Mercurial > repos > IBDev-IBBoard.WarFoundry.API.Tests
view WarFoundryLoaderTest.cs @ 4:4222cfa99c78
Re #1 - LGPL license all code
* Add LGPL header to all files
* Add COPYING.LGPL and COPYING.GPL with content of license
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 25 Jan 2009 14:51:41 +0000 |
parents | 40b31dfd6a46 |
children | f96169484ba5 |
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// This file (WarFoundryLoaderTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2009 IBBoard. // // The file and the library/program it is in are licensed under the GNU LGPL license, either version 3 of the License or (at your option) any later version. Please see COPYING.LGPL for more information and the full license. using System; using System.IO; using NUnit.Framework; using IBBoard.WarFoundry.API.Objects; namespace IBBoard.WarFoundry.API.Factories { [TestFixture()] public class WarFoundryLoaderTest { private AbstractNativeWarFoundryFactory factory; [Test()] public void TestLoadWithoutFactoriesCompletesWithoutError() { WarFoundryLoader.GetDefault().LoadFiles(); } [Test()] public void TestLoadingSystemCompletesWithoutError() { WarFoundryLoader loader = GetSystemLoader(); DirectoryInfo dir = new DirectoryInfo("."); loader.RegisterFactory(GetFactory()); loader.AddLoadDirectory(dir); loader.LoadFiles(); Assert.Greater(loader.GetGameSystems().Length, 0); loader.RemoveLoadDirectory(dir); loader.UnregisterFactory(GetFactory()); } private AbstractNativeWarFoundryFactory GetFactory() { if (factory == null) { factory = new MockFactory(); } return factory; } private WarFoundryLoader GetSystemLoader() { return new FixedFileWarFoundryLoader(new MockSystemZipFile()); } private WarFoundryLoader GetRaceLoader() { return new FixedFileWarFoundryLoader(new MockRaceZipFile()); } } }