Mercurial > repos > IBBoard.WarFoundry.GUI.WinForms
changeset 220:467decfdde8e
Closes #327: "Points" system should be used in UI
* Add abbreviation and name as options to default name
* Translation armySizePts now supports {0} (size), {1} (pts abbrev) and {2} (pts name)
* Future additions of "points" systems should be coded with appropriate calls
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Mon, 29 Aug 2011 15:17:59 +0100 |
parents | ec2b73de16ba |
children | 5233147ca7e4 |
files | FrmNewArmy.cs |
diffstat | 1 files changed, 16 insertions(+), 16 deletions(-) [+] |
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line diff
--- a/FrmNewArmy.cs Fri Aug 26 20:14:08 2011 +0100 +++ b/FrmNewArmy.cs Mon Aug 29 15:17:59 2011 +0100 @@ -334,14 +334,15 @@ bttnSelectRace.Enabled = (lstRaces.SelectedIndex>-1 && txtArmyName.Text.Trim()!="" && armySize.Value > 0); } - private void setTxtArmyNameVal() - { - if (lstRaces.SelectedIndex > -1) - { - txtArmyName.Text = String.Format(race.ArmyDefaultName, Translation.GetTranslation("armySizePts", "{0}pt", armySize.Value)); - isDefaultArmyName = true; - } - } + private void setTxtArmyNameVal() + { + if (lstRaces.SelectedIndex > -1) + { + double armySizeDbl = (double)armySize.Value; + txtArmyName.Text = String.Format(race.ArmyDefaultName, Translation.GetTranslation("armySizePts", "{0}{1}", armySizeDbl, system.GetPointsAbbrev(armySizeDbl), system.GetPointsName(armySizeDbl))); + isDefaultArmyName = true; + } + } private void lstRaces_SelectedIndexChanged(object sender, System.EventArgs e) { @@ -355,16 +356,15 @@ private void gameSystems_SelectedValueChanged(object sender, EventArgs e) { - - GameSystem selected = GetSelectedGameSystem(); + system = GetSelectedGameSystem(); txtArmyName.Text = ""; - txtArmyName.Enabled = false; - lstRaces.Items.Clear(); - armySize.Value = selected.SystemArmyDefaultSize; - - if (selected != null) + txtArmyName.Enabled = false; + lstRaces.Items.Clear(); + armySize.Value = system.SystemArmyDefaultSize; + + if (system != null) { - SetRaces(selected); + SetRaces(system); if (lstRaces.Items.Count == 1) {