# HG changeset patch # User snowblizz # Date 1283865728 0 # Node ID 6faadbbb7900ee0df3cd172633fb9cf419273754 # Parent 946d37003f97a96e419af9497304af37d30ac33b Re #153: Default name for armies Now it reads the data from the race file but changes everything in the list instead?!? Well I guess this was a nice little program until I broken it. My bad. diff -r 946d37003f97 -r 6faadbbb7900 FrmNewArmy.cs --- a/FrmNewArmy.cs Sun Sep 05 20:53:10 2010 +0000 +++ b/FrmNewArmy.cs Tue Sep 07 13:22:08 2010 +0000 @@ -32,7 +32,7 @@ private ComboBox gameSystems; private System.Windows.Forms.TextBox txtArmyName; - private string defaultArmyTypeName; + private string defaultArmyName; private GameSystem system; private Race race; private string armyName; @@ -330,11 +330,11 @@ txtArmyName.Enabled = raceSelected; armySize.Enabled = raceSelected; race = (Race)lstRaces.SelectedItem; - defaultArmyTypeName = (string)WarFoundryLoader.GetDefault().GetRace(GetSelectedGameSystem(), race.ID).ArmyDefaultName; - System.Diagnostics.Debug.WriteLine(race +"FrmNewArmy"); + //defaultArmyName = (string)WarFoundryLoader.GetDefault().GetRace(GetSelectedGameSystem(), race.ID).ArmyDefaultName; + //System.Diagnostics.Debug.WriteLine(race.ArmyDefaultName +":FrmNewArmy"); //defaultArmyName = (string) SelectedRace.Name; //defaultArmyName = (string) race.Name; - txtArmyName.Text = defaultArmyTypeName; + txtArmyName.Text = race.Name + ArmySize ;//ArmyDefaultName; } private void gameSystems_SelectedValueChanged(object sender, EventArgs e)