Mercurial > repos > IBDev-IBBoard.WarFoundry.API.Tests
comparison API/Objects/UnitEquipmentNumericSelectionTests.cs @ 184:00ea622313be
Re #366: Rewrite equipment handling and limits
* Add test for numeric amounts to make sure that they're not affected either
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 12 Nov 2011 20:49:11 +0000 |
parents | |
children | e173c5512067 |
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183:bd38c32fb1a9 | 184:00ea622313be |
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1 // This file (UnitEquipmentRatioSelectionTests.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard | |
2 // | |
3 // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. | |
4 using System; | |
5 using NUnit.Framework; | |
6 using IBBoard.WarFoundry.API.Util; | |
7 using IBBoard.WarFoundry.API.Factories; | |
8 using IBBoard.Limits; | |
9 using NUnit.Framework.SyntaxHelpers; | |
10 | |
11 namespace IBBoard.WarFoundry.API.Objects | |
12 { | |
13 [TestFixture()] | |
14 public class UnitEquipmentNumericSelectionTests | |
15 { | |
16 [Test()] | |
17 public void Bug366TestAmountIsNotLimitedByRatioAmount() | |
18 { | |
19 DummyWarFoundryFactory factory = new DummyWarFoundryFactory(); | |
20 Race race = new Race("race", "Race", new GameSystem("gs", "System", factory), factory); | |
21 Category cat = new Category("cat1", "Category"); | |
22 race.AddCategory(cat); | |
23 EquipmentItem equip1 = new EquipmentItem("equip1", "Equipment 1", race); | |
24 race.AddEquipmentItem(equip1); | |
25 EquipmentItem equip2 = new EquipmentItem("equip2", "Equipment 2", race); | |
26 race.AddEquipmentItem(equip2); | |
27 UnitType unitType = new UnitType("type1", "UnitType", race); | |
28 unitType.AddEquipmentSlot("slot", new SimpleRoundedPercentageLimit(33, true)); | |
29 UnitEquipmentItem unitEquip1 = new UnitEquipmentItem(equip1, unitType); | |
30 unitEquip1.SlotName = "slot"; | |
31 unitEquip1.RoundNumberUp = true; | |
32 unitEquip1.MinLimit = new SimpleRoundedPercentageLimit(0); | |
33 unitEquip1.MaxLimit = new SimpleRoundedPercentageLimit(33, true); | |
34 UnitEquipmentItem unitEquip2 = new UnitEquipmentItem(equip2, unitType); | |
35 unitEquip2.SlotName = "slot"; | |
36 unitEquip2.RoundNumberUp = true; | |
37 unitEquip2.MinLimit = new SimpleRoundedPercentageLimit(0); | |
38 unitEquip2.MaxLimit = new SimpleRoundedPercentageLimit(33, true); | |
39 race.AddUnitType(unitType); | |
40 Army army = new Army(race, "army", 1000); | |
41 Unit unit = new Unit(unitType, army.GetCategory(cat)); | |
42 unit.Size = 3; | |
43 unit.SetEquipmentAmount(unitEquip2, 1); | |
44 unit.SetEquipmentRatio(unitEquip1, 33); | |
45 Assert.That(UnitEquipmentUtil.GetEquipmentAmount(unit, unitEquip2), Is.EqualTo(1)); | |
46 Assert.That(UnitEquipmentUtil.GetEquipmentAmountTaken(unit, unitEquip2), Is.EqualTo(1)); | |
47 Assert.That(unit.GetEquipmentAmountInSlot("slot"), Is.EqualTo(2)); | |
48 } | |
49 } | |
50 } | |
51 |