annotate API/Objects/UnitEquipmentRatioSelectionTests.cs @ 210:649759343da5

Re #379: Fix validation of requirements to check for unit * Tidy up tests to reduce replication and fix copy-and-paste inconsistencies
author IBBoard <dev@ibboard.co.uk>
date Sat, 25 Feb 2012 16:36:20 +0000
parents bd38c32fb1a9
children e173c5512067
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1 // This file (UnitEquipmentRatioSelectionTests.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard
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2 //
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3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
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4 using System;
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5 using NUnit.Framework;
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6 using IBBoard.WarFoundry.API.Util;
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7 using IBBoard.WarFoundry.API.Factories;
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8 using IBBoard.Limits;
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9 using NUnit.Framework.SyntaxHelpers;
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10
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11 namespace IBBoard.WarFoundry.API.Objects
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12 {
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13 [TestFixture()]
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14 public class UnitEquipmentRatioSelectionTests
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15 {
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16 [Test()]
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17 public void Bug366TestAmountIsNotLimitedByAbsoluteAmount()
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18 {
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19 DummyWarFoundryFactory factory = new DummyWarFoundryFactory();
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20 Race race = new Race("race", "Race", new GameSystem("gs", "System", factory), factory);
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21 Category cat = new Category("cat1", "Category");
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22 race.AddCategory(cat);
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23 EquipmentItem equip1 = new EquipmentItem("equip1", "Equipment 1", race);
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24 race.AddEquipmentItem(equip1);
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25 EquipmentItem equip2 = new EquipmentItem("equip2", "Equipment 2", race);
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26 race.AddEquipmentItem(equip2);
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27 UnitType unitType = new UnitType("type1", "UnitType", race);
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28 unitType.AddEquipmentSlot("slot", new SimpleRoundedPercentageLimit(33, true));
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29 UnitEquipmentItem unitEquip1 = new UnitEquipmentItem(equip1, unitType);
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30 unitEquip1.SlotName = "slot";
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31 unitEquip1.RoundNumberUp = true;
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32 unitEquip1.MinLimit = new SimpleRoundedPercentageLimit(0);
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33 unitEquip1.MaxLimit = new SimpleRoundedPercentageLimit(33, true);
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34 UnitEquipmentItem unitEquip2 = new UnitEquipmentItem(equip2, unitType);
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35 unitEquip2.SlotName = "slot";
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36 unitEquip2.RoundNumberUp = true;
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37 unitEquip2.MinLimit = new SimpleRoundedPercentageLimit(0);
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38 unitEquip2.MaxLimit = new SimpleRoundedPercentageLimit(33, true);
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39 race.AddUnitType(unitType);
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40 Army army = new Army(race, "army", 1000);
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41 Unit unit = new Unit(unitType, army.GetCategory(cat));
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42 unit.Size = 3;
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43 unit.SetEquipmentAmount(unitEquip1, 1);
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44 unit.SetEquipmentRatio(unitEquip2, 33);
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45 Assert.That(UnitEquipmentUtil.GetEquipmentAmount(unit, unitEquip2), Is.EqualTo(33));
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46 Assert.That(UnitEquipmentUtil.GetEquipmentAmountTaken(unit, unitEquip2), Is.EqualTo(1));
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47 Assert.That(unit.GetEquipmentAmountInSlot("slot"), Is.EqualTo(2));
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48 }
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49 }
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50 }
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