Mercurial > repos > IBBoard.WarFoundry.GUI.WinForms
changeset 240:d0454aae0241
Re #360: Add WinForms UI for adding contained units
* Fix army tree for nesting
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sun, 15 Apr 2012 21:00:51 +0100 |
parents | 2c3474d652e1 |
children | e532d2f51ff0 |
files | FrmArmyTree.cs |
diffstat | 1 files changed, 38 insertions(+), 15 deletions(-) [+] |
line wrap: on
line diff
--- a/FrmArmyTree.cs Sat Apr 14 20:48:13 2012 +0100 +++ b/FrmArmyTree.cs Sun Apr 15 21:00:51 2012 +0100 @@ -80,23 +80,14 @@ { ArmyCategory[] cats = army.Categories; TreeNode[] catNodes = new TreeNode[cats.Length]; - Unit[] units; for (int i = 0; i < cats.Length; i++) { ArmyCategory cat = cats[i]; - units = army.GetUnits(cat); cat.NameChanged += TreeNameChangedMethod; cat.PointsValueChanged += NodePointsValueChanged; - TreeNode[] unitNodes = new TreeNode[units.Length]; - TreeNode temp; - - for (int j = 0; j < units.Length; j++) - { - unitNodes[j] = CreateTreeNode(units[j]); - } - - temp = new TreeNode(CreateNodeName(cat), unitNodes); + TreeNode[] unitNodes = CreateChildNodes(army.GetMainUnits(cat)); + TreeNode temp = new TreeNode(CreateNodeName(cat), unitNodes); temp.Tag = cat; catNodes[i] = temp; nodes[cat.ID] = temp; @@ -136,7 +127,8 @@ private TreeNode CreateTreeNode(Unit unit) { - TreeNode temp = new TreeNode(CreateNodeName(unit)); + TreeNode[] unitNodes = CreateChildNodes(unit.ContainedUnits); + TreeNode temp = new TreeNode(CreateNodeName(unit), unitNodes); temp.Tag = unit; unit.NameChanged += UnitNameChangedMethod; unit.PointsValueChanged += NodePointsValueChanged; @@ -144,6 +136,27 @@ return temp; } + private TreeNode[] CreateChildNodes(Unit[] containedUnits) + { + TreeNode[] unitNodes; + + if (containedUnits.Length > 0) + { + unitNodes = new TreeNode[containedUnits.Length]; + + for (int j = 0; j < containedUnits.Length; j++) + { + unitNodes[j] = CreateTreeNode(containedUnits[j]); + } + } + else + { + unitNodes = new TreeNode[0]; + } + + return unitNodes; + } + public void FrmArmyTree_ArmyChanged(Army oldArmy, Army newArmy) { if (oldArmy != null) @@ -170,8 +183,18 @@ if (obj is Unit) { Unit unit = (Unit)obj; - ArmyCategory cat = unit.Category; - TreeNode parent = nodes[cat.ID]; + TreeNode parent; + + if (unit.ParentUnit == null) + { + ArmyCategory cat = unit.Category; + parent = nodes[cat.ID]; + } + else + { + parent = nodes[unit.ParentUnit.ID]; + } + TreeNode unitNode = CreateTreeNode(unit); parent.Nodes.Add(unitNode); parent.Expand(); //make sure it's expanded @@ -391,7 +414,7 @@ if (dr == DialogResult.OK) { UnitType newUnit = newUnitFrm.SelectedUnit; - CreateAndAddUnitCommand cmd = new CreateAndAddUnitCommand(newUnitFrm.SelectedUnit, WarFoundryCore.CurrentArmy.GetCategory(newUnit.MainCategory)); + CreateAndAddUnitCommand cmd = new CreateAndAddUnitCommand(newUnitFrm.SelectedUnit, WarFoundryCore.CurrentArmy.GetCategory(newUnit.MainCategory), unit); commandStack.Execute(cmd); MdiParent.OpenUnitDialog(cmd.Unit); }