Mercurial > repos > IBBoard.WarFoundry.GUI.WinForms
changeset 99:acaea18ac0a1
Fixes #220: Make percentage and numeric amounts more obvious
* Differentiate between "free" and costed and build up a new string with more options
* Make use of translations for all of the parts of the line
Re #179: Make sure that translations are used throughout UI
* Add new translations to file
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 21 Nov 2009 16:41:28 +0000 |
parents | c7afc7824f50 |
children | 88b5a0da73f2 |
files | Util/UnitEquipmentChoice.cs translations/en.translation |
diffstat | 2 files changed, 35 insertions(+), 6 deletions(-) [+] |
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line diff
--- a/Util/UnitEquipmentChoice.cs Sat Nov 21 15:33:00 2009 +0000 +++ b/Util/UnitEquipmentChoice.cs Sat Nov 21 16:41:28 2009 +0000 @@ -3,9 +3,9 @@ // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; +using IBBoard.Lang; using IBBoard.WarFoundry.API.Objects; - - +using IBBoard.WarFoundry.API.Util; namespace IBBoard.WarFoundry.GUI.WinForms.Util { @@ -26,19 +26,44 @@ public override string ToString() { - return String.Format("{0} (For {1} at {2}pts each)", item.Name, GetAmountString(), item.Cost); + String translation = ""; + + if (item.Cost == 0) + { + translation = Translation.GetTranslation("equipmentAmountWithZeroCost", "{0} ({1} - free)", item.Name, GetAmountString()); + } + else + { + translation = Translation.GetTranslation("equipmentAmountWithCost", "{0} ({1} at {2}pts each)", item.Name, GetAmountString(), item.Cost); + } + + return translation; } private string GetAmountString() { - if (unit.GetEquipmentAmountIsRatio(item)) + double amount = UnitEquipmentUtil.GetEquipmentAmount(unit, item); + string amountString = ""; + + if (UnitEquipmentUtil.GetEquipmentAmountIsRatio(unit, item)) { - return UnitEquipmentRatioSelection.GetEquipmentAmountString(unit.GetEquipmentAmount(item)); + int number = UnitEquipmentUtil.GetEquipmentAmountTaken(unit, item); + + if (amount == 100) + { + amountString = Translation.GetTranslation("equipmentAmountAll", "all ({1})", amount, number); + } + else + { + amountString = Translation.GetTranslation("equipmentAmountPercentage", "{0}% ({1})", amount, number); + } } else { - return UnitEquipmentNumericSelection.GetEquipmentAmountString(unit.GetEquipmentAmount(item)); + amountString = amount.ToString(); } + + return amountString; } public UnitEquipmentItem Item
--- a/translations/en.translation Sat Nov 21 15:33:00 2009 +0000 +++ b/translations/en.translation Sat Nov 21 16:41:28 2009 +0000 @@ -63,6 +63,10 @@ <translation id="bttnRemoveWeapon">Remove</translation> <translation id="bttnReplaceWeapon">Replace</translation> <translation id="bttnEditWeapon">Edit</translation> + <translation id="equipmentAmountWithCost">{0} ({1} at {2}pts each)</translation> + <translation id="equipmentAmountWithZeroCost">{0} ({1} for free)</translation> + <translation id="equipmentAmountAll">For all ({1})</translation> + <translation id="equipmentAmountPercentage">For {0}% ({1})</translation> <translation id="InvalidRaceFileBoxTitle">Invalid race file</translation> <translation id="InvalidArmyFileBoxTitle">Invalid army file</translation> <translation id="SaveChangesQuestion">The army "{0}" has been modified.