changeset 54:d6ff354a5d84

Re #166: Move game system changing to part of army creation * Initial commit - code works but naming isn't correct * Remove system selection dialog * Add game system selection to FrmNewArmy * Populate race list based on game system selected * Always enable "New Army" button/menu item
author IBBoard <dev@ibboard.co.uk>
date Sat, 19 Sep 2009 10:27:01 +0000
parents e6d0d9eababf
children 346b4ac34997
files FrmMain.cs FrmNewArmy.cs FrmNewArmy.resx FrmSelectSystem.cs FrmSelectSystem.resources FrmSelectSystem.resx IBBoard.WarFoundry.GUI.WinForms.csproj
diffstat 7 files changed, 254 insertions(+), 598 deletions(-) [+]
line wrap: on
line diff
--- a/FrmMain.cs	Wed Sep 16 19:50:39 2009 +0000
+++ b/FrmMain.cs	Sat Sep 19 10:27:01 2009 +0000
@@ -70,8 +70,6 @@
 		private IBBoard.Windows.Forms.IBBMenuItem miSaveArmy;
 		private IBBoard.Windows.Forms.IBBMenuItem miSaveArmyAs;
 		private System.Windows.Forms.MenuItem miSep2;
-		private IBBoard.Windows.Forms.IBBMenuItem miChangeSystem;
-		private System.Windows.Forms.MenuItem miSep1;
 		private IBBoard.Windows.Forms.IBBMenuItem miReloadFiles;
 		private System.Windows.Forms.MenuItem miSep3;
 		private IBBoard.Windows.Forms.IBBMenuItem miExit;
@@ -228,8 +226,6 @@
 			this.miExportArmyAs = new System.Windows.Forms.MenuItem();
 			this.miExportArmyAsBasicHTML = new System.Windows.Forms.MenuItem();
 			this.miCloseArmy = new IBBoard.Windows.Forms.IBBMenuItem();
-			this.miSep1 = new System.Windows.Forms.MenuItem();
-			this.miChangeSystem = new IBBoard.Windows.Forms.IBBMenuItem();
 			this.miSep2 = new System.Windows.Forms.MenuItem();
 			this.miReloadFiles = new IBBoard.Windows.Forms.IBBMenuItem();
 			this.miSep3 = new System.Windows.Forms.MenuItem();
@@ -287,7 +283,6 @@
 			// 
 			// toolBar
 			// 
-			this.toolBar.Appearance = System.Windows.Forms.ToolBarAppearance.Flat;
 			this.toolBar.Buttons.AddRange(new System.Windows.Forms.ToolBarButton[] {
             this.bttnNewArmy,
             this.bttnOpenArmy,
@@ -307,7 +302,6 @@
 			// 
 			// bttnNewArmy
 			// 
-			this.bttnNewArmy.Enabled = false;
 			this.bttnNewArmy.ImageIndex = 0;
 			this.bttnNewArmy.Name = "bttnNewArmy";
 			// 
@@ -372,8 +366,6 @@
             this.miSaveArmyAs,
             this.miExportArmyAs,
             this.miCloseArmy,
-            this.miSep1,
-            this.miChangeSystem,
             this.miSep2,
             this.miReloadFiles,
             this.miSep3,
@@ -382,7 +374,6 @@
 			// 
 			// miNewArmy
 			// 
-			this.miNewArmy.Enabled = false;
 			this.miNewArmy.Index = 0;
 			this.miNewArmy.Text = "&new army";
 			this.miNewArmy.Click += new System.EventHandler(this.miNewArmy_Click);
@@ -428,36 +419,25 @@
 			this.miCloseArmy.Text = "&close army";
 			this.miCloseArmy.Click += new System.EventHandler(this.miCloseArmy_Click);
 			// 
-			// miSep1
-			// 
-			this.miSep1.Index = 6;
-			this.miSep1.Text = "-";
-			// 
-			// miChangeSystem
-			// 
-			this.miChangeSystem.Index = 7;
-			this.miChangeSystem.Text = "change &game system";
-			this.miChangeSystem.Click += new System.EventHandler(this.miChangeSystem_Click);
-			// 
 			// miSep2
 			// 
-			this.miSep2.Index = 8;
+			this.miSep2.Index = 6;
 			this.miSep2.Text = "-";
 			// 
 			// miReloadFiles
 			// 
-			this.miReloadFiles.Index = 9;
+			this.miReloadFiles.Index = 7;
 			this.miReloadFiles.Text = "&reload files";
 			this.miReloadFiles.Click += new System.EventHandler(this.miReloadFiles_Click);
 			// 
 			// miSep3
 			// 
-			this.miSep3.Index = 10;
+			this.miSep3.Index = 8;
 			this.miSep3.Text = "-";
 			// 
 			// miExit
 			// 
-			this.miExit.Index = 11;
+			this.miExit.Index = 9;
 			this.miExit.Text = "e&xit";
 			this.miExit.Click += new System.EventHandler(this.miExit_Click);
 			// 
@@ -795,39 +775,20 @@
 			}
 		}
 
-		private GameSystem CurrentGameSystem
+		public static GameSystem CurrentGameSystem
 		{
 			get { return WarFoundryCore.CurrentGameSystem; }
 			set { WarFoundryCore.CurrentGameSystem = value; }
 		}
 
-		private static Army CurrentArmy
+		public static Army CurrentArmy
 		{
 			get { return WarFoundryCore.CurrentArmy; }
 			set { WarFoundryCore.CurrentArmy = value; }
 		}
 
-		private void SelectGameSystem()
-		{
-			FrmSelectSystem selectSystem = new FrmSelectSystem();
-			DialogResult dr = selectSystem.ShowDialog(this);
-
-			if (dr==DialogResult.OK)
-			{
-				CloseCurrentArmy();
-				CurrentGameSystem = selectSystem.GameSystem;
-			}
-		}
-
-		private void miChangeSystem_Click(object sender, System.EventArgs e)
-		{
-			SelectGameSystem();
-		}
-
 		private void FrmMain_GameSystemChanged(GameSystem oldSystem, GameSystem newSystem)
 		{
-			miNewArmy.Enabled = newSystem != null;
-			bttnNewArmy.Enabled = newSystem != null;
 			SetAppTitle();
 			RemoveCategoryButtons();
 			AddCategoryButtons();
@@ -1252,7 +1213,7 @@
 
 			if (dr == DialogResult.OK)
 			{
-				Army army = WarFoundryCore.CurrentArmy;
+				Army army = CurrentArmy;
 				string filePath = dialog.FileName;
 				logger.DebugFormat("Exporting {0} to {1} as basic HTML", army.Name, filePath);
 				WarFoundryHtmlExporter.GetDefault().ExportArmy(army, filePath);
--- a/FrmNewArmy.cs	Wed Sep 16 19:50:39 2009 +0000
+++ b/FrmNewArmy.cs	Sat Sep 19 10:27:01 2009 +0000
@@ -11,9 +11,9 @@
 using IBBoard.Windows.Forms;
 using IBBoard.WarFoundry.API;
 using IBBoard.WarFoundry.API.Objects;
-using IBBoard.Windows.Forms.I18N;
-
-namespace IBBoard.WarFoundry
+using IBBoard.Windows.Forms.I18N;
+
+namespace IBBoard.WarFoundry.GUI.WinForms
 {
 	/// <summary>
 	/// Summary description for FrmNewArmy.
@@ -28,24 +28,41 @@
 		private IBBoard.Windows.Forms.IBBLabel lblRaceList;
 		private IBBoard.Windows.Forms.IBBButton bttnSelectRace;
 		private System.Windows.Forms.ListBox lstRaces;
-		private Race[] races;
 		private IBBoard.Windows.Forms.IBBLabel lblArmyName;
 		private IBBoard.Windows.Forms.IBBLabel lblArmySize;
-		private System.Windows.Forms.NumericUpDown armySize;
-		private System.Windows.Forms.TextBox txtArmyName;
+		private System.Windows.Forms.NumericUpDown armySize;
+		private Label lblGameSystem;
+		private ComboBox gameSystems;
+		private System.Windows.Forms.TextBox txtArmyName;
+
+		private GameSystem system;
+		private Race race;
+		private string armyName;
+		private int maxPoints;
 
 		public FrmNewArmy(GameSystem system)
 		{
 			InitializeComponent();
 
-			ControlTranslator.TranslateControl(this);
-
-            races = WarFoundryLoader.GetDefault().GetRaces(system);
-			
-			for (int i = 0; i<races.Length; i++)
-			{
-				lstRaces.Items.Add(races[i].Name);
+			ControlTranslator.TranslateControl(this);
+
+			foreach (GameSystem gameSystem in WarFoundryLoader.GetDefault().GetGameSystems())
+			{
+				gameSystems.Items.Add(gameSystem);
+			}
+
+			if (WarFoundryCore.CurrentGameSystem != null)
+			{
+				gameSystems.SelectedItem = FrmMain.CurrentGameSystem;
 			}
+		}
+
+		private void SetRaces(GameSystem system)
+		{
+			foreach (Race race in WarFoundryLoader.GetDefault().GetRaces(system))
+			{
+				lstRaces.Items.Add(race);
+			}
 		}
 
 		/// <summary>
@@ -69,148 +86,176 @@
 		/// the contents of this method with the code editor.
 		/// </summary>
 		private void InitializeComponent()
-		{
-			System.Resources.ResourceManager resources = new System.Resources.ResourceManager(typeof(FrmNewArmy));
-			this.lstRaces = new System.Windows.Forms.ListBox();
-			this.bttnCancel = new IBBoard.Windows.Forms.IBBButton();
-			this.lblRaceList = new IBBoard.Windows.Forms.IBBLabel();
-			this.bttnSelectRace = new IBBoard.Windows.Forms.IBBButton();
-			this.lblArmyName = new IBBoard.Windows.Forms.IBBLabel();
-			this.txtArmyName = new System.Windows.Forms.TextBox();
-			this.lblArmySize = new IBBoard.Windows.Forms.IBBLabel();
-			this.armySize = new System.Windows.Forms.NumericUpDown();
-			((System.ComponentModel.ISupportInitialize)(this.armySize)).BeginInit();
-			this.SuspendLayout();
-			// 
-			// lstRaces
-			// 
-			this.lstRaces.Location = new System.Drawing.Point(88, 8);
-			this.lstRaces.Name = "lstRaces";
-			this.lstRaces.Size = new System.Drawing.Size(272, 121);
-			this.lstRaces.TabIndex = 7;
-			this.lstRaces.SelectedIndexChanged += new System.EventHandler(this.lstRaces_SelectedIndexChanged);
-			// 
-			// bttnCancel
-			// 
-			this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
-			this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System;
-			this.bttnCancel.Location = new System.Drawing.Point(8, 200);
-			this.bttnCancel.Name = "bttnCancel";
-			this.bttnCancel.Size = new System.Drawing.Size(80, 24);
-			this.bttnCancel.TabIndex = 6;
-			this.bttnCancel.Text = "Cancel";
-			this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click);
-			// 
-			// lblRaceList
-			// 
-			this.lblRaceList.Location = new System.Drawing.Point(0, 8);
-			this.lblRaceList.Name = "lblRaceList";
-			this.lblRaceList.Size = new System.Drawing.Size(88, 80);
-			this.lblRaceList.TabIndex = 5;
-			this.lblRaceList.Text = "race list";
-			this.lblRaceList.TextAlign = System.Drawing.ContentAlignment.TopRight;
-			// 
-			// bttnSelectRace
-			// 
-			this.bttnSelectRace.Enabled = false;
-			this.bttnSelectRace.FlatStyle = System.Windows.Forms.FlatStyle.System;
-			this.bttnSelectRace.Location = new System.Drawing.Point(256, 200);
-			this.bttnSelectRace.Name = "bttnSelectRace";
-			this.bttnSelectRace.Size = new System.Drawing.Size(104, 24);
-			this.bttnSelectRace.TabIndex = 4;
-			this.bttnSelectRace.Text = "create race";
-			this.bttnSelectRace.Click += new System.EventHandler(this.bttnSelectRace_Click);
-			// 
-			// lblArmyName
-			// 
-			this.lblArmyName.Location = new System.Drawing.Point(0, 136);
-			this.lblArmyName.Name = "lblArmyName";
-			this.lblArmyName.Size = new System.Drawing.Size(88, 32);
-			this.lblArmyName.TabIndex = 8;
-			this.lblArmyName.Text = "army name";
-			this.lblArmyName.TextAlign = System.Drawing.ContentAlignment.TopRight;
-			// 
-			// txtArmyName
-			// 
-			this.txtArmyName.Location = new System.Drawing.Point(88, 136);
-			this.txtArmyName.Name = "txtArmyName";
-			this.txtArmyName.Size = new System.Drawing.Size(272, 20);
-			this.txtArmyName.TabIndex = 9;
-			this.txtArmyName.Text = "";
-			this.txtArmyName.TextChanged += new System.EventHandler(this.txtArmyName_TextChanged);
-			// 
-			// lblArmySize
-			// 
-			this.lblArmySize.Location = new System.Drawing.Point(0, 168);
-			this.lblArmySize.Name = "lblArmySize";
-			this.lblArmySize.Size = new System.Drawing.Size(88, 32);
-			this.lblArmySize.TabIndex = 10;
-			this.lblArmySize.Text = "army size";
-			this.lblArmySize.TextAlign = System.Drawing.ContentAlignment.TopRight;
-			// 
-			// armySize
-			// 
-			this.armySize.Increment = new System.Decimal(new int[] {
-																	   50,
-																	   0,
-																	   0,
-																	   0});
-			this.armySize.Location = new System.Drawing.Point(88, 168);
-			this.armySize.Maximum = new System.Decimal(new int[] {
-																	 1000000,
-																	 0,
-																	 0,
-																	 0});
-			this.armySize.Name = "armySize";
-			this.armySize.TabIndex = 11;
-			this.armySize.ThousandsSeparator = true;
-			this.armySize.Value = new System.Decimal(new int[] {
-																   2000,
-																   0,
-																   0,
-																   0});
-			// 
-			// FrmNewArmy
-			// 
-			this.AcceptButton = this.bttnSelectRace;
-			this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
-			this.CancelButton = this.bttnCancel;
-			this.ClientSize = new System.Drawing.Size(370, 228);
-			this.Controls.Add(this.armySize);
-			this.Controls.Add(this.lblArmySize);
-			this.Controls.Add(this.txtArmyName);
-			this.Controls.Add(this.lblArmyName);
-			this.Controls.Add(this.bttnCancel);
-			this.Controls.Add(this.lblRaceList);
-			this.Controls.Add(this.bttnSelectRace);
-			this.Controls.Add(this.lstRaces);
-			this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
-			this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
-			this.MaximizeBox = false;
-			this.MinimizeBox = false;
-			this.Name = "FrmNewArmy";
-			this.ShowInTaskbar = false;
-			this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
-			this.Text = "FrmNewArmy";
-			((System.ComponentModel.ISupportInitialize)(this.armySize)).EndInit();
-			this.ResumeLayout(false);
-
+		{
+			System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FrmNewArmy));
+			this.lstRaces = new System.Windows.Forms.ListBox();
+			this.bttnCancel = new IBBoard.Windows.Forms.IBBButton();
+			this.lblRaceList = new IBBoard.Windows.Forms.IBBLabel();
+			this.bttnSelectRace = new IBBoard.Windows.Forms.IBBButton();
+			this.lblArmyName = new IBBoard.Windows.Forms.IBBLabel();
+			this.txtArmyName = new System.Windows.Forms.TextBox();
+			this.lblArmySize = new IBBoard.Windows.Forms.IBBLabel();
+			this.armySize = new System.Windows.Forms.NumericUpDown();
+			this.lblGameSystem = new System.Windows.Forms.Label();
+			this.gameSystems = new System.Windows.Forms.ComboBox();
+			((System.ComponentModel.ISupportInitialize) (this.armySize)).BeginInit();
+			this.SuspendLayout();
+			// 
+			// lstRaces
+			// 
+			this.lstRaces.Location = new System.Drawing.Point(89, 33);
+			this.lstRaces.Name = "lstRaces";
+			this.lstRaces.Size = new System.Drawing.Size(269, 121);
+			this.lstRaces.TabIndex = 7;
+			this.lstRaces.SelectedIndexChanged += new System.EventHandler(this.lstRaces_SelectedIndexChanged);
+			// 
+			// bttnCancel
+			// 
+			this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
+			this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System;
+			this.bttnCancel.Location = new System.Drawing.Point(12, 231);
+			this.bttnCancel.Name = "bttnCancel";
+			this.bttnCancel.Size = new System.Drawing.Size(80, 24);
+			this.bttnCancel.TabIndex = 6;
+			this.bttnCancel.Text = "Cancel";
+			this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click);
+			// 
+			// lblRaceList
+			// 
+			this.lblRaceList.Location = new System.Drawing.Point(12, 33);
+			this.lblRaceList.Name = "lblRaceList";
+			this.lblRaceList.Size = new System.Drawing.Size(71, 80);
+			this.lblRaceList.TabIndex = 5;
+			this.lblRaceList.Text = "race list";
+			this.lblRaceList.TextAlign = System.Drawing.ContentAlignment.TopRight;
+			// 
+			// bttnSelectRace
+			// 
+			this.bttnSelectRace.Enabled = false;
+			this.bttnSelectRace.FlatStyle = System.Windows.Forms.FlatStyle.System;
+			this.bttnSelectRace.Location = new System.Drawing.Point(254, 231);
+			this.bttnSelectRace.Name = "bttnSelectRace";
+			this.bttnSelectRace.Size = new System.Drawing.Size(104, 24);
+			this.bttnSelectRace.TabIndex = 4;
+			this.bttnSelectRace.Text = "create race";
+			this.bttnSelectRace.Click += new System.EventHandler(this.bttnSelectRace_Click);
+			// 
+			// lblArmyName
+			// 
+			this.lblArmyName.Location = new System.Drawing.Point(12, 163);
+			this.lblArmyName.Name = "lblArmyName";
+			this.lblArmyName.Size = new System.Drawing.Size(71, 17);
+			this.lblArmyName.TabIndex = 8;
+			this.lblArmyName.Text = "army name";
+			this.lblArmyName.TextAlign = System.Drawing.ContentAlignment.TopRight;
+			// 
+			// txtArmyName
+			// 
+			this.txtArmyName.Location = new System.Drawing.Point(89, 160);
+			this.txtArmyName.Name = "txtArmyName";
+			this.txtArmyName.Size = new System.Drawing.Size(269, 20);
+			this.txtArmyName.TabIndex = 9;
+			this.txtArmyName.TextChanged += new System.EventHandler(this.txtArmyName_TextChanged);
+			// 
+			// lblArmySize
+			// 
+			this.lblArmySize.Location = new System.Drawing.Point(12, 188);
+			this.lblArmySize.Name = "lblArmySize";
+			this.lblArmySize.Size = new System.Drawing.Size(71, 18);
+			this.lblArmySize.TabIndex = 10;
+			this.lblArmySize.Text = "army size";
+			this.lblArmySize.TextAlign = System.Drawing.ContentAlignment.TopRight;
+			// 
+			// armySize
+			// 
+			this.armySize.Increment = new decimal(new int[] {
+            50,
+            0,
+            0,
+            0});
+			this.armySize.Location = new System.Drawing.Point(89, 186);
+			this.armySize.Maximum = new decimal(new int[] {
+            1000000,
+            0,
+            0,
+            0});
+			this.armySize.Name = "armySize";
+			this.armySize.Size = new System.Drawing.Size(120, 20);
+			this.armySize.TabIndex = 11;
+			this.armySize.ThousandsSeparator = true;
+			this.armySize.Value = new decimal(new int[] {
+            2000,
+            0,
+            0,
+            0});
+			// 
+			// lblGameSystem
+			// 
+			this.lblGameSystem.Location = new System.Drawing.Point(12, 9);
+			this.lblGameSystem.Name = "lblGameSystem";
+			this.lblGameSystem.Size = new System.Drawing.Size(71, 18);
+			this.lblGameSystem.TabIndex = 12;
+			this.lblGameSystem.Text = "game system";
+			this.lblGameSystem.TextAlign = System.Drawing.ContentAlignment.TopRight;
+			// 
+			// gameSystems
+			// 
+			this.gameSystems.FormattingEnabled = true;
+			this.gameSystems.Location = new System.Drawing.Point(89, 6);
+			this.gameSystems.Name = "gameSystems";
+			this.gameSystems.Size = new System.Drawing.Size(269, 21);
+			this.gameSystems.TabIndex = 13;
+			this.gameSystems.SelectedValueChanged += new System.EventHandler(this.gameSystems_SelectedValueChanged);
+			// 
+			// FrmNewArmy
+			// 
+			this.AcceptButton = this.bttnSelectRace;
+			this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
+			this.CancelButton = this.bttnCancel;
+			this.ClientSize = new System.Drawing.Size(370, 267);
+			this.Controls.Add(this.gameSystems);
+			this.Controls.Add(this.lblGameSystem);
+			this.Controls.Add(this.armySize);
+			this.Controls.Add(this.lblArmySize);
+			this.Controls.Add(this.txtArmyName);
+			this.Controls.Add(this.lblArmyName);
+			this.Controls.Add(this.bttnCancel);
+			this.Controls.Add(this.lblRaceList);
+			this.Controls.Add(this.bttnSelectRace);
+			this.Controls.Add(this.lstRaces);
+			this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
+			this.Icon = ((System.Drawing.Icon) (resources.GetObject("$this.Icon")));
+			this.MaximizeBox = false;
+			this.MinimizeBox = false;
+			this.Name = "FrmNewArmy";
+			this.ShowInTaskbar = false;
+			this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
+			this.Text = "FrmNewArmy";
+			((System.ComponentModel.ISupportInitialize) (this.armySize)).EndInit();
+			this.ResumeLayout(false);
+			this.PerformLayout();
+
 		}
-		#endregion
+		#endregion
+
+		public GameSystem SelectedSystem
+		{
+			get { return system; }
+		}
 
 		public Race SelectedRace
 		{
-			get { return races[lstRaces.SelectedIndex]; }
+			get { return race; }
 		}
 
 		public string ArmyName
 		{
-			get { return txtArmyName.Text; }
+			get { return armyName; }
 		}
 
 		public int ArmySize
 		{
-			get { return (int)armySize.Value; }
+			get { return maxPoints; }
 		}
 
 		private void bttnCancel_Click(object sender, System.EventArgs e)
@@ -221,8 +266,22 @@
 
 		private void bttnSelectRace_Click(object sender, System.EventArgs e)
 		{
-			DialogResult = DialogResult.OK;
+			DialogResult = DialogResult.OK;
+			SetValues();
 			this.Close();
+		}
+
+		private void SetValues()
+		{
+			system = GetSelectedGameSystem();
+			race = (Race) lstRaces.SelectedItem;
+			armyName = txtArmyName.Text;
+			maxPoints = (int) armySize.Value;
+		}
+
+		private GameSystem GetSelectedGameSystem()
+		{
+			return (GameSystem) gameSystems.SelectedItem;
 		}
 
 		private void txtArmyName_TextChanged(object sender, System.EventArgs e)
@@ -238,6 +297,17 @@
 		private void lstRaces_SelectedIndexChanged(object sender, System.EventArgs e)
 		{
 			setSelectRaceEnabledVal();
+		}
+
+		private void gameSystems_SelectedValueChanged(object sender, EventArgs e)
+		{
+			GameSystem selected = GetSelectedGameSystem();
+			lstRaces.Items.Clear();
+
+			if (selected != null)
+			{
+				SetRaces(selected);
+			}
 		}
 	}
 }
--- a/FrmNewArmy.resx	Wed Sep 16 19:50:39 2009 +0000
+++ b/FrmNewArmy.resx	Sat Sep 19 10:27:01 2009 +0000
@@ -3,7 +3,7 @@
   <!-- 
     Microsoft ResX Schema 
     
-    Version 1.3
+    Version 2.0
     
     The primary goals of this format is to allow a simple XML format 
     that is mostly human readable. The generation and parsing of the 
@@ -14,16 +14,17 @@
     
     ... ado.net/XML headers & schema ...
     <resheader name="resmimetype">text/microsoft-resx</resheader>
-    <resheader name="version">1.3</resheader>
+    <resheader name="version">2.0</resheader>
     <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
     <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
-    <data name="Name1">this is my long string</data>
+    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
     <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
     <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
-        [base64 mime encoded serialized .NET Framework object]
+        <value>[base64 mime encoded serialized .NET Framework object]</value>
     </data>
     <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
-        [base64 mime encoded string representing a byte array form of the .NET Framework object]
+        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+        <comment>This is a comment</comment>
     </data>
                 
     There are any number of "resheader" rows that contain simple 
@@ -35,7 +36,7 @@
     Classes that don't support this are serialized and stored with the 
     mimetype set.
     
-    The mimetype is used forserialized objects, and tells the 
+    The mimetype is used for serialized objects, and tells the 
     ResXResourceReader how to depersist the object. This is currently not 
     extensible. For a given mimetype the value must be set accordingly:
     
@@ -45,7 +46,7 @@
     
     mimetype: application/x-microsoft.net.object.binary.base64
     value   : The object must be serialized with 
-            : System.Serialization.Formatters.Binary.BinaryFormatter
+            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
             : and then encoded with base64 encoding.
     
     mimetype: application/x-microsoft.net.object.soap.base64
@@ -59,18 +60,37 @@
             : and then encoded with base64 encoding.
     -->
   <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
     <xsd:element name="root" msdata:IsDataSet="true">
       <xsd:complexType>
         <xsd:choice maxOccurs="unbounded">
+          <xsd:element name="metadata">
+            <xsd:complexType>
+              <xsd:sequence>
+                <xsd:element name="value" type="xsd:string" minOccurs="0" />
+              </xsd:sequence>
+              <xsd:attribute name="name" use="required" type="xsd:string" />
+              <xsd:attribute name="type" type="xsd:string" />
+              <xsd:attribute name="mimetype" type="xsd:string" />
+              <xsd:attribute ref="xml:space" />
+            </xsd:complexType>
+          </xsd:element>
+          <xsd:element name="assembly">
+            <xsd:complexType>
+              <xsd:attribute name="alias" type="xsd:string" />
+              <xsd:attribute name="name" type="xsd:string" />
+            </xsd:complexType>
+          </xsd:element>
           <xsd:element name="data">
             <xsd:complexType>
               <xsd:sequence>
                 <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                 <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
               </xsd:sequence>
-              <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
+              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
               <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
               <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+              <xsd:attribute ref="xml:space" />
             </xsd:complexType>
           </xsd:element>
           <xsd:element name="resheader">
@@ -89,117 +109,16 @@
     <value>text/microsoft-resx</value>
   </resheader>
   <resheader name="version">
-    <value>1.3</value>
+    <value>2.0</value>
   </resheader>
   <resheader name="reader">
-    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
   </resheader>
   <resheader name="writer">
-    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
   </resheader>
-  <data name="lstRaces.DefaultModifiers" type="System.CodeDom.MemberAttributes, System, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
-    <value>Private</value>
-  </data>
-  <data name="lstRaces.Locked" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
-    <value>False</value>
-  </data>
-  <data name="lstRaces.Modifiers" type="System.CodeDom.MemberAttributes, System, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
-    <value>Private</value>
-  </data>
-  <data name="bttnCancel.Locked" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
-    <value>False</value>
-  </data>
-  <data name="bttnCancel.DefaultModifiers" type="System.CodeDom.MemberAttributes, System, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
-    <value>Private</value>
-  </data>
-  <data name="bttnCancel.Modifiers" type="System.CodeDom.MemberAttributes, System, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
-    <value>Private</value>
-  </data>
-  <data name="lblRaceList.Locked" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
-    <value>False</value>
-  </data>
-  <data name="lblRaceList.DefaultModifiers" type="System.CodeDom.MemberAttributes, System, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
-    <value>Private</value>
-  </data>
-  <data name="lblRaceList.Modifiers" type="System.CodeDom.MemberAttributes, System, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
-    <value>Private</value>
-  </data>
-  <data name="bttnSelectRace.Locked" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
-    <value>False</value>
-  </data>
-  <data name="bttnSelectRace.DefaultModifiers" type="System.CodeDom.MemberAttributes, System, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
-    <value>Private</value>
-  </data>
-  <data name="bttnSelectRace.Modifiers" type="System.CodeDom.MemberAttributes, System, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
-    <value>Private</value>
-  </data>
-  <data name="lblArmyName.Locked" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
-    <value>False</value>
-  </data>
-  <data name="lblArmyName.DefaultModifiers" type="System.CodeDom.MemberAttributes, System, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
-    <value>Private</value>
-  </data>
-  <data name="lblArmyName.Modifiers" type="System.CodeDom.MemberAttributes, System, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
-    <value>Private</value>
-  </data>
-  <data name="txtArmyName.DefaultModifiers" type="System.CodeDom.MemberAttributes, System, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
-    <value>Private</value>
-  </data>
-  <data name="txtArmyName.Locked" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
-    <value>False</value>
-  </data>
-  <data name="txtArmyName.Modifiers" type="System.CodeDom.MemberAttributes, System, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
-    <value>Private</value>
-  </data>
-  <data name="lblArmySize.Locked" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
-    <value>False</value>
-  </data>
-  <data name="lblArmySize.DefaultModifiers" type="System.CodeDom.MemberAttributes, System, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
-    <value>Private</value>
-  </data>
-  <data name="lblArmySize.Modifiers" type="System.CodeDom.MemberAttributes, System, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
-    <value>Private</value>
-  </data>
-  <data name="armySize.Locked" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
-    <value>False</value>
-  </data>
-  <data name="armySize.DefaultModifiers" type="System.CodeDom.MemberAttributes, System, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
-    <value>Private</value>
-  </data>
-  <data name="armySize.Modifiers" type="System.CodeDom.MemberAttributes, System, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
-    <value>Private</value>
-  </data>
-  <data name="$this.Locked" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
-    <value>False</value>
-  </data>
-  <data name="$this.Language" type="System.Globalization.CultureInfo, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
-    <value>(Default)</value>
-  </data>
-  <data name="$this.TrayLargeIcon" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
-    <value>False</value>
-  </data>
-  <data name="$this.Localizable" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
-    <value>False</value>
-  </data>
-  <data name="$this.GridSize" type="System.Drawing.Size, System.Drawing, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
-    <value>8, 8</value>
-  </data>
-  <data name="$this.DrawGrid" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
-    <value>True</value>
-  </data>
-  <data name="$this.TrayHeight" type="System.Int32, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
-    <value>80</value>
-  </data>
-  <data name="$this.SnapToGrid" type="System.Boolean, mscorlib, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
-    <value>True</value>
-  </data>
-  <data name="$this.Name">
-    <value>FrmNewArmy</value>
-  </data>
-  <data name="$this.DefaultModifiers" type="System.CodeDom.MemberAttributes, System, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
-    <value>Private</value>
-  </data>
-  <data name="$this.Icon" type="System.Drawing.Icon, System.Drawing, Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" mimetype="application/x-microsoft.net.object.bytearray.base64">
+  <assembly alias="System.Drawing" name="System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
+  <data name="$this.Icon" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
     <value>
         AAABAAQAEBAAAAEAIABoBAAARgAAABgYAAABACAAiAkAAK4EAAAgIAAAAQAgAKgQAAA2DgAAMDAAAAEA
         IACoJQAA3h4AACgAAAAQAAAAIAAAAAEAIAAAAAAAQAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
--- a/FrmSelectSystem.cs	Wed Sep 16 19:50:39 2009 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,167 +0,0 @@
-// This file (FrmSelectSystem.cs) is a part of the IBBoard.WarFoundry.GUI.WinForms project and is copyright 2007, 2008, 2009 IBBoard.
-//
-// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
-
-using System;
-using System.IO;
-using System.Drawing;
-using System.ComponentModel;
-using System.Windows.Forms;
-using IBBoard;
-using IBBoard.Lang;
-using IBBoard.WarFoundry.API;
-using IBBoard.Windows.Forms;
-using IBBoard.WarFoundry.API.Objects;
-using IBBoard.Windows.Forms.I18N;
-
-namespace IBBoard.WarFoundry
-{
-	/// <summary>
-	/// Summary description for FrmSelectSystem.
-	/// </summary>
-	public class FrmSelectSystem : IBBoard.Windows.Forms.IBBForm
-	{
-		private System.Windows.Forms.ListBox lstSystems;
-		private IBBoard.Windows.Forms.IBBLabel lblSystemList;
-		/// <summary>
-		/// Required designer variable.
-		/// </summary>
-		private System.ComponentModel.Container components = null;
-		private IBBoard.Windows.Forms.IBBButton bttnCancel;
-		private IBBoard.Windows.Forms.IBBButton bttnSelectSystem;
-		private GameSystem selectedSystem;
-
-
-        public FrmSelectSystem()
-		{
-			//
-			// Required for Windows Form Designer support
-			//
-			InitializeComponent();
-
-            ControlTranslator.TranslateControl(this);
-
-			lstSystems.Items.Clear();
-            GameSystem[] systems = WarFoundryLoader.GetDefault().GetGameSystems();
-            lstSystems.DataSource = systems;
-			lstSystems.DisplayMember = "Name";
-		}
-
-		/// <summary>
-		/// Clean up any resources being used.
-		/// </summary>
-		protected override void Dispose( bool disposing )
-		{
-			if( disposing )
-			{
-				if(components != null)
-				{
-					components.Dispose();
-				}
-			}
-			base.Dispose( disposing );
-		}
-
-		#region Windows Form Designer generated code
-		/// <summary>
-		/// Required method for Designer support - do not modify
-		/// the contents of this method with the code editor.
-		/// </summary>
-		private void InitializeComponent()
-		{
-			this.lstSystems = new System.Windows.Forms.ListBox();
-			this.bttnSelectSystem = new IBBoard.Windows.Forms.IBBButton();
-			this.lblSystemList = new IBBoard.Windows.Forms.IBBLabel();
-			this.bttnCancel = new IBBoard.Windows.Forms.IBBButton();
-			this.SuspendLayout();
-			// 
-			// lstSystems
-			// 
-			this.lstSystems.Location = new System.Drawing.Point(80, 8);
-			this.lstSystems.Name = "lstSystems";
-			this.lstSystems.Size = new System.Drawing.Size(216, 95);
-			this.lstSystems.TabIndex = 0;
-			this.lstSystems.DoubleClick += new System.EventHandler(this.lstSystems_DoubleClick);
-			this.lstSystems.SelectedIndexChanged += new System.EventHandler(this.lstSystems_SelectedIndexChanged);
-			// 
-			// bttnSelectSystem
-			// 
-			this.bttnSelectSystem.Enabled = false;
-			this.bttnSelectSystem.FlatStyle = System.Windows.Forms.FlatStyle.System;
-			this.bttnSelectSystem.Location = new System.Drawing.Point(192, 112);
-			this.bttnSelectSystem.Name = "bttnSelectSystem";
-			this.bttnSelectSystem.Size = new System.Drawing.Size(104, 24);
-			this.bttnSelectSystem.TabIndex = 1;
-			this.bttnSelectSystem.Text = "Select system";
-			this.bttnSelectSystem.Click += new System.EventHandler(this.bttnSelectSystem_Click);
-			// 
-			// lblSystemList
-			// 
-			this.lblSystemList.Location = new System.Drawing.Point(0, 8);
-			this.lblSystemList.Name = "lblSystemList";
-			this.lblSystemList.Size = new System.Drawing.Size(80, 80);
-			this.lblSystemList.TabIndex = 2;
-			this.lblSystemList.Text = "system list";
-			this.lblSystemList.TextAlign = System.Drawing.ContentAlignment.TopRight;
-			// 
-			// bttnCancel
-			// 
-			this.bttnCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
-			this.bttnCancel.FlatStyle = System.Windows.Forms.FlatStyle.System;
-			this.bttnCancel.Location = new System.Drawing.Point(8, 112);
-			this.bttnCancel.Name = "bttnCancel";
-			this.bttnCancel.Size = new System.Drawing.Size(80, 24);
-			this.bttnCancel.TabIndex = 3;
-			this.bttnCancel.Text = "Cancel";
-			this.bttnCancel.Click += new System.EventHandler(this.bttnCancel_Click);
-			// 
-			// FrmSelectSystem
-			// 
-			this.AcceptButton = this.bttnSelectSystem;
-			this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
-			this.CancelButton = this.bttnCancel;
-			this.ClientSize = new System.Drawing.Size(306, 142);
-			this.ControlBox = false;
-			this.Controls.Add(this.bttnCancel);
-			this.Controls.Add(this.lblSystemList);
-			this.Controls.Add(this.bttnSelectSystem);
-			this.Controls.Add(this.lstSystems);
-			this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
-			this.Name = "FrmSelectSystem";
-			this.ShowInTaskbar = false;
-			this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
-			this.Text = "FrmSelectSystem";
-			this.ResumeLayout(false);
-
-		}
-		#endregion
-
-		private void lstSystems_SelectedIndexChanged(object sender, System.EventArgs e)
-		{
-			bttnSelectSystem.Enabled = (lstSystems.SelectedIndex>-1);
-		}
-
-		private void bttnSelectSystem_Click(object sender, System.EventArgs e)
-		{
-            selectedSystem = (GameSystem) lstSystems.SelectedItem;
-            this.DialogResult = DialogResult.OK;
-			this.Close();
-		}
-
-		private void bttnCancel_Click(object sender, System.EventArgs e)
-		{
-			this.DialogResult = DialogResult.Cancel;
-			this.Close();
-		}
-
-		public GameSystem GameSystem
-		{
-			get { return selectedSystem; }
-		}
-
-		private void lstSystems_DoubleClick(object sender, EventArgs e)
-		{
-			bttnSelectSystem_Click(null, null);
-		}
-	}
-}
Binary file FrmSelectSystem.resources has changed
--- a/FrmSelectSystem.resx	Wed Sep 16 19:50:39 2009 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,120 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<root>
-  <!-- 
-    Microsoft ResX Schema 
-    
-    Version 2.0
-    
-    The primary goals of this format is to allow a simple XML format 
-    that is mostly human readable. The generation and parsing of the 
-    various data types are done through the TypeConverter classes 
-    associated with the data types.
-    
-    Example:
-    
-    ... ado.net/XML headers & schema ...
-    <resheader name="resmimetype">text/microsoft-resx</resheader>
-    <resheader name="version">2.0</resheader>
-    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
-    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
-    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
-    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
-    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
-        <value>[base64 mime encoded serialized .NET Framework object]</value>
-    </data>
-    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
-        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
-        <comment>This is a comment</comment>
-    </data>
-                
-    There are any number of "resheader" rows that contain simple 
-    name/value pairs.
-    
-    Each data row contains a name, and value. The row also contains a 
-    type or mimetype. Type corresponds to a .NET class that support 
-    text/value conversion through the TypeConverter architecture. 
-    Classes that don't support this are serialized and stored with the 
-    mimetype set.
-    
-    The mimetype is used for serialized objects, and tells the 
-    ResXResourceReader how to depersist the object. This is currently not 
-    extensible. For a given mimetype the value must be set accordingly:
-    
-    Note - application/x-microsoft.net.object.binary.base64 is the format 
-    that the ResXResourceWriter will generate, however the reader can 
-    read any of the formats listed below.
-    
-    mimetype: application/x-microsoft.net.object.binary.base64
-    value   : The object must be serialized with 
-            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
-            : and then encoded with base64 encoding.
-    
-    mimetype: application/x-microsoft.net.object.soap.base64
-    value   : The object must be serialized with 
-            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
-            : and then encoded with base64 encoding.
-
-    mimetype: application/x-microsoft.net.object.bytearray.base64
-    value   : The object must be serialized into a byte array 
-            : using a System.ComponentModel.TypeConverter
-            : and then encoded with base64 encoding.
-    -->
-  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
-    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
-    <xsd:element name="root" msdata:IsDataSet="true">
-      <xsd:complexType>
-        <xsd:choice maxOccurs="unbounded">
-          <xsd:element name="metadata">
-            <xsd:complexType>
-              <xsd:sequence>
-                <xsd:element name="value" type="xsd:string" minOccurs="0" />
-              </xsd:sequence>
-              <xsd:attribute name="name" use="required" type="xsd:string" />
-              <xsd:attribute name="type" type="xsd:string" />
-              <xsd:attribute name="mimetype" type="xsd:string" />
-              <xsd:attribute ref="xml:space" />
-            </xsd:complexType>
-          </xsd:element>
-          <xsd:element name="assembly">
-            <xsd:complexType>
-              <xsd:attribute name="alias" type="xsd:string" />
-              <xsd:attribute name="name" type="xsd:string" />
-            </xsd:complexType>
-          </xsd:element>
-          <xsd:element name="data">
-            <xsd:complexType>
-              <xsd:sequence>
-                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
-                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
-              </xsd:sequence>
-              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
-              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
-              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
-              <xsd:attribute ref="xml:space" />
-            </xsd:complexType>
-          </xsd:element>
-          <xsd:element name="resheader">
-            <xsd:complexType>
-              <xsd:sequence>
-                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
-              </xsd:sequence>
-              <xsd:attribute name="name" type="xsd:string" use="required" />
-            </xsd:complexType>
-          </xsd:element>
-        </xsd:choice>
-      </xsd:complexType>
-    </xsd:element>
-  </xsd:schema>
-  <resheader name="resmimetype">
-    <value>text/microsoft-resx</value>
-  </resheader>
-  <resheader name="version">
-    <value>2.0</value>
-  </resheader>
-  <resheader name="reader">
-    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
-  </resheader>
-  <resheader name="writer">
-    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
-  </resheader>
-</root>
\ No newline at end of file
--- a/IBBoard.WarFoundry.GUI.WinForms.csproj	Wed Sep 16 19:50:39 2009 +0000
+++ b/IBBoard.WarFoundry.GUI.WinForms.csproj	Sat Sep 19 10:27:01 2009 +0000
@@ -136,9 +136,6 @@
     <Compile Include="FrmReplaceUnitEquipment.cs">
       <SubType>Form</SubType>
     </Compile>
-    <Compile Include="FrmSelectSystem.cs">
-      <SubType>Form</SubType>
-    </Compile>
     <Compile Include="FrmUnit.cs">
       <SubType>Form</SubType>
     </Compile>
@@ -174,10 +171,6 @@
     <EmbeddedResource Include="FrmReplaceUnitEquipment.resx">
       <DependentUpon>FrmReplaceUnitEquipment.cs</DependentUpon>
     </EmbeddedResource>
-    <EmbeddedResource Include="FrmSelectSystem.resx">
-      <DependentUpon>FrmSelectSystem.cs</DependentUpon>
-      <SubType>Designer</SubType>
-    </EmbeddedResource>
     <EmbeddedResource Include="FrmUnit.resx">
       <DependentUpon>FrmUnit.cs</DependentUpon>
     </EmbeddedResource>