Mercurial > repos > IBBoard.WarFoundry.GUI.WinForms
changeset 188:bbf391b31b3e
Re #98: Default army size papercut
Updated Winforms to use the default army size.
author | snowblizz |
---|---|
date | Sun, 12 Dec 2010 15:37:07 +0000 |
parents | 3a561c3751f5 |
children | cb86380cbf61 |
files | FrmNewArmy.cs |
diffstat | 1 files changed, 30 insertions(+), 8 deletions(-) [+] |
line wrap: on
line diff
--- a/FrmNewArmy.cs Sun Nov 21 21:51:28 2010 +0000 +++ b/FrmNewArmy.cs Sun Dec 12 15:37:07 2010 +0000 @@ -20,6 +20,7 @@ /// </summary> public class FrmNewArmy : IBBForm { + private IContainer components; private IBBoard.Windows.Forms.IBBButton bttnCancel; private IBBoard.Windows.Forms.IBBLabel lblRaceList; @@ -35,6 +36,7 @@ private GameSystem system; private Race race; private string armyName; + public bool isDefaultArmyName; private ToolTip gameSystemToolTip; private int maxPoints; @@ -213,7 +215,8 @@ 0, 0, 0}); - // + this.armySize.ValueChanged += new System.EventHandler(this.armySize_ValueChanged); + // // gameSystems // this.gameSystems.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) @@ -307,14 +310,23 @@ maxPoints = (int) armySize.Value; } - private GameSystem GetSelectedGameSystem() + private void armySize_ValueChanged(object sender, System.EventArgs e) + { + if (txtArmyName.Enabled && isDefaultArmyName) + { + setTxtArmyNameVal(); + } + } + + private GameSystem GetSelectedGameSystem() { return (GameSystem) gameSystems.SelectedItem; } private void txtArmyName_TextChanged(object sender, System.EventArgs e) { - setSelectRaceEnabledVal(); + isDefaultArmyName = false ; + setSelectRaceEnabledVal(); } private void setSelectRaceEnabledVal() @@ -322,21 +334,31 @@ bttnSelectRace.Enabled = (lstRaces.SelectedIndex>-1 && txtArmyName.Text.Trim()!="" && armySize.Value > 0); } - private void lstRaces_SelectedIndexChanged(object sender, System.EventArgs e) + private void setTxtArmyNameVal() + { + txtArmyName.Text = String.Format(race.ArmyDefaultName, Translation.GetTranslation("armySizePts", "{0}pt", armySize.Value)); + isDefaultArmyName = true; + } + + private void lstRaces_SelectedIndexChanged(object sender, System.EventArgs e) { setSelectRaceEnabledVal(); bool raceSelected = lstRaces.SelectedItem != null; txtArmyName.Enabled = raceSelected; armySize.Enabled = raceSelected; race = (Race)lstRaces.SelectedItem; - txtArmyName.Text = race.Name + " " + String.Format(race.ArmyDefaultName, Translation.GetTranslation("armySizePts", "{0}pt", armySize.Value)); + setTxtArmyNameVal(); } private void gameSystems_SelectedValueChanged(object sender, EventArgs e) { - GameSystem selected = GetSelectedGameSystem(); - lstRaces.Items.Clear(); - + + GameSystem selected = GetSelectedGameSystem(); + txtArmyName.Text = ""; + txtArmyName.Enabled = false; + lstRaces.Items.Clear(); + armySize.Value = (decimal)selected.SystemArmyDefaultSize; + if (selected != null) { SetRaces(selected);