDialog = new System.Windows.Forms.SaveFileDialog(); this.pnlRight = new System.Windows.Forms.Panel(); this.statusBarTimer = new System.Windows.Forms.Timer(this.components); ((System.ComponentModel.ISupportInitialize)(this.sbMainPanel)).BeginInit(); ((System.ComponentModel.ISupportInitialize)(this.sbErrorPanel)).BeginInit(); ((System.ComponentModel.ISupportInitialize)(this.sbPointsPanel)).BeginInit(); this.SuspendLayout(); // // statusBar // this.statusBar.Location = new System.Drawing.Point(0, 548); this.statusBar.Name = "statusBar"; this.statusBar.Panels.AddRange(new System.Windows.Forms.StatusBarPanel[] { this.sbMainPanel, this.sbErrorPanel, this.sbPointsPanel}); this.statusBar.ShowPanels = true; this.statusBar.Size = new System.Drawing.Size(792, 22); this.statusBar.TabIndex = 1; this.statusBar.PanelClick += new System.Windows.Forms.StatusBarPanelClickEventHandler(this.statusBar_PanelClick); this.statusBar.DrawItem += new System.Windows.Forms.StatusBarDrawItemEventHandler(this.statusBar_DrawItem); // // sbMainPanel // this.sbMainPanel.AutoSize = System.Windows.Forms.StatusBarPanelAutoSize.Spring; this.sbMainPanel.Color = System.Drawing.SystemColors.WindowText; this.sbMainPanel.Name = "sbMainPanel"; this.sbMainPanel.Style = System.Windows.Forms.StatusBarPanelStyle.OwnerDraw; this.sbMainPanel.Width = 475; // // sbErrorPanel // this.sbErrorPanel.Color = System.Drawing.SystemColors.WindowText; this.sbErrorPanel.Name = "sbErrorPanel"; this.sbErrorPanel.Style = System.Windows.Forms.StatusBarPanelStyle.OwnerDraw; this.sbErrorPanel.Width = 150; // // sbPointsPanel // this.sbPointsPanel.Color = System.Drawing.SystemColors.WindowText; this.sbPointsPanel.Name = "sbPointsPanel"; this.sbPointsPanel.Style = System.Windows.Forms.StatusBarPanelStyle.OwnerDraw; this.sbPointsPanel.ToolTipText = "Current Points Total"; this.sbPointsPanel.Width = 150; // // toolBar // this.toolBar.Appearance = System.Windows.Forms.ToolBarAppearance.Flat; this.toolBar.Buttons.AddRange(new System.Windows.Forms.ToolBarButton[] { this.bttnNewArmy, this.bttnOpenArmy, this.bttnSaveArmy, this.bttnSep1, this.bttnUndo, this.bttnRedo}); this.toolBar.ButtonSize = new System.Drawing.Size(16, 16); this.toolBar.DropDownArrows = true; this.toolBar.ImageList = this.buttonIcons; this.toolBar.Location = new System.Drawing.Point(0, 0); this.toolBar.Name = "toolBar"; this.toolBar.ShowToolTips = true; this.toolBar.Size = new System.Drawing.Size(792, 28); this.toolBar.TabIndex = 2; this.toolBar.ButtonClick += new System.Windows.Forms.ToolBarButtonClickEventHandler(this.toolBar_ButtonClick); // // bttnNewArmy // this.bttnNewArmy.Enabled = false; this.bttnNewArmy.ImageIndex = 0; this.bttnNewArmy.Name = "bttnNewArmy"; // // bttnOpenArmy // this.bttnOpenArmy.ImageIndex = 2; this.bttnOpenArmy.Name = "bttnOpenArmy"; // // bttnSaveArmy // this.bttnSaveArmy.Enabled = false; this.bttnSaveArmy.ImageIndex = 1; this.bttnSaveArmy.Name = "bttnSaveArmy"; // // bttnSep1 // this.bttnSep1.Name = ""; this.bttnSep1.Style = System.Windows.Forms.ToolBarButtonStyle.Separator; // // bttnUndo // this.bttnUndo.DropDownMenu = this.undoMenu; this.bttnUndo.Enabled = false; this.bttnUndo.ImageIndex = 3; this.bttnUndo.Name = "bttnUndo"; this.bttnUndo.Style = System.Windows.Forms.ToolBarButtonStyle.DropDownButton; // // bttnRedo // this.bttnRedo.DropDownMenu = this.redoMenu; this.bttnRedo.Enabled = false; this.bttnRedo.ImageIndex = 4; this.bttnRedo.Name = "bttnRedo"; this.bttnRedo.Style = System.Windows.Forms.ToolBarButtonStyle.DropDownButton; // // buttonIcons // this.buttonIcons.ImageStream = ((System.Windows.Forms.ImageListStreamer)(resources.GetObject("buttonIcons.ImageStream"))); this.buttonIcons.TransparentColor = System.Drawing.Color.Transparent; this.buttonIcons.Images.SetKeyName(0, ""); this.buttonIcons.Images.SetKeyName(1, ""); this.buttonIcons.Images.SetKeyName(2, ""); this.buttonIcons.Images.SetKeyName(3, ""); this.buttonIcons.Images.SetKeyName(4, ""); this.buttonIcons.Images.SetKeyName(5, ""); this.buttonIcons.Images.SetKeyName(6, ""); // // mainMenu // this.mainMenu.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { this.menuFile, this.menuEdit, this.menuHelp}); // // menuFile // this.menuFile.Index = 0; this.menuFile.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { this.miNewArmy, this.miOpenArmy, this.miSaveArmy, this.miSaveArmyAs, this.miCloseArmy, this.miSep1, this.miChangeSystem, this.miSep2, this.miReloadFiles, this.miSep3, this.miExit}); this.menuFile.Text = "&file"; this.menuFile.Name = "menuFile"; // // miNewArmy // this.miNewArmy.Enabled = false; this.miNewArmy.Index = 0; this.miNewArmy.Text = "&new army"; this.miNewArmy.Click += new System.EventHandler(this.miNewArmy_Click); this.miNewArmy.Name = "miNewArmy"; // // miOpenArmy // this.miOpenArmy.Index = 1; this.miOpenArmy.Text = "&open army"; this.miOpenArmy.Click += new System.EventHandler(this.miOpenArmy_Click); this.miOpenArmy.Name = "miOpenArmy"; // // miSaveArmy // this.miSaveArmy.Enabled = false; this.miSaveArmy.Index = 2; this.miSaveArmy.Text = "&save army"; this.miSaveArmy.Click += new System.EventHandler(this.miSaveArmy_Click); this.miSaveArmy.Name = "miSaveArmy"; // // miSaveArmyAs // this.miSaveArmyAs.Enabled = false; this.miSaveArmyAs.Index = 3; this.miSaveArmyAs.Text = "save army &as..."; this.miSaveArmyAs.Click += new System.EventHandler(this.miSaveArmyAs_Click); this.miSaveArmyAs.Name = "miSaveArmyAs"; // // miCloseArmy // this.miCloseArmy.Enabled = false; this.miCloseArmy.Index = 4; this.miCloseArmy.Text = "&close army"; this.miCloseArmy.Click += new System.EventHandler(this.miCloseArmy_Click); this.miCloseArmy.Name = "miCloseArmy"; // // miSep1 // this.miSep1.Index = 5; this.miSep1.Text = "-"; // // miChangeSystem // this.miChangeSystem.Index = 6; this.miChangeSystem.Text = "change &game system"; this.miChangeSystem.Click += new System.EventHandler(this.miChangeSystem_Click); this.miChangeSystem.Name = "miChangeSystem"; // // miSep2 // this.miSep2.Index = 7; this.miSep2.Text = "-"; // // miReloadFiles // this.miReloadFiles.Index = 8; this.miReloadFiles.Text = "&reload files"; this.miReloadFiles.Click += new System.EventHandler(this.miReloadFiles_Click); this.miReloadFiles.Name = "miReloadFiles"; // // miSep3 // this.miSep3.Index = 9; this.miSep3.Text = "-"; // // miExit // this.miExit.Index = 10; this.miExit.Text = "e&xit"; this.miExit.Click += new System.EventHandler(this.miExit_Click); this.miExit.Name = "miExit"; // // menuEdit // this.menuEdit.Index = 1; this.menuEdit.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { this.miUndo, this.miRedo}); this.menuEdit.Text = "&edit"; this.menuEdit.Name = "menuEdit"; // // miUndo // this.miUndo.Enabled = false; this.miUndo.Index = 0; this.miUndo.Text = "&undo"; this.miUndo.Click += new System.EventHandler(this.miUndo_Click); this.miUndo.Name = "miUndo"; // // miRedo // this.miRedo.Enabled = false; this.miRedo.Index = 1; this.miRedo.Text = "&redo"; this.miRedo.Click += new System.EventHandler(this.miRedo_Click); this.miRedo.Name = "miRedo"; // // menuHelp // this.menuHelp.Index = 2; this.menuHelp.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { this.miAbout, this.miDebugWindow}); this.menuHelp.Text = "&help"; this.menuHelp.Name = "menuHelp"; // // miAbout // this.miAbout.Enabled = false; this.miAbout.Index = 0; this.miAbout.Text = "&about"; this.miAbout.Name = "miAbout"; // // miDebugWindow // this.miDebugWindow.Index = 1; this.miDebugWindow.Text = "&debug"; this.miDebugWindow.Click += new System.EventHandler(this.miDebugWindow_Click); this.miDebugWindow.Name = "miDebugWindow"; // // saveArmyDialog // this.saveArmyDialog.Title = "Translatable:saveArmyDialog"; // // pnlRight // this.pnlRight.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) | System.Windows.Forms.AnchorStyles.Right))); this.pnlRight.BackColor = System.Drawing.SystemColors.AppWorkspace; this.pnlRight.Location = new System.Drawing.Point(726, 30); this.pnlRight.Name = "pnlRight"; this.pnlRight.Size = new System.Drawing.Size(64, 516); this.pnlRight.TabIndex = 4; this.pnlRight.Visible = false; this.pnlRight.Paint += new System.Windows.Forms.PaintEventHandler(this.pnlRight_Paint); // // statusBarTimer // this.statusBarTimer.Interval = 5000; this.statusBarTimer.Tick += new System.EventHandler(this.statusBarTimer_Tick); // // FrmMain // this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); this.ClientSize = new System.Drawing.Size(792, 570); this.Controls.Add(this.pnlRight); this.Controls.Add(this.toolBar); this.Controls.Add(this.statusBar); this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon"))); this.IsMdiContainer = true; this.Menu = this.mainMenu; this.Name = "FrmMain"; this.Text = "WarFoundry"; ((System.ComponentModel.ISupportInitialize)(this.sbMainPanel)).EndInit(); ((System.ComponentModel.ISupportInitialize)(this.sbErrorPanel)).EndInit(); ((System.ComponentModel.ISupportInitialize)(this.sbPointsPanel)).EndInit(); this.ResumeLayout(false); this.PerformLayout(); } #endregion /// <summary> /// The main entry point for the application. /// </summary> [STAThread] static void Main(string[] args) { try { Application.EnableVisualStyles(); Application.Run(new FrmMain(args)); } catch(Exception ex) { LogManager.GetLogger(typeof(FrmMain)).Fatal(ex); MessageBox.Show(null, "A major, unexpected and fatal error ocurred while starting the application: \r\n\r\n"+ex.Message+"\r\n\r\n"+ex.StackTrace, "Fatal error", MessageBoxButtons.OK, MessageBoxIcon.Error); } } private void miExit_Click(object sender, System.EventArgs e) { Application.Exit(); } private void miNewArmy_Click(object sender, System.EventArgs e) { createNewArmy(); } private void createNewArmy() { if (closeCurrentArmy()) { FrmNewArmy newArmy = new FrmNewArmy(CurrentGameSystem); DialogResult dr = newArmy.ShowDialog(); if (dr == DialogResult.OK) { CurrentArmy = new Army(newArmy.SelectedRace, newArmy.ArmyName, newArmy.ArmySize); } } } private bool openArmy() { if (closeCurrentArmy()) { if (openArmyDialog.Filter=="") { string savePath = ArmiesPath; if (!Directory.Exists(savePath)) { Directory.CreateDirectory(savePath); } openArmyDialog.InitialDirectory = savePath; openArmyDialog.Filter = Translation.GetTranslation("armyFileFilter")+"|*.army"; openArmyDialog.Title = Translation.GetTranslation("openArmyDialog"); } DialogResult dr = openArmyDialog.ShowDialog(this); if (dr == DialogResult.OK) { /* try { CurrentArmy = Factory.LoadArmy(openArmyDialog.FileName); return true; } catch (InvalidFileException ex) { logger.Error(ex); MessageBox.Show(this, ex.Message, Translation.GetTranslation("InvalidFileBoxTitle", "Invalid data file"), MessageBoxButtons.OK, MessageBoxIcon.Error); return false; } * */ return false; } else { return false; } } else { return false; } } private bool closeCurrentArmy() { if (CurrentArmy!=null) { bool canClose = false; if (CommandStack.IsDirty()) { DialogResult dr = MessageBox.Show(this, "The army \""+CurrentArmy.Name+"\" has been modified.\r\nSave changes before closing army?", "Unsaved changes", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Warning, MessageBoxDefaultButton.Button3); if (dr == DialogResult.Yes) { canClose = SaveCurrentArmy(); } else if (dr == DialogResult.No) { canClose = true; } //else they said cancel and we default to "canClose = false" so do nothing } else { canClose = true; } if (canClose) { //do close disableCategoryButtons(); CurrentArmy = null; return true; } else { return false; } } else { disableCategoryButtons(); //pretend we succeeded return true; } } private void undoLastAction() { if (commandStack.CanUndo()) { commandStack.Undo(); } } private void redoAction() { if (commandStack.CanRedo()) { commandStack.Redo(); } } private bool SaveCurrentArmy() { bool saved = false; if (loadedFilePath != null || PromptForFilePath()) { saved = SaveCurrentArmyToFile(); } return saved; } private bool SaveCurrentArmyAs() { bool saved = false; if (PromptForFilePath()) { saved = SaveCurrentArmyToFile(); } return saved; } private bool SaveCurrentArmyToFile() { if (WarFoundrySaver.GetSaver().Save(CurrentArmy, loadedFilePath)) { miSaveArmy.Enabled = false; bttnSaveArmy.Enabled = false; CommandStack.setCleanMark(); return true; } else { loadedFilePath = null; MessageBox.Show(this, Translation.GetTranslation("SaveFailed"), Translation.GetTranslation("SaveFailedTitle"), MessageBoxButtons.OK, MessageBoxIcon.Error); return false; } } private bool PromptForFilePath() { if (saveArmyDialog.Filter == "") { string savePath = ArmiesPath; if (!Directory.Exists(savePath)) { Directory.CreateDirectory(savePath); } saveArmyDialog.InitialDirectory = savePath; saveArmyDialog.Filter = Translation.GetTranslation("armyFileFilter")+"|*.army"; saveArmyDialog.Title = Translation.GetTranslation("saveArmyDialog"); } DialogResult dr = saveArmyDialog.ShowDialog(this); if (dr == DialogResult.OK) { loadedFilePath = saveArmyDialog.FileName; return true; } else { return false; } } private void toolBar_ButtonClick(object sender, System.Windows.Forms.ToolBarButtonClickEventArgs e) { if (e.Button == bttnUndo) { undoLastAction(); } else if (e.Button == bttnRedo) { redoAction(); } else if (e.Button == bttnNewArmy) { createNewArmy(); } else if (e.Button == bttnOpenArmy) { openArmy(); } else if (e.Button == bttnSaveArmy) { SaveCurrentArmy(); } else { //it must be one of our extra buttons for the categories addUnitFromCategory((Category)e.Button.Tag); } } private GameSystem CurrentGameSystem { get { return WarFoundryCore.CurrentGameSystem; } set { WarFoundryCore.CurrentGameSystem = value; } } private static Army CurrentArmy { get { return WarFoundryCore.CurrentArmy; } set { WarFoundryCore.CurrentArmy = value; } } private void SelectGameSystem() { FrmSelectSystem selectSystem = new FrmSelectSystem(); DialogResult dr = selectSystem.ShowDialog(this); if (dr==DialogResult.OK) { closeCurrentArmy(); CurrentGameSystem = selectSystem.GameSystem; } } private void miChangeSystem_Click(object sender, System.EventArgs e) { SelectGameSystem(); } private void FrmMain_GameSystemChanged(GameSystem oldSystem, GameSystem newSystem) { miNewArmy.Enabled = newSystem != null; bttnNewArmy.Enabled = newSystem != null; setAppTitle(); removeCategoryButtons(); addCategoryButtons(); } private void FrmMain_ArmyChanged(Army oldArmy, Army newArmy) { setAppTitle(); if (oldArmy != null) { oldArmy.UnitAdded += UnitAddedMethod; oldArmy.UnitRemoved += UnitRemovedMethod; oldArmy.PointsValueChanged += PointsValueChangedMethod; } if (CurrentArmy==null) { miSaveArmyAs.Enabled = false; miCloseArmy.Enabled = false; disableCategoryButtons(); } else { newArmy.UnitAdded += UnitAddedMethod; newArmy.UnitRemoved += UnitRemovedMethod; newArmy.PointsValueChanged += PointsValueChangedMethod; //TODO: Clear all buttons miSaveArmyAs.Enabled = true; miCloseArmy.Enabled = true; enableCategoryButtons(); if (newArmy.Race.HasCategoryOverrides()) { removeCategoryButtons(); addCategoryButtons(newArmy.Race.Categories); } } CommandStack.Reset(); miSaveArmy.Enabled = false; bttnSaveArmy.Enabled = false; setPointsPanelText(); } private void addCategoryButtons() { if (CurrentGameSystem!=null) { addCategoryButtons(CurrentGameSystem.Categories); } } private void addCategoryButtons(Category[] cats) { int catCount = cats.Length; Category cat; categoryButtons = new ToolBarButton[catCount+1]; ToolBarButton sep = new ToolBarButton(); sep.Style = ToolBarButtonStyle.Separator; categoryButtons[0] = sep; IBBToolBarButton button; for (int i = 0; i<catCount; i++) { cat = cats[i]; button = new IBBToolBarButton(); ///button.Name = "bttnAddCategory" + cat.Name[0].ToString(); button.Text = cat.Name.ToString();//String.Format(Translation.GetTranslation("bttnAddCategory"), cat.Name); button.Tag = cat; button.ImageIndex = 6; button.Enabled = false; categoryButtons[i+1] = button; } this.Invoke(new ToolBarButtonRangeDelegate(toolBar.Buttons.AddRange), new object[]{categoryButtons}); } private void removeCategoryButtons() { if (categoryButtons!=null) { for (int i = 0; i<categoryButtons.Length; i++) { this.Invoke(new ToolBarButtonDelegate(toolBar.Buttons.Remove), new object[]{categoryButtons[i]}); } } } private void enableCategoryButtons() { setCategoryButtonState(true); } private void disableCategoryButtons() { setCategoryButtonState(false); } private void setCategoryButtonState(bool state) { if (categoryButtons!=null) { for (int i = 0; i<categoryButtons.Length; i++) { categoryButtons[i].Enabled = state; } } } private void miSaveArmyAs_Click(object sender, System.EventArgs e) { SaveCurrentArmyAs(); } private void commandStack_CommandStackUpdated() { bttnUndo.Enabled = commandStack.CanUndo(); miUndo.Enabled = bttnUndo.Enabled; bttnRedo.Enabled = commandStack.CanRedo(); miRedo.Enabled = bttnRedo.Enabled; MenuItem[] menuItems = null; int redoLength = commandStack.RedoLength; int maxRedo = Math.Min(10, redoLength); if (redoLength > 0) { menuItems = new MenuItem[maxRedo]; Command com; MenuItem mi; for (int i = 0; i < maxRedo; i++) { com = commandStack.PeekRedoCommand(i+1); if (com == null) { break; } mi = new MenuItem(com.Description); mi.Click+=new EventHandler(redoMenu_Click); menuItems[i] = mi; } } redoMenu.MenuItems.Clear(); if (menuItems!=null && menuItems[0]!=null) { bttnRedo.ToolTipText = menuItems[0].Text; redoMenu.MenuItems.AddRange(menuItems); } int undoLength = commandStack.UndoLength; int maxUndo = Math.Min(10, undoLength); MenuItem[] menuItemsUndo = null; if (undoLength > 0) { menuItemsUndo = new MenuItem[maxUndo]; Command com; MenuItem mi; for (int i = 0; i < maxUndo; i++) { com = commandStack.PeekUndoCommand(i+1); if (com == null) { break; } mi = new MenuItem(com.UndoDescription); mi.Click+=new EventHandler(undoMenu_Click); menuItemsUndo[i] = mi; } } undoMenu.MenuItems.Clear(); if (menuItemsUndo!=null && menuItemsUndo[0]!=null) { bttnUndo.ToolTipText = menuItemsUndo[0].Text; undoMenu.MenuItems.AddRange(menuItemsUndo); } bool canSave = loadedFilePath != null; bttnSaveArmy.Enabled = commandStack.IsDirty() && CurrentArmy!=null && canSave; miSaveArmy.Enabled = commandStack.IsDirty() && CurrentArmy!=null && canSave; } private void miSaveArmy_Click(object sender, System.EventArgs e) { SaveCurrentArmy(); } private void setAppTitle() { string str = AppTitle; if (CurrentGameSystem!=null) { str+= " - "+CurrentGameSystem.Name; } if (CurrentArmy!=null) { str+= " - "+CurrentArmy.Name; } this.Text = str; } private void addUnitFromCategory(Category cat) { FrmNewUnit newUnit = new FrmNewUnit(CurrentArmy.Race, cat, CurrentArmy); DialogResult dr = newUnit.ShowDialog(this); if (dr == DialogResult.OK) { CreateAndAddUnitCommand cmd = new CreateAndAddUnitCommand(newUnit.SelectedUnit, CurrentArmy.GetCategory(cat)); commandStack.Execute(cmd); } } private void FrmMain_UnitAddedMethod(object unitObj) { if (unitObj is Unit) { Unit unit = (Unit)unitObj; sbErrorPanel.Text = ""; } } private void FrmMain_UnitRemovedMethod(object unitObj) { if (unitObj is Unit) { Unit unit = (Unit)unitObj; sbErrorPanel.Text = ""; //check if window is open, and close it if it is foreach (Form frm in this.MdiChildren) { if (frm is FrmUnit) { if (((FrmUnit)frm).Unit == unit) { frm.Close(); break; } } } } } /*private void FrmMain_FailedUnitRequirement(FailedUnitRequirement failedRequirement) { sbErrorPanel.Text = Translation.GetTranslation("UnitRequirementFailed", "Unit Requirement Failed"); sbErrorPanel.Tag = failedRequirement.Description; }*/ /*public void MdiChildMoved() { Point mouseAt = PointToClient(ActiveMdiChild.Location); if (Comparisons.ValueWithinAmount(pnlRight.Right, ActiveMdiChild.Right, 10)) { pnlRight.Visible = true; //pnlRight.Container.Add(ActiveMdiChild); } else { pnlRight.Visible = false; } }*/ public void pnlRight_Paint(object sender, System.Windows.Forms.PaintEventArgs e) { HatchBrush dockCueBrush = new HatchBrush(HatchStyle.LightDownwardDiagonal, Color.White, Color.Gray); Pen dockCuePen = new Pen(dockCueBrush, 10); e.Graphics.DrawRectangle(dockCuePen, new Rectangle(pnlRight.Left, pnlRight.Top, pnlRight.Width, pnlRight.Height)); } private void miUndo_Click(object sender, System.EventArgs e) { undoLastAction(); } private void miRedo_Click(object sender, System.EventArgs e) { redoAction(); } private void miCloseArmy_Click(object sender, EventArgs e) { closeCurrentArmy(); } private void miOpenArmy_Click(object sender, EventArgs e) { openArmy(); } private void FrmMain_PointsValueChangedMethod(WarFoundryObject obj, double oldVal, double newVal) { if (obj is Army) { setPointsPanelText(); } } private void setPointsPanelText() { if (CurrentArmy==null) { sbPointsPanel.Text = ""; sbPointsPanel.ResetColor(); } else { sbPointsPanel.Text = String.Format(Translation.GetTranslation("statusPanelPoints"), CurrentArmy.PointsTotal, CurrentArmy.MaxPoints); if (CurrentArmy.PointsTotal>CurrentArmy.MaxPoints) { sbPointsPanel.Color = Color.Red; } else { sbPointsPanel.ResetColor(); } } } private void redoMenu_Click(object sender, EventArgs e) { if (sender is MenuItem) { MenuItem mi = (MenuItem)sender; if (mi.Parent == redoMenu) { //we know it's an redo menu item so find it's index and redo everything int max = mi.Index; for (int i = 0; i <= max; i++) { commandStack.Redo(); } } } } private void undoMenu_Click(object sender, EventArgs e) { if (sender is MenuItem) { MenuItem mi = (MenuItem)sender; if (mi.Parent == undoMenu) { //we know it's an undo menu item so find it's index and undo everything int max = mi.Index; for (int i = 0; i <= max; i++) { commandStack.Undo(); } } } } private void statusBar_DrawItem(object sender, System.Windows.Forms.StatusBarDrawItemEventArgs sbdevent) { statusBar.ColorableStatusBarDrawItem(sender, sbdevent); } private void miDebugWindow_Click(object sender, EventArgs e) { if (debugWindow == null || debugWindow.IsDisposed) { debugWindow = new FrmDebugOutput(); } debugWindow.Show(); debugWindow.Focus(); } private void FrmMain_Closing(object sender, CancelEventArgs e) { if (!closeCurrentArmy()) { e.Cancel = true; } } private void miReloadFiles_Click(object sender, System.EventArgs e) { WarFoundryLoader.GetDefault().LoadFiles(); sbMainPanel.Text = Translation.GetTranslation("GameSystemFilesReloaded", "Game system and race files reloaded"); statusBarTimer.Enabled = true; } private void statusBarTimer_Tick(object sender, System.EventArgs e) { sbMainPanel.Text = ""; statusBarTimer.Enabled = false; } private void statusBar_PanelClick(object sender, StatusBarPanelClickEventArgs e) { if (e.StatusBarPanel == sbErrorPanel && sbErrorPanel.Text!="") { MessageBox.Show(this, sbErrorPanel.TagString, Translation.GetTranslation("FailedRequirementMessage"), MessageBoxButtons.OK, MessageBoxIcon.Warning); } } } }