Mercurial > repos > IBBoard
view CustomMath/IBBMath.cs @ 120:780169621672
* Remove rogue print statement
author | IBBoard <dev@ibboard.co.uk> |
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date | Tue, 06 Nov 2012 20:51:49 +0000 |
parents | 972cc51adeeb |
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// This file (IBBMath.cs) is a part of the IBBoard project and is copyright 2009 IBBoard // // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. // using System; namespace IBBoard.CustomMath { /// <summary> /// RoundType defines how a number should be rounded. "Up" always rounds up (Ceiling), "Down" always rounds down (Floor), "Banker" rounds /// up or down as appropriate with a balanced bias (rounding towards even). Each rounding method also has a "ToHalf" version that performs /// the same type of rounding, but to the closes half number instead of the closest whole number. /// </summary> public enum RoundType { Up, Down, Banker, UpToHalf, DownToHalf, BankerToHalf } /// <summary> /// IBBMath provides a number of custom Maths functions based on the core Math classes. /// </summary> public class IBBMath { /// <summary> /// Rounds a number to the closest half, with a bias towards whole numbers. This is equivalent to 'round-to-even' in that /// 0.25 is rounded down to 0.0 and 0.75 is rounded up to 1.0 so that a bias isn't introduced by rounding. /// </summary> /// <param name="number"> /// The <see cref="System.Double"/> to round to the nearest 0.5 /// </param> /// <returns> /// <code>param</code> rounded to the nearest 0.5 /// </returns> public static double RoundToHalf(double number) { return Math.Round(number * 2) / 2; } /// <summary> /// Returns the largest whole or half number that is less than or equal to the specified number. /// </summary> /// <param name="number"> /// The <see cref="System.Double"/> to round to the nearest 0.5 /// </param> /// <returns> /// <code>param</code> rounded to the nearest 0.5 that is less than or equal to <code>param</code> /// </returns> public static double FloorToHalf(double number) { return Math.Floor(number * 2) / 2; } /// <summary> /// Returns the smallest whole or half number that is greater than or equal to the specified number. /// </summary> /// <param name="number"> /// The <see cref="System.Double"/> to round to the nearest 0.5 /// </param> /// <returns> /// <code>param</code> rounded to the nearest 0.5 that is greater than or equal to <code>param</code> /// </returns> public static double CeilToHalf(double number) { return Math.Ceiling(number * 2) / 2; } /// <summary> /// Returns the number rounded as defined by the <code>roundType</code> /// </summary> /// <param name="number"> /// The <see cref="System.Double"/> to round /// </param> /// <param name="roundType"> /// The way in which <code>number</code> should be rounded /// </param> /// <returns> /// The rounded <see cref="System.Double"/> /// </returns> public static double Round(double number, RoundType roundType) { double val; switch (roundType) { case RoundType.Up: val = Math.Ceiling(number); break; case RoundType.Down: val = Math.Floor(number); break; case RoundType.Banker: val = Math.Round(number); break; case RoundType.UpToHalf: val = CeilToHalf(number); break; case RoundType.DownToHalf: val = FloorToHalf(number); break; case RoundType.BankerToHalf: val = RoundToHalf(number); break; default: throw new InvalidOperationException("Unhandled round type: "+roundType); } return val; } /// <summary> /// Returns the number rounded up or down to the closest whole number. /// </summary> /// <param name="number"> /// The <see cref="System.Double"/> to round /// </param> /// <param name="roundUp"> /// <code>true</code> to round up, else rounds down /// </param> /// <returns> /// The rounded <see cref="System.Double"/> /// </returns> public static double Round(double number, bool roundUp) { return (roundUp ? Math.Ceiling(number) : Math.Floor(number)); } /// <summary> /// Takes two integers and gets the percentage of the latter that the former represents. If the numerator is less than /// or equal to the denominator then this will be a number between 0.0 and 100.0. /// </summary> /// <param name="numerator"> /// The numerator of the percentage (the top number) /// </param> /// <param name="denominator"> /// The denominator of the percentage (the bottom number - the divisor) /// </param> /// <returns> /// The percentage, where 100% is the double value 100.0, or positive/negative infinity where numerator is non-zero and denominator is zero, or NaN where numerator and denominator are zero /// </returns> public static double Percentage(int numerator, int denominator) { return (numerator / (double) denominator) * 100; } } }