// This file (FrmNewArmy.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2007, 2008, 2009 IBBoard.
//
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
using System;
using System.Drawing;
using System.ComponentModel;
using System.Windows.Forms;
using IBBoard;
using IBBoard.Lang;
using IBBoard.Windows.Forms;
using IBBoard.WarFoundry.API;
using IBBoard.WarFoundry.API.Objects;
using IBBoard.Windows.Forms.I18N;
namespace IBBoard.WarFoundry.GUI.WinForms
{
///
/// Summary description for FrmNewArmy.
///
public class FrmNewArmy : IBBForm
{
///
/// Required designer variable.
///
private System.ComponentModel.Container components = null;
private IBBoard.Windows.Forms.IBBButton bttnCancel;
private IBBoard.Windows.Forms.IBBLabel lblRaceList;
private IBBoard.Windows.Forms.IBBButton bttnSelectRace;
private System.Windows.Forms.ListBox lstRaces;
private IBBoard.Windows.Forms.IBBLabel lblArmyName;
private IBBoard.Windows.Forms.IBBLabel lblArmySize;
private System.Windows.Forms.NumericUpDown armySize;
private IBBLabel lblGameSystem;
private ComboBox gameSystems;
private System.Windows.Forms.TextBox txtArmyName;
private GameSystem system;
private Race race;
private string armyName;
private int maxPoints;
public FrmNewArmy(GameSystem system)
{
InitializeComponent();
ControlTranslator.TranslateControl(this);
foreach (GameSystem gameSystem in WarFoundryLoader.GetDefault().GetGameSystems())
{
gameSystems.Items.Add(gameSystem);
}
if (system != null)
{
gameSystems.SelectedItem = system;
}
else if (gameSystems.Items.Count == 1)
{
gameSystems.SelectedIndex = 0;
}
}
private void SetRaces(GameSystem system)
{
foreach (Race race in WarFoundryLoader.GetDefault().GetRaces(system))
{
lstRaces.Items.Add(race);
}
}
///
/// Clean up any resources being used.
///
protected override void Dispose( bool disposing )
{
if( disposing )
{
if(components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
///
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
///
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FrmNewArmy));
this.lstRaces = new System.Windows.Forms.ListBox();
this.bttnCancel = new IBBoard.Windows.Forms.IBBButton();
this.lblRaceList = new IBBoard.Windows.Forms.IBBLabel();
this.bttnSelectRace = new IBBoard.Windows.Forms.IBBButton();
this.lblArmyName = new IBBoard.Windows.Forms.IBBLabel();
this.txtArmyName = new System.Windows.Forms.TextBox();
this.lblArmySize = new IBBoard.Windows.Forms.IBBLabel();
this.armySize = new System.Windows.Forms.NumericUpDown();
this.lblGameSystem = new IBBoard.Windows.Forms.IBBLabel();
this.gameSystems = new System.Windows.Forms.ComboBox();
((System.ComponentModel.ISupportInitialize) (this.armySize)).BeginInit();
this.SuspendLayout();
//
// lstRaces
//
this.lstRaces.Anchor = ((System.Windows.Forms.AnchorStyles) (((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.lstRaces.DisplayMember = "Name";
this.lstRaces.Location = new System.Drawing.Point(141, 33);
this.lstRaces.Name = "lstRaces";
this.lstRaces.Size = new System.Drawing.Size(265, 121);
this.lstRaces.TabIndex = 7;
this.lstRaces.SelectedIndexChanged += new System.EventHandler(this.lstRaces_SelectedIndexChanged);
//
// bttnCancel
//
this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System;
this.bttnCancel.Location = new System.Drawing.Point(12, 231);
this.bttnCancel.Name = "bttnCancel";
this.bttnCancel.Size = new System.Drawing.Size(80, 24);
this.bttnCancel.TabIndex = 6;
this.bttnCancel.Text = "cancel";
this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click);
//
// lblRaceList
//
this.lblRaceList.Location = new System.Drawing.Point(12, 33);
this.lblRaceList.Name = "lblRaceList";
this.lblRaceList.Size = new System.Drawing.Size(123, 80);
this.lblRaceList.TabIndex = 5;
this.lblRaceList.Text = "race list";
this.lblRaceList.TextAlign = System.Drawing.ContentAlignment.TopRight;
//
// bttnSelectRace
//
this.bttnSelectRace.Anchor = ((System.Windows.Forms.AnchorStyles) (((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.bttnSelectRace.Enabled = false;
this.bttnSelectRace.FlatStyle = System.Windows.Forms.FlatStyle.System;
this.bttnSelectRace.Location = new System.Drawing.Point(254, 231);
this.bttnSelectRace.Name = "bttnSelectRace";
this.bttnSelectRace.Size = new System.Drawing.Size(152, 24);
this.bttnSelectRace.TabIndex = 4;
this.bttnSelectRace.Text = "create army";
this.bttnSelectRace.Click += new System.EventHandler(this.bttnSelectRace_Click);
//
// lblArmyName
//
this.lblArmyName.Location = new System.Drawing.Point(12, 163);
this.lblArmyName.Name = "lblArmyName";
this.lblArmyName.Size = new System.Drawing.Size(123, 17);
this.lblArmyName.TabIndex = 8;
this.lblArmyName.Text = "army name";
this.lblArmyName.TextAlign = System.Drawing.ContentAlignment.TopRight;
//
// txtArmyName
//
this.txtArmyName.Anchor = ((System.Windows.Forms.AnchorStyles) (((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.txtArmyName.Location = new System.Drawing.Point(141, 160);
this.txtArmyName.Name = "txtArmyName";
this.txtArmyName.Size = new System.Drawing.Size(265, 20);
this.txtArmyName.TabIndex = 9;
this.txtArmyName.TextChanged += new System.EventHandler(this.txtArmyName_TextChanged);
//
// lblArmySize
//
this.lblArmySize.Location = new System.Drawing.Point(12, 188);
this.lblArmySize.Name = "lblArmySize";
this.lblArmySize.Size = new System.Drawing.Size(123, 18);
this.lblArmySize.TabIndex = 10;
this.lblArmySize.Text = "army size";
this.lblArmySize.TextAlign = System.Drawing.ContentAlignment.TopRight;
//
// armySize
//
this.armySize.Increment = new decimal(new int[] {
50,
0,
0,
0});
this.armySize.Location = new System.Drawing.Point(141, 186);
this.armySize.Maximum = new decimal(new int[] {
1000000,
0,
0,
0});
this.armySize.Name = "armySize";
this.armySize.Size = new System.Drawing.Size(99, 20);
this.armySize.TabIndex = 11;
this.armySize.ThousandsSeparator = true;
this.armySize.Value = new decimal(new int[] {
2000,
0,
0,
0});
//
// lblGameSystem
//
this.lblGameSystem.Location = new System.Drawing.Point(12, 9);
this.lblGameSystem.Name = "lblGameSystem";
this.lblGameSystem.Size = new System.Drawing.Size(123, 18);
this.lblGameSystem.TabIndex = 12;
this.lblGameSystem.Text = "game system";
this.lblGameSystem.TextAlign = System.Drawing.ContentAlignment.TopRight;
//
// gameSystems
//
this.gameSystems.Anchor = ((System.Windows.Forms.AnchorStyles) (((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.gameSystems.DisplayMember = "Name";
this.gameSystems.FormattingEnabled = true;
this.gameSystems.Location = new System.Drawing.Point(141, 6);
this.gameSystems.Name = "gameSystems";
this.gameSystems.Size = new System.Drawing.Size(265, 21);
this.gameSystems.TabIndex = 13;
this.gameSystems.SelectedValueChanged += new System.EventHandler(this.gameSystems_SelectedValueChanged);
//
// FrmNewArmy
//
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(418, 267);
this.Controls.Add(this.gameSystems);
this.Controls.Add(this.lblGameSystem);
this.Controls.Add(this.armySize);
this.Controls.Add(this.lblArmySize);
this.Controls.Add(this.txtArmyName);
this.Controls.Add(this.lblArmyName);
this.Controls.Add(this.bttnCancel);
this.Controls.Add(this.lblRaceList);
this.Controls.Add(this.bttnSelectRace);
this.Controls.Add(this.lstRaces);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.Icon = ((System.Drawing.Icon) (resources.GetObject("$this.Icon")));
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "FrmNewArmy";
this.ShowInTaskbar = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "FrmNewArmy";
((System.ComponentModel.ISupportInitialize) (this.armySize)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
public GameSystem SelectedSystem
{
get { return system; }
}
public Race SelectedRace
{
get { return race; }
}
public string ArmyName
{
get { return armyName; }
}
public int ArmySize
{
get { return maxPoints; }
}
private void bttnCancel_Click(object sender, System.EventArgs e)
{
DialogResult = DialogResult.Cancel;
this.Close();
}
private void bttnSelectRace_Click(object sender, System.EventArgs e)
{
DialogResult = DialogResult.OK;
SetValues();
this.Close();
}
private void SetValues()
{
system = GetSelectedGameSystem();
race = (Race) lstRaces.SelectedItem;
armyName = txtArmyName.Text;
maxPoints = (int) armySize.Value;
}
private GameSystem GetSelectedGameSystem()
{
return (GameSystem) gameSystems.SelectedItem;
}
private void txtArmyName_TextChanged(object sender, System.EventArgs e)
{
setSelectRaceEnabledVal();
}
private void setSelectRaceEnabledVal()
{
bttnSelectRace.Enabled = (lstRaces.SelectedIndex>-1 && txtArmyName.Text.Trim()!="" && armySize.Value > 0);
}
private void lstRaces_SelectedIndexChanged(object sender, System.EventArgs e)
{
setSelectRaceEnabledVal();
}
private void gameSystems_SelectedValueChanged(object sender, EventArgs e)
{
GameSystem selected = GetSelectedGameSystem();
lstRaces.Items.Clear();
if (selected != null)
{
SetRaces(selected);
if (lstRaces.Items.Count > 0)
{
lstRaces.SelectedIndex = 0;
}
}
}
}
}