# HG changeset patch # User IBBoard # Date 1283976657 0 # Node ID 9d17b4674f6efd50758ac25cdd1c61d7cf0115e1 # Parent b4e428dcfcb6a5ccd16f1c2b50140d7753d61e68 Re #153: Default name for armies * Do a bit of string formatting to allow "{0} Empire Army" to become "2000pt Empire Army" diff -r b4e428dcfcb6 -r 9d17b4674f6e FrmNewArmy.cs --- a/FrmNewArmy.cs Tue Sep 07 20:03:52 2010 +0000 +++ b/FrmNewArmy.cs Wed Sep 08 20:10:57 2010 +0000 @@ -329,7 +329,7 @@ txtArmyName.Enabled = raceSelected; armySize.Enabled = raceSelected; race = (Race)lstRaces.SelectedItem; - txtArmyName.Text = race.ArmyDefaultName; + txtArmyName.Text = String.Format(race.ArmyDefaultName, Translation.GetTranslation("armySizePts", "{0}pt", armySize.Value)); } private void gameSystems_SelectedValueChanged(object sender, EventArgs e)