Mercurial > repos > IBBoard.WarFoundry.GUI.WinForms
changeset 203:b4e428dcfcb6 default-army-name
Re #153: Default name for armies
* Have a fight between VS.Net versions over how to reference projects (may need to update from 2K3 but still target .Net 2)
* Use property of race object and clean up comments
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Tue, 07 Sep 2010 20:03:52 +0000 |
parents | 6faadbbb7900 |
children | 9d17b4674f6e |
files | FrmNewArmy.cs IBBoard.WarFoundry.GUI.WinForms.csproj |
diffstat | 2 files changed, 35 insertions(+), 38 deletions(-) [+] |
line wrap: on
line diff
--- a/FrmNewArmy.cs Tue Sep 07 13:22:08 2010 +0000 +++ b/FrmNewArmy.cs Tue Sep 07 20:03:52 2010 +0000 @@ -32,7 +32,6 @@ private ComboBox gameSystems; private System.Windows.Forms.TextBox txtArmyName; - private string defaultArmyName; private GameSystem system; private Race race; private string armyName; @@ -116,9 +115,9 @@ this.gameSystemToolTip = new System.Windows.Forms.ToolTip(this.components); ((System.ComponentModel.ISupportInitialize)(this.armySize)).BeginInit(); this.SuspendLayout(); - // + // // lstRaces - // + // this.lstRaces.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.lstRaces.DisplayMember = "Name"; @@ -128,9 +127,9 @@ this.lstRaces.Size = new System.Drawing.Size(265, 121); this.lstRaces.TabIndex = 7; this.lstRaces.SelectedIndexChanged += new System.EventHandler(this.lstRaces_SelectedIndexChanged); - // + // // bttnCancel - // + // this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel; this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System; this.bttnCancel.Location = new System.Drawing.Point(12, 231); @@ -139,18 +138,18 @@ this.bttnCancel.TabIndex = 6; this.bttnCancel.Text = "cancel"; this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click); - // + // // lblRaceList - // + // this.lblRaceList.Location = new System.Drawing.Point(12, 33); this.lblRaceList.Name = "lblRaceList"; this.lblRaceList.Size = new System.Drawing.Size(123, 80); this.lblRaceList.TabIndex = 5; this.lblRaceList.Text = "race list"; this.lblRaceList.TextAlign = System.Drawing.ContentAlignment.TopRight; - // + // // bttnSelectRace - // + // this.bttnSelectRace.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.bttnSelectRace.Enabled = false; @@ -161,18 +160,18 @@ this.bttnSelectRace.TabIndex = 4; this.bttnSelectRace.Text = "create army"; this.bttnSelectRace.Click += new System.EventHandler(this.bttnSelectRace_Click); - // + // // lblArmyName - // + // this.lblArmyName.Location = new System.Drawing.Point(12, 163); this.lblArmyName.Name = "lblArmyName"; this.lblArmyName.Size = new System.Drawing.Size(123, 17); this.lblArmyName.TabIndex = 8; this.lblArmyName.Text = "army name"; this.lblArmyName.TextAlign = System.Drawing.ContentAlignment.TopRight; - // + // // txtArmyName - // + // this.txtArmyName.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.txtArmyName.Enabled = false; @@ -181,18 +180,18 @@ this.txtArmyName.Size = new System.Drawing.Size(265, 20); this.txtArmyName.TabIndex = 9; this.txtArmyName.TextChanged += new System.EventHandler(this.txtArmyName_TextChanged); - // + // // lblArmySize - // + // this.lblArmySize.Location = new System.Drawing.Point(12, 188); this.lblArmySize.Name = "lblArmySize"; this.lblArmySize.Size = new System.Drawing.Size(123, 18); this.lblArmySize.TabIndex = 10; this.lblArmySize.Text = "army size"; this.lblArmySize.TextAlign = System.Drawing.ContentAlignment.TopRight; - // + // // armySize - // + // this.armySize.Enabled = false; this.armySize.Increment = new decimal(new int[] { 50, @@ -214,9 +213,9 @@ 0, 0, 0}); - // + // // gameSystems - // + // this.gameSystems.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.gameSystems.DisplayMember = "Name"; @@ -226,9 +225,9 @@ this.gameSystems.Size = new System.Drawing.Size(265, 21); this.gameSystems.TabIndex = 13; this.gameSystems.SelectedValueChanged += new System.EventHandler(this.gameSystems_SelectedValueChanged); - // + // // lblGameSystem - // + // this.lblGameSystem.Image = global::IBBoard.WarFoundry.GUI.WinForms.Properties.Resources.warning_sml; this.lblGameSystem.ImageAlign = System.Drawing.ContentAlignment.MiddleLeft; this.lblGameSystem.Location = new System.Drawing.Point(12, 9); @@ -237,9 +236,9 @@ this.lblGameSystem.TabIndex = 12; this.lblGameSystem.Text = "game system"; this.lblGameSystem.TextAlign = System.Drawing.ContentAlignment.TopRight; - // + // // FrmNewArmy - // + // this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); this.ClientSize = new System.Drawing.Size(418, 267); this.Controls.Add(this.gameSystems); @@ -329,12 +328,8 @@ bool raceSelected = lstRaces.SelectedItem != null; txtArmyName.Enabled = raceSelected; armySize.Enabled = raceSelected; - race = (Race)lstRaces.SelectedItem; - //defaultArmyName = (string)WarFoundryLoader.GetDefault().GetRace(GetSelectedGameSystem(), race.ID).ArmyDefaultName; - //System.Diagnostics.Debug.WriteLine(race.ArmyDefaultName +":FrmNewArmy"); - //defaultArmyName = (string) SelectedRace.Name; - //defaultArmyName = (string) race.Name; - txtArmyName.Text = race.Name + ArmySize ;//ArmyDefaultName; + race = (Race)lstRaces.SelectedItem; + txtArmyName.Text = race.ArmyDefaultName; } private void gameSystems_SelectedValueChanged(object sender, EventArgs e)
--- a/IBBoard.WarFoundry.GUI.WinForms.csproj Tue Sep 07 13:22:08 2010 +0000 +++ b/IBBoard.WarFoundry.GUI.WinForms.csproj Tue Sep 07 20:03:52 2010 +0000 @@ -1,7 +1,7 @@ <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5"> <PropertyGroup> <ProjectType>Local</ProjectType> - <ProductVersion>9.0.30729</ProductVersion> + <ProductVersion>8.0.50727</ProductVersion> <SchemaVersion>2.0</SchemaVersion> <ProjectGuid>{72C59D77-E2A4-401C-91F2-12728056D9A9}</ProjectGuid> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> @@ -91,14 +91,6 @@ <UseVSHostingProcess>true</UseVSHostingProcess> </PropertyGroup> <ItemGroup> - <Reference Include="IBBoard, Version=1.0.3802.27003, Culture=neutral, processorArchitecture=MSIL"> - <SpecificVersion>False</SpecificVersion> - <HintPath>..\IBBoard\bin\Release\IBBoard.dll</HintPath> - </Reference> - <Reference Include="IBBoard.WarFoundry.API, Version=0.0.1.41688, Culture=neutral, processorArchitecture=MSIL"> - <SpecificVersion>False</SpecificVersion> - <HintPath>bin\Debug\IBBoard.WarFoundry.API.dll</HintPath> - </Reference> <Reference Include="IBBoardWF, Version=1.0.0.27120, Culture=neutral, processorArchitecture=MSIL"> <SpecificVersion>False</SpecificVersion> <HintPath>..\IBBoard.Windows.Forms\obj\Release\IBBoardWF.dll</HintPath> @@ -297,6 +289,16 @@ <Install>true</Install> </BootstrapperPackage> </ItemGroup> + <ItemGroup> + <ProjectReference Include="..\IBBoard.WarFoundry.API\IBBoard.WarFoundry.API.csproj"> + <Project>{951E6C7A-7FBA-4F68-9D9E-F48618BB9626}</Project> + <Name>IBBoard.WarFoundry.API</Name> + </ProjectReference> + <ProjectReference Include="..\IBBoard\IBBoard.csproj"> + <Project>{5DFD64F6-FC2B-4B4F-B92E-483BAC468105}</Project> + <Name>IBBoard</Name> + </ProjectReference> + </ItemGroup> <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> <PropertyGroup> <PreBuildEvent>