diff API/Util/UnitEquipmentUtilTest.cs @ 29:29e81f10bb8b

Re #208: equipmentslot limit issues * Extend unit tests to cover extra situation
author IBBoard <dev@ibboard.co.uk>
date Fri, 06 Nov 2009 20:05:29 +0000
parents 0676f6a1ee9d
children 0cc21db8d60a
line wrap: on
line diff
--- a/API/Util/UnitEquipmentUtilTest.cs	Fri Oct 30 20:48:17 2009 +0000
+++ b/API/Util/UnitEquipmentUtilTest.cs	Fri Nov 06 20:05:29 2009 +0000
@@ -4,6 +4,7 @@
 
 using System;
 using NUnit.Framework;
+using IBBoard.CustomMath;
 using IBBoard.Limits;
 using IBBoard.WarFoundry.API.Objects;
 using IBBoard.WarFoundry.API.Objects.Mock;
@@ -23,8 +24,8 @@
 			Unit unit = GetUnit (unitType);
 			Assert.AreEqual(4, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip));
 			Assert.AreEqual(4, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip));
-			Assert.AreEqual(4.0/15*100, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
-			Assert.AreEqual(4.0/15*100, UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
+			Assert.AreEqual(IBBMath.Percentage(4, 15), UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
+			Assert.AreEqual(IBBMath.Percentage(4, 15), UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
 		}
 		
 		[Test()]
@@ -35,8 +36,8 @@
 			Unit unit = GetUnit (unitType);
 			Assert.AreEqual(4, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip));
 			Assert.AreEqual(1, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip));
-			Assert.AreEqual(4.0/15*100, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
-			Assert.AreEqual(1.0/15*100, UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
+			Assert.AreEqual(IBBMath.Percentage(4, 15), UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
+			Assert.AreEqual(IBBMath.Percentage(1, 15), UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
 		}
 		
 		[Test()]
@@ -49,8 +50,8 @@
 			Unit unit = GetUnit(unitType);
 			Assert.AreEqual(2, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip));
 			Assert.AreEqual(2, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip));
-			Assert.AreEqual(2.0/15*100, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
-			Assert.AreEqual(2.0/15*100, UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
+			Assert.AreEqual(IBBMath.Percentage(2, 15), UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
+			Assert.AreEqual(IBBMath.Percentage(2, 15), UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
 		}
 		
 		[Test()]
@@ -63,8 +64,8 @@
 			Unit unit = GetUnit(unitType);
 			Assert.AreEqual(2, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip));
 			Assert.AreEqual(1, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip));
-			Assert.AreEqual(2.0/15*100, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
-			Assert.AreEqual(1.0/15*100, UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
+			Assert.AreEqual(IBBMath.Percentage(2, 15), UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
+			Assert.AreEqual(IBBMath.Percentage(1, 15), UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
 		}
 		
 		[Test()]
@@ -77,8 +78,8 @@
 			Unit unit = GetUnit(unitType);
 			Assert.AreEqual(3, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip));
 			Assert.AreEqual(3, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip));
-			Assert.AreEqual(3.0/15*100, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
-			Assert.AreEqual(3.0/15*100, UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
+			Assert.AreEqual(IBBMath.Percentage(3, 15), UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
+			Assert.AreEqual(IBBMath.Percentage(3, 15), UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
 		}
 		
 		[Test()]
@@ -91,8 +92,8 @@
 			Unit unit = GetUnit(unitType);
 			Assert.AreEqual(3, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip));
 			Assert.AreEqual(1, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip));
-			Assert.AreEqual(3.0/15*100, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
-			Assert.AreEqual(1.0/15*100, UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
+			Assert.AreEqual(IBBMath.Percentage(3, 15), UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
+			Assert.AreEqual(IBBMath.Percentage(1, 15), UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
 		}
 				
 		[Test()]
@@ -120,7 +121,7 @@
 			Assert.AreEqual(7, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip));
 			Assert.AreEqual(5, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip));
 			Assert.AreEqual(50, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
-			Assert.AreEqual(5.0/15*100, UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
+			Assert.AreEqual(IBBMath.Percentage(5, 15), UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
 		}
 		
 		[Test()]
@@ -136,8 +137,23 @@
 			unit.SetEquipmentAmount(equip2, 5);
 			Assert.AreEqual(1, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip));
 			Assert.AreEqual(1, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip));
-			Assert.AreEqual(1.0/15*100, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
-			Assert.AreEqual(1.0/15*100, UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
+			Assert.AreEqual(IBBMath.Percentage(1, 15), UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
+			Assert.AreEqual(IBBMath.Percentage(1, 15), UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
+		}
+		
+		[Test()]
+		public void TestGetEquipmentCountsForFixedLimitItemOnNumberLimitedSlotWithExistingEquipmentOfSameType()
+		{
+			UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(1, 3);
+			equip.SlotName = SLOT_NAME;
+			UnitType unitType = equip.EquipmentForUnit;
+			unitType.AddEquipmentSlot(SLOT_NAME, new AbsoluteNumericLimit(3));
+			Unit unit =GetUnit(unitType);
+			unit.SetEquipmentAmount(equip, 2);
+			Assert.AreEqual(3, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip));
+			Assert.AreEqual(1, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip));
+			Assert.AreEqual(IBBMath.Percentage(3, 15), UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
+			Assert.AreEqual(IBBMath.Percentage(1, 15), UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
 		}
 		
 		[Test()]
@@ -153,8 +169,8 @@
 			unit.SetEquipmentAmount(equip2, 5);
 			Assert.AreEqual(2, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip));
 			Assert.AreEqual(1, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip));
-			Assert.AreEqual(2.0/15*100, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
-			Assert.AreEqual(1.0/15*100, UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
+			Assert.AreEqual(IBBMath.Percentage(2, 15), UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
+			Assert.AreEqual(IBBMath.Percentage(1, 15), UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
 		}
 		
 		[Test()]
@@ -191,7 +207,7 @@
 			Unit unit = GetUnit(unitType);
 			Assert.AreEqual(2, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip));
 			Assert.AreEqual(2, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip));
-			Assert.AreEqual(2.0/15*100, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
+			Assert.AreEqual(IBBMath.Percentage(2, 15), UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
 		}
 		
 		[Test()]
@@ -204,8 +220,8 @@
 			Unit unit = GetUnit(unitType);
 			Assert.AreEqual(2, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip));
 			Assert.AreEqual(1, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip));
-			Assert.AreEqual(2.0/15*100, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
-			Assert.AreEqual(1.0/15*100, UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
+			Assert.AreEqual(IBBMath.Percentage(2, 15), UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
+			Assert.AreEqual(IBBMath.Percentage(1, 15), UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
 		}
 		
 		[Test()]
@@ -277,8 +293,23 @@
 			unit.SetEquipmentAmount(equip2, 5);
 			Assert.AreEqual(2, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip));
 			Assert.AreEqual(2, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip));
-			Assert.AreEqual(2.0/15*100, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
-			Assert.AreEqual(2.0/15*100, UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
+			Assert.AreEqual(IBBMath.Percentage(2, 15), UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
+			Assert.AreEqual(IBBMath.Percentage(2, 15), UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
+		}
+		
+		[Test()]
+		public void TestGetEquipmentCountsForPercentageLimitItemOnNumberLimitedSlotWithExistingEquipmentOfSameType()
+		{
+			UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(10, 50);
+			equip.SlotName = SLOT_NAME;
+			UnitType unitType = equip.EquipmentForUnit;
+			unitType.AddEquipmentSlot(SLOT_NAME, new AbsoluteNumericLimit(10));
+			Unit unit = GetUnit(unitType);
+			unit.SetEquipmentAmount(equip, 5);
+			Assert.AreEqual(7, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip));
+			Assert.AreEqual(1, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip));
+			Assert.AreEqual(50, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
+			Assert.AreEqual(10, UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
 		}
 		
 		[Test()]
@@ -294,8 +325,23 @@
 			unit.SetEquipmentAmount(equip2, 5);
 			Assert.AreEqual(3, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip));
 			Assert.AreEqual(3, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip));
-			Assert.AreEqual(3.0/15*100, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
-			Assert.AreEqual(3.0/15*100, UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
+			Assert.AreEqual(IBBMath.Percentage(3, 15), UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
+			Assert.AreEqual(IBBMath.Percentage(3, 15), UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
+		}
+		
+		[Test()]
+		public void TestGetEquipmentCountsForPercentageLimitItemOnPercentageLimitedSlotWithExistingEquipmentOfSameType()
+		{
+			UnitEquipmentItem equip = new MockPercentageAmountUnitEquipmentItem(10, 50);
+			equip.SlotName = SLOT_NAME;
+			UnitType unitType = equip.EquipmentForUnit;
+			unitType.AddEquipmentSlot(SLOT_NAME, new SimpleRoundedPercentageLimit(50, true));
+			Unit unit = GetUnit(unitType);
+			unit.SetEquipmentAmount(equip, 5);
+			Assert.AreEqual(7, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip));
+			Assert.AreEqual(1, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip));
+			Assert.AreEqual(50, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
+			Assert.AreEqual(10, UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
 		}
 		
 		[Test()]
@@ -311,8 +357,8 @@
 			unit.SetEquipmentAmount(equip2, 5);
 			Assert.AreEqual(3, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip));
 			Assert.AreEqual(1, UnitEquipmentUtil.GetMinEquipmentCount(unit, equip));
-			Assert.AreEqual(3.0/15*100, UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
-			Assert.AreEqual(1.0/15*100, UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
+			Assert.AreEqual(IBBMath.Percentage(3, 15), UnitEquipmentUtil.GetMaxEquipmentPercentage(unit, equip));
+			Assert.AreEqual(IBBMath.Percentage(1, 15), UnitEquipmentUtil.GetMinEquipmentPercentage(unit, equip));
 		}
 		
 		[Test()]