Mercurial > repos > IBBoard.WarFoundry.GUI.WinForms
view FrmArmyTree.cs @ 199:f9ef9b2db496
Re #343: Show unit requirement failures
* Add missing translation for dialog
* Add first pass of showing messages when adding units (needs reworking due to space limitations)
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 01 May 2011 19:31:26 +0000 |
parents | 417d3f75a752 |
children | 5233147ca7e4 694f23814ec2 |
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// This file (FrmArmyTree.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2009 IBBoard. // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using System.Drawing; using System.Collections.Generic; using System.ComponentModel; using System.Windows.Forms; using IBBoard.Commands; using IBBoard.Lang; using IBBoard.Windows.Forms.I18N; using IBBoard.Windows.Forms; using IBBoard.WarFoundry.API; using IBBoard.WarFoundry.API.Commands; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.GUI.WinForms { /// <summary> /// Summary description for FrmArmyTree. /// </summary> public class FrmArmyTree : IBBoard.Windows.Forms.IBBForm { private System.Windows.Forms.TreeView treeView; private IContainer components; private Dictionary<string, TreeNode> nodes; private System.Windows.Forms.ContextMenu contextMenu; private IBBMenuItem miDeleteUnit; private IBBMenuItem miEditUnit; private ObjectAddDelegate UnitAddedMethod; private ObjectRemoveDelegate UnitRemovedMethod; private StringValChangedDelegate UnitNameChangedMethod, ArmyNameChangedMethod, TreeNameChangedMethod; private ToolBar toolBar; private IBBToolBarButton bttnEdit; private IBBToolBarButton bttnDelete; private ImageList imageList; private CommandStack commandStack; public GameSystem CurrentGameSystem { get { return WarFoundryCore.CurrentGameSystem; } set { WarFoundryCore.CurrentGameSystem = value; } } public FrmArmyTree(CommandStack cmdStack) { commandStack = cmdStack; InitializeComponent(); UnitAddedMethod = new ObjectAddDelegate(UnitAdded); UnitRemovedMethod = new ObjectRemoveDelegate(UnitRemoved); UnitNameChangedMethod = new StringValChangedDelegate(UpdateUnitName); ArmyNameChangedMethod = new StringValChangedDelegate(UpdateArmyName); TreeNameChangedMethod = new StringValChangedDelegate(FrmArmyTree_TreeNameChanged); nodes = new Dictionary<string, TreeNode>(); this.Name = "ArmyTree"; WarFoundryCore.ArmyChanged+= new ArmyChangedDelegate(FrmArmyTree_ArmyChanged); TranslateForm(); Translation.TranslationChanged += new MethodInvoker(TranslateForm); } private void TranslateForm() { ControlTranslator.TranslateControl(this); foreach (Component comp in components.Components) { ControlTranslator.TranslateComponent(comp); } foreach (IBBMenuItem mi in contextMenu.MenuItems) { ControlTranslator.TranslateComponent(mi); } foreach (TreeNode node in nodes.Values) { node.Text = CreateNodeName((ICostedWarFoundryObject)node.Tag); } } /// <summary> /// Clean up any resources being used. /// </summary> protected override void Dispose( bool disposing ) { if( disposing ) { if(components != null) { components.Dispose(); } } base.Dispose( disposing ); Translation.TranslationChanged -= new MethodInvoker(TranslateForm); WarFoundryCore.ArmyChanged -= new ArmyChangedDelegate(FrmArmyTree_ArmyChanged); } #region Windows Form Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { this.components = new System.ComponentModel.Container(); System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FrmArmyTree)); this.contextMenu = new System.Windows.Forms.ContextMenu(); this.miEditUnit = new IBBoard.Windows.Forms.IBBMenuItem(); this.miDeleteUnit = new IBBoard.Windows.Forms.IBBMenuItem(); this.imageList = new System.Windows.Forms.ImageList(this.components); this.toolBar = new System.Windows.Forms.ToolBar(); this.bttnEdit = new IBBoard.Windows.Forms.IBBToolBarButton(); this.bttnDelete = new IBBoard.Windows.Forms.IBBToolBarButton(); this.treeView = new System.Windows.Forms.TreeView(); this.SuspendLayout(); // // contextMenu // this.contextMenu.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] { this.miEditUnit, this.miDeleteUnit}); this.contextMenu.Popup += new System.EventHandler(this.contextMenu_Popup); // // miEditUnit // this.miEditUnit.Index = 0; this.miEditUnit.Text = "&edit unit"; this.miEditUnit.Click += new System.EventHandler(this.miEdit_Click); // // miDeleteUnit // this.miDeleteUnit.Index = 1; this.miDeleteUnit.Text = "&delete unit"; this.miDeleteUnit.Click += new System.EventHandler(this.miDelete_Click); // // imageList // this.imageList.ImageStream = ((System.Windows.Forms.ImageListStreamer)(resources.GetObject("imageList.ImageStream"))); this.imageList.TransparentColor = System.Drawing.Color.Transparent; this.imageList.Images.SetKeyName(0, "gtk-edit.png"); this.imageList.Images.SetKeyName(1, "edit-delete.png"); // // toolBar // this.toolBar.Buttons.AddRange(new System.Windows.Forms.ToolBarButton[] { this.bttnEdit, this.bttnDelete}); this.toolBar.ButtonSize = new System.Drawing.Size(16, 16); this.toolBar.DropDownArrows = true; this.toolBar.ImageList = this.imageList; this.toolBar.Location = new System.Drawing.Point(0, 0); this.toolBar.Name = "toolBar"; this.toolBar.ShowToolTips = true; this.toolBar.Size = new System.Drawing.Size(240, 28); this.toolBar.TabIndex = 3; this.toolBar.ButtonClick += new System.Windows.Forms.ToolBarButtonClickEventHandler(this.toolBar_ButtonClick); // // bttnEdit // this.bttnEdit.Enabled = false; this.bttnEdit.ImageIndex = 0; this.bttnEdit.Name = "bttnEdit"; // // bttnDelete // this.bttnDelete.Enabled = false; this.bttnDelete.ImageIndex = 1; this.bttnDelete.Name = "bttnDelete"; // // treeView // this.treeView.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.treeView.ContextMenu = this.contextMenu; this.treeView.FullRowSelect = true; this.treeView.Location = new System.Drawing.Point(0, 28); this.treeView.Name = "treeView"; this.treeView.Size = new System.Drawing.Size(240, 250); this.treeView.TabIndex = 0; this.treeView.DoubleClick += new System.EventHandler(this.treeView_DoubleClick); this.treeView.AfterSelect += new System.Windows.Forms.TreeViewEventHandler(this.treeView_AfterSelect); this.treeView.MouseDown += new System.Windows.Forms.MouseEventHandler(this.treeView_MouseDown); // // FrmArmyTree // this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); this.ClientSize = new System.Drawing.Size(240, 277); this.ControlBox = false; this.Controls.Add(this.toolBar); this.Controls.Add(this.treeView); this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.SizableToolWindow; this.MaximizeBox = false; this.MinimizeBox = false; this.Name = "FrmArmyTree"; this.Text = "FrmArmyTree"; this.ResumeLayout(false); this.PerformLayout(); } #endregion private void ClearArmy() { nodes.Clear(); treeView.Nodes.Clear(); } private void SetArmy(Army army) { ClearArmy(); if (army != null) { ArmyCategory[] cats = army.Categories; TreeNode[] catNodes = new TreeNode[cats.Length]; Unit[] units; for (int i = 0; i < cats.Length; i++) { ArmyCategory cat = cats[i]; units = army.GetUnits(cat); cat.NameChanged += TreeNameChangedMethod; cat.PointsValueChanged += NodePointsValueChanged; TreeNode[] unitNodes = new TreeNode[units.Length]; TreeNode temp; for (int j = 0; j < units.Length; j++) { unitNodes[j] = CreateTreeNode(units[j]); } temp = new TreeNode(CreateNodeName(cat), unitNodes); temp.Tag = cat; catNodes[i] = temp; nodes[cat.ID] = temp; } TreeNode root = new TreeNode(CreateNodeName(army), catNodes); root.Tag = army; army.PointsValueChanged += NodePointsValueChanged; nodes[army.ID] = root; treeView.Nodes.Add(root); root.ExpandAll(); } } private string CreateNodeName(ICostedWarFoundryObject obj) { return Translation.GetTranslation("treeNodeText", "{0} ({1} pts)", obj.Name, obj.Points, CurrentGameSystem.GetPointsAbbrev(obj.Points)); } private void NodePointsValueChanged(WarFoundryObject obj, double oldValue, double newValue) { if (obj is ICostedWarFoundryObject) { SetNodeName(obj); } } private void SetNodeName(WarFoundryObject obj) { TreeNode node = nodes[obj.ID]; if (node != null) { node.Text = CreateNodeName((ICostedWarFoundryObject)obj); } } private TreeNode CreateTreeNode(Unit unit) { TreeNode temp = new TreeNode(CreateNodeName(unit)); temp.Tag = unit; unit.NameChanged+= UnitNameChangedMethod; unit.PointsValueChanged += NodePointsValueChanged; nodes[unit.ID] = temp; return temp; } public void FrmArmyTree_ArmyChanged(Army oldArmy, Army newArmy) { if (oldArmy != null) { oldArmy.UnitAdded -= UnitAddedMethod; oldArmy.UnitRemoved -= UnitRemovedMethod; oldArmy.PointsValueChanged -= NodePointsValueChanged; } if (newArmy != null) { newArmy.UnitAdded += UnitAddedMethod; newArmy.UnitRemoved += UnitRemovedMethod; newArmy.PointsValueChanged += NodePointsValueChanged; } SetArmy(newArmy); } private void UnitAdded(WarFoundryObject obj) { if (obj is Unit) { Unit unit = (Unit)obj; ArmyCategory cat = unit.Category; TreeNode parent = nodes[cat.ID]; TreeNode unitNode = CreateTreeNode(unit); parent.Nodes.Add(unitNode); parent.Expand(); //make sure it's expanded } } public new FrmMain MdiParent { get { return (FrmMain) base.MdiParent; } set { base.MdiParent = value; } } private void UnitRemoved(WarFoundryObject obj) { if (obj is Unit) { Unit unit = (Unit)obj; RemoveUnitFromTree(unit); } } private void RemoveUnitFromTree(Unit unit) { TreeNode unitNode = nodes[unit.ID]; unit.NameChanged-= UnitNameChangedMethod; if (unitNode!=null) { unitNode.Remove(); nodes.Remove(unit.ID); } } private void contextMenu_Popup(object sender, System.EventArgs e) { TreeNode node = treeView.SelectedNode; if (node!=null && node.Tag is Unit) { foreach(MenuItem item in contextMenu.MenuItems) { item.Visible = true; } } else { foreach(MenuItem item in contextMenu.MenuItems) { item.Visible = false; } } } private void treeView_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e) { if (e.Button == MouseButtons.Right) { TreeNode tn = treeView.GetNodeAt(e.X, e.Y); if (tn!=null) { treeView.SelectedNode = tn; } else { treeView.SelectedNode = null; } } } private void miDelete_Click(object sender, System.EventArgs e) { DeleteUnit(); } private void DeleteUnit() { TreeNode selected = treeView.SelectedNode; if (selected.Tag != null && selected.Tag is Unit) { Unit unit = (Unit) selected.Tag; commandStack.Execute(new RemoveUnitCommand(unit)); } } private void miEdit_Click(object sender, System.EventArgs e) { EditUnit(); } private void treeView_DoubleClick(object sender, System.EventArgs e) { EditUnit(); } private void EditUnit() { TreeNode selected = treeView.SelectedNode; object tagData = selected.Tag; if (tagData is Unit) { Unit unit = (Unit) tagData; MdiParent.OpenUnitDialog(unit); } } private void UpdateUnitName(WarFoundryObject obj, string oldValue, string newValue) { if (obj is ICostedWarFoundryObject) { SetNodeName(obj); } } private void UpdateArmyName(WarFoundryObject obj, string oldValue, string newValue) { if (obj is Army) { Army army = (Army)obj; TreeNode node = treeView.Nodes[0]; if (node!=null) { node.Text = army.Name; } } } private void FrmArmyTree_TreeNameChanged(WarFoundryObject obj, string oldValue, string newValue) { TreeNode node = nodes[obj.ID]; if (node!=null) { node.Text = obj.Name; } } private void toolBar_ButtonClick(object sender, ToolBarButtonClickEventArgs e) { if (e.Button == bttnDelete) { DeleteUnit(); } else if (e.Button == bttnEdit) { EditUnit(); } } private void treeView_AfterSelect(object sender, TreeViewEventArgs e) { TreeNode node = treeView.SelectedNode; bttnDelete.Enabled = (node != null && node.Tag is Unit); bttnEdit.Enabled = bttnDelete.Enabled; } } }