Mercurial > repos > IBDev-IBBoard.WarFoundry.API.Tests
view API/Objects/Requirement/RequiresAtLeastNUnitsRequirementTest.cs @ 210:649759343da5
Re #379: Fix validation of requirements to check for unit
* Tidy up tests to reduce replication and fix copy-and-paste inconsistencies
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 25 Feb 2012 16:36:20 +0000 |
parents | c323770e61c2 |
children |
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// This file (UnitRequiresAtLeastNUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using NUnit.Framework; using IBBoard.WarFoundry.API.Objects.Mock; using NUnit.Framework.SyntaxHelpers; using System.Reflection; using IBBoard.NUnit; using IBBoard.WarFoundry.API.Factories; namespace IBBoard.WarFoundry.API.Objects.Requirement { [TestFixture()] public class RequiresAtLeastNUnitsRequirementTest : AbstractEqualityTest<RequiresAtLeastNUnitsRequirement<UnitType>> { private MockRace mockRace; private UnitType allowedUnitType; private UnitType unitType1; private UnitType unitType2; private UnitType unitType3; [TestFixtureSetUp()] public void SetupRace() { mockRace = new MockRace(); allowedUnitType = new MockUnitType("allowed", "Allowed Type"); mockRace.AddUnitType(allowedUnitType); unitType1 = new MockUnitType("type1", "Unit Type 1"); mockRace.AddUnitType(unitType1); unitType2 = new MockUnitType("type2", "Unit Type 2"); mockRace.AddUnitType(unitType2); unitType3 = new MockUnitType("type3", "Unit Type 3"); mockRace.AddUnitType(unitType3); } [Test()] public void TestAddingUnrelatedUnitWithNoUnitsAndOneUnitTypeRequired() { Army army = new Army(mockRace, "Test", 1000); Unit unit = CreateUnitOfType(unitType1, army); RequiresAtLeastNUnitsRequirement<UnitType> req = new RequiresAtLeastNUnitsRequirement<UnitType>(allowedUnitType, unitType2); Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.NotApplicable)); } [Test()] public void TestAddingOneUnitWithOneUnitTypeRequired() { Army army = new Army(mockRace, "Test", 1000); Unit unit = CreateUnitOfType(unitType1, army); RequiresAtLeastNUnitsRequirement<UnitType> req = new RequiresAtLeastNUnitsRequirement<UnitType>(allowedUnitType, unitType1); Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Passed)); } [Test()] public void TestAddingUnitWithOneUnitAndTwoOfUnitTypeRequired() { Army army = new Army(mockRace, "Test", 1000); RequiresAtLeastNUnitsRequirement<UnitType> req = new RequiresAtLeastNUnitsRequirement<UnitType>(allowedUnitType); req.AddUnitTypeRequirement(unitType1, 2); AddUnitOfTypeToArmy(unitType1, army); Unit unit = CreateUnitOfType(unitType1, army); Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Passed)); } [Test()] public void TestAddingUnrelatedUnitTypeWithNoUnitsAndOneUnitTypeRequired() { Army army = new Army(mockRace, "Test", 1000); RequiresAtLeastNUnitsRequirement<UnitType> req = new RequiresAtLeastNUnitsRequirement<UnitType>(allowedUnitType, unitType2); Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.NotApplicable)); } [Test()] public void TestAddingUnitTypeWithNoUnitsAndOneUnitTypeRequired() { Army army = new Army(mockRace, "Test", 1000); RequiresAtLeastNUnitsRequirement<UnitType> req = new RequiresAtLeastNUnitsRequirement<UnitType>(allowedUnitType, unitType1); Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); } [Test()] public void TestAddingUnitTypeWithOneUnitAndOneUnitTypeRequired() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); RequiresAtLeastNUnitsRequirement<UnitType> req = new RequiresAtLeastNUnitsRequirement<UnitType>(allowedUnitType, unitType1); Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); } [Test()] public void TestAddingUnitTypeWithNoUnitsAndTwoUnitTypesRequired() { Army army = new Army(mockRace, "Test", 1000); RequiresAtLeastNUnitsRequirement<UnitType> req = new RequiresAtLeastNUnitsRequirement<UnitType>(allowedUnitType, unitType2, unitType3); Assert.That(req.AllowsAdding(unitType2, army), Is.EqualTo(Validation.Failed)); } [Test()] public void TestAddingUnitTypeWithOneUnitAndTwoUnitTypesRequired() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType3, army); RequiresAtLeastNUnitsRequirement<UnitType> req = new RequiresAtLeastNUnitsRequirement<UnitType>(allowedUnitType, unitType2, unitType3); Assert.That(req.AllowsAdding(unitType2, army), Is.EqualTo(Validation.Passed)); } [Test()] public void TestAddingUnitTypeWithBothUnitsAndTwoUnitTypesRequired() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); AddUnitOfTypeToArmy(unitType3, army); RequiresAtLeastNUnitsRequirement<UnitType> req = new RequiresAtLeastNUnitsRequirement<UnitType>(allowedUnitType, unitType2, unitType3); Assert.That(req.AllowsAdding(unitType2, army), Is.EqualTo(Validation.Passed)); } [Test()] public void TestAddingOneOfUnitTypeWithTwoOfOneUnitTypeRequired() { Army army = new Army(mockRace, "Test", 1000); RequiresAtLeastNUnitsRequirement<UnitType> req = new RequiresAtLeastNUnitsRequirement<UnitType>(allowedUnitType); req.AddUnitTypeRequirement(unitType1, 2); Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); } [Test()] public void TestAddingOneUnitTypeWithOneUnitAndTwoOfOneUnitTypeRequired() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); RequiresAtLeastNUnitsRequirement<UnitType> req = new RequiresAtLeastNUnitsRequirement<UnitType>(allowedUnitType); req.AddUnitTypeRequirement(unitType1, 2); Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); } [Test()] public void TestAddingUnitTypeRequirementWithNoNumberDefaultsToHavingOne() { Army army = new Army(mockRace, "Test", 1000); RequiresAtLeastNUnitsRequirement<UnitType> req = new RequiresAtLeastNUnitsRequirement<UnitType>(allowedUnitType); req.AddUnitTypeRequirement(unitType1); Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); } [Test()] public void TestValidityOfArmyWithNoUnitsAndOneUnitTypeRequired() { Army army = new Army(mockRace, "Test", 1000); RequiresAtLeastNUnitsRequirement<UnitType> req = new RequiresAtLeastNUnitsRequirement<UnitType>(allowedUnitType, unitType1); Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Failed)); } [Test()] public void TestValidityOfArmyWithOneUnitAndOneUnitTypeRequired() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); RequiresAtLeastNUnitsRequirement<UnitType> req = new RequiresAtLeastNUnitsRequirement<UnitType>(allowedUnitType, unitType1); Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Passed)); } [Test] public void TestAddingMinNumberUnitTypePassesRequirement() { Army army = new Army(mockRace, "Test", 1000); RequiresAtLeastNUnitsRequirement<UnitType> req = new RequiresAtLeastNUnitsRequirement<UnitType>(allowedUnitType); req.AddUnitTypeRequirement(unitType1, 2); Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed)); AddUnitOfTypeToArmy(unitType1, army); Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed)); } [Test] public void TestValidationMessageIsBlankForPass() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); RequiresAtLeastNUnitsRequirement<UnitType> req = new RequiresAtLeastNUnitsRequirement<UnitType>(allowedUnitType, unitType1); Assert.That(req.GetValidationMessage(army), Is.Empty); } [Test] public void TestValidationMessageIsCorrectForFailWithOneUnitRequired() { Army army = new Army(mockRace, "Test", 1000); RequiresAtLeastNUnitsRequirement<UnitType> req = new RequiresAtLeastNUnitsRequirement<UnitType>(allowedUnitType, unitType1); Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army must contain: 1 × " + unitType1.Name + " (have 0).")); } [Test] public void TestValidationMessageIsCorrectForFailWithTwoOfOneUnitRequired() { Army army = new Army(mockRace, "Test", 1000); RequiresAtLeastNUnitsRequirement<UnitType> req = new RequiresAtLeastNUnitsRequirement<UnitType>(allowedUnitType); req.AddUnitTypeRequirement(unitType1, 2); Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army must contain: 2 × " + unitType1.Name + " (have 0).")); } [Test] public void TestValidationMessageIsCorrectForFailWithTwoUnitsRequired() { Army army = new Army(mockRace, "Test", 1000); RequiresAtLeastNUnitsRequirement<UnitType> req = new RequiresAtLeastNUnitsRequirement<UnitType>(allowedUnitType); req.AddUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army must contain: 1 × " + unitType1.Name + " (have 0); 1 × " + unitType2.Name + " (have 0).")); } [Test] public void TestValidationMessageIsCorrectForFailWithTwoUnitsRequiredWithOneUnit() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); RequiresAtLeastNUnitsRequirement<UnitType> req = new RequiresAtLeastNUnitsRequirement<UnitType>(allowedUnitType); req.AddUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army must contain: 1 × " + unitType2.Name + " (have 0).")); } [Test] public void TestValidationMessageIsCorrectForFailWithTwoUnitsRequiredWithOtherUnit() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); RequiresAtLeastNUnitsRequirement<UnitType> req = new RequiresAtLeastNUnitsRequirement<UnitType>(allowedUnitType); req.AddUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army must contain: 1 × " + unitType1.Name + " (have 0).")); } [Test] public void TestAllowsAddingMessageIsBlankForPass() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); RequiresAtLeastNUnitsRequirement<UnitType> req = new RequiresAtLeastNUnitsRequirement<UnitType>(allowedUnitType, unitType1); Assert.That(req.GetAllowsAddingMessage(unitType1, army), Is.Empty); } [Test] public void TestAllowsAddingMessageIsCorrectForFailWithTwoOfOneUnitRequired() { Army army = new Army(mockRace, "Test", 1000); RequiresAtLeastNUnitsRequirement<UnitType> req = new RequiresAtLeastNUnitsRequirement<UnitType>(allowedUnitType); req.AddUnitTypeRequirement(unitType1, 2); Assert.That(req.GetAllowsAddingMessage(unitType1, army), Is.EqualTo("Army must contain: 2 × " + unitType1.Name + " (would have 1).")); } [Test] public void TestAllowsAddingMessageIsCorrectForFailWithTwoUnitsRequired() { Army army = new Army(mockRace, "Test", 1000); RequiresAtLeastNUnitsRequirement<UnitType> req = new RequiresAtLeastNUnitsRequirement<UnitType>(allowedUnitType); req.AddUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); Assert.That(req.GetAllowsAddingMessage(unitType1, army), Is.EqualTo("Army must contain: 1 × " + unitType2.Name + " (would have 0).")); } [Test] public void TestAllowsAddingMessageIsCorrectForFailWithTwoUnitsRequiredOtherUnit() { Army army = new Army(mockRace, "Test", 1000); RequiresAtLeastNUnitsRequirement<UnitType> req = new RequiresAtLeastNUnitsRequirement<UnitType>(allowedUnitType); req.AddUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); Assert.That(req.GetAllowsAddingMessage(unitType2, army), Is.EqualTo("Army must contain: 1 × " + unitType1.Name + " (would have 0).")); } [Test] public void TestAllowsAddingMessageIsCorrectForFailWithTwoUnitsRequiredWithOneUnit() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType1, army); RequiresAtLeastNUnitsRequirement<UnitType> req = new RequiresAtLeastNUnitsRequirement<UnitType>(allowedUnitType); req.AddUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); Assert.That(req.GetAllowsAddingMessage(unitType1, army), Is.EqualTo("Army must contain: 1 × " + unitType2.Name + " (would have 0).")); } [Test] public void TestAllowsAddingMessageIsCorrectForFailWithTwoUnitsRequiredWithOtherUnit() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); RequiresAtLeastNUnitsRequirement<UnitType> req = new RequiresAtLeastNUnitsRequirement<UnitType>(allowedUnitType); req.AddUnitTypeRequirement(unitType1); req.AddUnitTypeRequirement(unitType2); Assert.That(req.GetAllowsAddingMessage(unitType2, army), Is.EqualTo("Army must contain: 1 × " + unitType1.Name + " (would have 0).")); } private static void AddUnitOfTypeToArmy(UnitType unitType, Army army) { army.AddUnit(CreateUnitOfType(unitType, army)); } private static Unit CreateUnitOfType(UnitType unitType, Army army) { return new Unit(unitType, army.GetCategory(unitType.MainCategory)); } public override RequiresAtLeastNUnitsRequirement<UnitType> GetObject() { RequiresAtLeastNUnitsRequirement<UnitType> req = new RequiresAtLeastNUnitsRequirement<UnitType>(allowedUnitType); req.AddUnitTypeRequirement(unitType1, 2); return req; } public override RequiresAtLeastNUnitsRequirement<UnitType> GetSameObject() { RequiresAtLeastNUnitsRequirement<UnitType> req = new RequiresAtLeastNUnitsRequirement<UnitType>(allowedUnitType); req.AddUnitTypeRequirement(unitType1, 2); return req; } public override RequiresAtLeastNUnitsRequirement<UnitType> GetDifferentObject() { RequiresAtLeastNUnitsRequirement<UnitType> req = new RequiresAtLeastNUnitsRequirement<UnitType>(allowedUnitType); DummyWarFoundryFactory factory = new DummyWarFoundryFactory(); GameSystem gameSystem = new GameSystem("system", "system", factory); Race race = new Race("race", "race", gameSystem, factory); req.AddUnitTypeRequirement(new UnitType("id2", "Type 2", race), 2); return req; } } }