Mercurial > repos > IBDev-IBBoard.WarFoundry.API.Tests
diff API/Factories/Xml/WarFoundryXmlSystemFactoryTest.cs @ 67:d3191c44f163
Re #290: Migrate to using key/keyref definitions instead of ID/IDREF type
* Add first system factory tests for stats sets
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 04 Jul 2010 15:05:00 +0000 |
parents | |
children | a82f164e26e3 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/API/Factories/Xml/WarFoundryXmlSystemFactoryTest.cs Sun Jul 04 15:05:00 2010 +0000 @@ -0,0 +1,41 @@ +// This file (WarFoundryXmlSystemFactoryTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2010 IBBoard +// +// // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. +using System; +using NUnit.Framework; +using System.IO; +using IBBoard.WarFoundry.API.Objects; +using NUnit.Framework.SyntaxHelpers; + +namespace IBBoard.WarFoundry.API.Factories.Xml +{ + [TestFixture()] + public class WarFoundryXmlSystemFactoryTest + { + [Test()] + public void TestGettingDefaultStatsIDFullyLoadsGameSystem() + { + GameSystem system = SingleXmlObjectLoader.LoadGameSystemFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/xml-system-factory/valid-default-stats-one-stats-set.systemx")); + Assert.That(system.IsFullyLoaded, Is.False); + string temp = system.StandardSystemStatsID; + Assert.That(system.IsFullyLoaded, Is.True); + } + + [Test()] + public void TestValidDefaultStatsIDLoadsCorrectly() + { + GameSystem system = SingleXmlObjectLoader.LoadGameSystemFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/xml-system-factory/valid-default-stats-one-stats-set.systemx")); + Assert.That(system.StandardSystemStatsID, Is.EqualTo("defaultStats")); + Assert.That(system.SystemStats, Has.Length(1)); + } + + [Test()] + public void TestValidDefaultStatsIDLoadsCorrectlyWithMultipleStatsSets() + { + GameSystem system = SingleXmlObjectLoader.LoadGameSystemFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/xml-system-factory/valid-default-stats-multiple-stats-set.systemx")); + Assert.That(system.StandardSystemStatsID, Is.EqualTo("defaultStats")); + Assert.That(system.SystemStats, Has.Length(2)); + } + } +} +