Mercurial > repos > IBDev-IBBoard.WarFoundry.API.Tests
diff API/Util/UnitEquipmentUtilTest.cs @ 18:e8e7554fb7f3
Re #198: Add slots with count
* Add initial unit equipment util tests
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 24 Oct 2009 18:59:30 +0000 |
parents | |
children | 9b23e72ba3cf |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/API/Util/UnitEquipmentUtilTest.cs Sat Oct 24 18:59:30 2009 +0000 @@ -0,0 +1,37 @@ +// This file (UnitEquipmentItemUtilTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2009 IBBoard +// +// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. + +using System; +using NUnit.Framework; +using IBBoard.Limits; +using IBBoard.WarFoundry.API.Objects; +using IBBoard.WarFoundry.API.Objects.Mock; + +namespace IBBoard.WarFoundry.API.Util +{ + [TestFixture()] + public class UnitEquipmentUtilTest + { + [Test()] + public void TestGetMaxEquipmentCountForFixedLimitItemOnDefaultSlot() + { + UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(); + equip.MaxNumber = 3; + UnitType unitType = equip.EquipmentForUnit; + Unit unit = new MockUnit(unitType, new MockArmyCategory(unitType.MainCategory)); + Assert.AreEqual(3, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); + } + + [Test()] + public void TestGetMaxEquipmentCountForFixedLimitItemOnNumberLimitedSlot() + { + UnitEquipmentItem equip = new MockNumericAmountUnitEquipmentItem(); + equip.MaxNumber = 3; + UnitType unitType = equip.EquipmentForUnit; + unitType.AddEquipmentSlot("slot", new AbsoluteNumericLimit(2)); + Unit unit = new MockUnit(unitType, new MockArmyCategory(unitType.MainCategory)); + Assert.AreEqual(2, UnitEquipmentUtil.GetMaxEquipmentCount(unit, equip)); + } + } +}