Mercurial > repos > IBDev-IBBoard.WarFoundry.API.Tests
view API/Objects/Requirement/RequiresNUnitsForMUnitsRequirementTest.cs @ 188:0762766bd3f2
Re #350: Add requirement to allow N of unit for specific other units
* Remove static access to mock race - it broke tests
* Add first tests for new requirement
author | IBBoard <dev@ibboard.co.uk> |
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date | Tue, 29 Nov 2011 20:56:34 +0000 |
parents | |
children | eea440e5891b |
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// This file (UnitRequiresNUnitsForMUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using NUnit.Framework; using IBBoard.WarFoundry.API.Objects.Mock; using NUnit.Framework.SyntaxHelpers; using System.Reflection; using IBBoard.NUnit; using IBBoard.WarFoundry.API.Factories; namespace IBBoard.WarFoundry.API.Objects.Requirement { [TestFixture()] public class RequiresNUnitsForMUnitsRequirementTest : AbstractEqualityTest<RequiresNUnitsForMUnitsRequirement> { private MockRace mockRace; private UnitType unitType1; private UnitType unitType2; private UnitType unitType3; [TestFixtureSetUp()] public void SetupRace() { mockRace = MockRace.GetMockRace(); unitType1 = new MockUnitType("type1", "Unit Type 1"); mockRace.AddUnitType(unitType1); unitType2 = new MockUnitType("type2", "Unit Type 2"); mockRace.AddUnitType(unitType2); unitType3 = new MockUnitType("type3", "Unit Type 3"); mockRace.AddUnitType(unitType3); } [Test()] public void TestAddingUnrelatedUnitWithNoUnitsAndOneUnitTypeRequiredIsNA() { Army army = new Army(mockRace, "Test", 1000); RequiresNUnitsForMUnitsRequirement req = new RequiresNUnitsForMUnitsRequirement(unitType1, unitType2); Unit unit = CreateUnitOfType(unitType3, army); Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.NotApplicable)); } [Test()] public void TestAddingOneUnitWithOneUnitTypeRequiredAndOneUnitOfTypePasses() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); RequiresNUnitsForMUnitsRequirement req = new RequiresNUnitsForMUnitsRequirement(unitType1, unitType2); Unit unit = CreateUnitOfType(unitType1, army); Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Passed)); } [Test()] public void TestAddingOneUnitWithOneUnitTypeRequiredAndNoUnitOfTypeFails() { Army army = new Army(mockRace, "Test", 1000); RequiresNUnitsForMUnitsRequirement req = new RequiresNUnitsForMUnitsRequirement(unitType1, unitType2); Unit unit = CreateUnitOfType(unitType1, army); Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Failed)); } [Test()] public void TestAddingTwoUnitsWithOneUnitTypeRequiredAndOneUnitOfTypeFails() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); AddUnitOfTypeToArmy(unitType1, army); RequiresNUnitsForMUnitsRequirement req = new RequiresNUnitsForMUnitsRequirement(unitType1, unitType2); Unit unit = CreateUnitOfType(unitType1, army); Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Failed)); } [Test()] public void TestAddingTwoUnitsWithTwoOfUnitTypeAllowedForOneUnitTypeRequiredAndOneUnitOfTypePasses() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); AddUnitOfTypeToArmy(unitType1, army); RequiresNUnitsForMUnitsRequirement req = new RequiresNUnitsForMUnitsRequirement(unitType1); req.AddUnitTypeRequirement(unitType2, 1, 2); Unit unit = CreateUnitOfType(unitType1, army); Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Passed)); } private static void AddUnitOfTypeToArmy(UnitType unitType, Army army) { army.AddUnit(CreateUnitOfType(unitType, army)); } private static Unit CreateUnitOfType(UnitType unitType, Army army) { return new Unit(unitType, army.GetCategory(unitType.MainCategory)); } public override RequiresNUnitsForMUnitsRequirement GetObject() { RequiresNUnitsForMUnitsRequirement req = new RequiresNUnitsForMUnitsRequirement(unitType3); req.AddUnitTypeRequirement(unitType1, 2, 3); return req; } public override RequiresNUnitsForMUnitsRequirement GetSameObject() { RequiresNUnitsForMUnitsRequirement req = new RequiresNUnitsForMUnitsRequirement(unitType3); req.AddUnitTypeRequirement(unitType1, 2, 3); return req; } public override RequiresNUnitsForMUnitsRequirement GetDifferentObject() { RequiresNUnitsForMUnitsRequirement req = new RequiresNUnitsForMUnitsRequirement(unitType3); DummyWarFoundryFactory factory = new DummyWarFoundryFactory(); GameSystem gameSystem = new GameSystem("system", "system", factory); Race race = new Race("race", "race", gameSystem, factory); req.AddUnitTypeRequirement(new UnitType("id2", "Type 2", race), 2, 3); return req; } } }