Mercurial > repos > IBBoard.WarFoundry.GUI.WinForms
view UI/EquipmentAmountControl.cs @ 81:e749b748e7ea
Re #198: Add slots with counts to units
* Update EquipmentAmountControl to resolve errors
Also:
* Use lower-case slot name for StatColumnStyle check for "Name"
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Mon, 26 Oct 2009 20:56:09 +0000 |
parents | c243b043aa62 |
children | 9dc22147c2db |
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using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Windows.Forms; using IBBoard.CustomMath; using IBBoard.Limits; using IBBoard.WarFoundry.API; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.GUI.WinForms.UI { public partial class EquipmentAmountControl : UserControl { private Unit unit; private UnitEquipmentItem equip; public EquipmentAmountControl() { InitializeComponent(); } public void SetUnit(Unit equipUnit) { unit = equipUnit; } public void SetUnitEquipmentItem(UnitEquipmentItem unitEquipment) { equip = unitEquipment; SetWidgetValues(); SetUnitEquipmentItemAmount(); } public event EventHandler ValueChanged; private void OnValueChanged() { if (ValueChanged != null) { ValueChanged(this, new EventArgs()); } } private void SetWidgetValues() { if (equip != null) { AbstractLimit limit = unit.UnitType.GetEquipmentSlotLimit(equip.SlotName); if (equip.IsRatioLimit && limit is IPercentageLimit) { double minPercent = ((IPercentageLimit)equip.MinLimit).Percentage; double maxPercent = ((IPercentageLimit)equip.MaxLimit).Percentage; int minNumber = (int) CalculateNumericValueFromPercentage(minPercent); int maxNumber = (int) CalculateNumericValueFromPercentage(maxPercent); rbEquipAll.Enabled = maxPercent == 100; SetUpDownControlMinMaxes(minPercent, maxPercent, minNumber, maxNumber); SetEquipmentAmountsFromPercentage(minPercent); if (minPercent == 100) { rbEquipAll.Checked = true; percentage.Enabled = false; rbPercentage.Enabled = false; numeric.Enabled = false; rbNumeric.Enabled = false; } else { rbPercentage.Checked = true; percentage.Enabled = true; rbPercentage.Enabled = true; numeric.Enabled = true; rbNumeric.Enabled = true; } } else { int minNumber = equip.MinLimit.GetLimit(unit.Size); int maxNumber = GetMaxNumber(limit); double minPercent = (double) CalcualtePercentageValueFromNumber(minNumber); double maxPercent = (double) CalcualtePercentageValueFromNumber(maxNumber); percentage.Enabled = false; rbPercentage.Enabled = false; rbEquipAll.Enabled = maxNumber == WarFoundryCore.INFINITY; SetUpDownControlMinMaxes(minPercent, maxPercent, minNumber, maxNumber); SetEquipmentAmountsFromNumber(minNumber); if (minNumber == WarFoundryCore.INFINITY) { numeric.Enabled = false; rbNumeric.Enabled = false; } else { rbNumeric.Checked = true; numeric.Enabled = true; rbNumeric.Enabled = true; } } } else { Enabled = false; } } private int GetMaxNumber(AbstractLimit limit) { int maxNumber = equip.MaxLimit.GetLimit(unit.Size); if (!(limit is UnlimitedLimit)) { int slotMax = limit.GetLimit(unit.Size) - unit.GetEquipmentAmountInSlot(equip.SlotName); maxNumber = Math.Min(slotMax, maxNumber); } return maxNumber; } private void SetUpDownControlMinMaxes(double minPercent, double maxPercent, int minNumber, int maxNumber) { percentage.ValueChanged -= percentage_ValueChanged; numeric.ValueChanged -= numeric_ValueChanged; SetUpDownControlMinMax(percentage, minPercent, maxPercent); SetUpDownControlMinMax(numeric, (decimal) minNumber, (decimal) maxNumber); percentage.ValueChanged += percentage_ValueChanged; numeric.ValueChanged += numeric_ValueChanged; } private void SetUpDownControlMinMax(NumericUpDown upDownControl, double min, double max) { SetUpDownControlMinMax(upDownControl, (decimal)min, (decimal)max); } private void SetUpDownControlMinMax(NumericUpDown upDownControl, decimal min, decimal max) { upDownControl.Minimum = (min == WarFoundryCore.INFINITY ? unit.Size : min); upDownControl.Maximum = (max == WarFoundryCore.INFINITY ? unit.Size : max); } private void rbEquipAll_CheckedChanged(object sender, EventArgs e) { bool equipAll = rbEquipAll.Checked; numeric.Enabled = !equipAll; percentage.Enabled = !equipAll; if (equipAll) { numeric.Value = unit.Size; percentage.Value = 100; } radioCheckedChanged(sender, e); } private void percentage_ValueChanged(object sender, EventArgs e) { SetNumericValueFromPercentage(); rbEquipAll.Checked = (percentage.Value == 100 && !rbNumeric.Checked); OnValueChanged(); } private void SetNumericValueFromPercentage() { double percent = (double)percentage.Value; numeric.Value = CalculateNumericValueFromPercentage(percent); } private decimal CalculateNumericValueFromPercentage(double percent) { return (decimal) IBBMath.Round(unit.Size * (percent / 100.0), equip.RoundNumberUp); } private void numeric_ValueChanged(object sender, EventArgs e) { SetPercentageValueFromNumeric(); OnValueChanged(); } private void SetPercentageValueFromNumeric() { int number = (int)numeric.Value; percentage.Value = CalcualtePercentageValueFromNumber(number); } private decimal CalcualtePercentageValueFromNumber(int number) { decimal percent = 0; if (number > 0) { percent = (decimal) Math.Round((number / (unit.Size * 1.0)) * 100, 1); } else if (number == WarFoundryCore.INFINITY) { percent = 100; } return percent; } public double EquipmentAmount { get { double val = 0; if (rbNumeric.Checked) { val = (double) numeric.Value; } else if (rbPercentage.Checked) { val = (double) percentage.Value; } else if (rbEquipAll.Checked) { val = WarFoundryCore.INFINITY; } else { val = 0; } return val; } } public bool IsRatioEquipmentAmount { get { return rbPercentage.Checked; } } private void SetUnitEquipmentItemAmount() { double equipAmountNum = unit.GetEquipmentAmount(equip); if (equipAmountNum > 0) { bool isRatio = unit.GetEquipmentAmountIsRatio(equip); if (isRatio) { SetEquipmentAmountsFromPercentage(equipAmountNum); } else if (equipAmountNum == WarFoundryCore.INFINITY) { rbEquipAll.Checked = true; } else { int equipAmount = (int) equipAmountNum; SetEquipmentAmountsFromNumber(equipAmount); } } } private void SetEquipmentAmountsFromPercentage(double equipAmountNum) { numeric.Value = CalculateNumericValueFromPercentage(equipAmountNum); percentage.Value = (decimal) equipAmountNum; } private void SetEquipmentAmountsFromNumber(int equipAmount) { rbEquipAll.Checked = (equipAmount == WarFoundryCore.INFINITY); equipAmount = (equipAmount == WarFoundryCore.INFINITY ? unit.Size : equipAmount); percentage.Value = CalcualtePercentageValueFromNumber(equipAmount); numeric.Value = equipAmount; } private void radioCheckedChanged(object sender, EventArgs e) { OnValueChanged(); } } }