Mercurial > repos > IBDev-IBBoard.WarFoundry.API.Tests
view API/Objects/Requirement/RaceRequiresAtLeastNUnitsRequirementTest.cs @ 215:7e7296c0ae1f
Re #379: Fix validation of requirements to check for unit
* Add tests for requiring minimum number of units in army
author | IBBoard <dev@ibboard.co.uk> |
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date | Sun, 04 Mar 2012 20:35:21 +0000 |
parents | |
children | 9bf34e88da89 |
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// This file (RaceRequiresAtLeastNUnitsRequirementTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using NUnit.Framework; using IBBoard.WarFoundry.API.Objects.Mock; using NUnit.Framework.SyntaxHelpers; namespace IBBoard.WarFoundry.API.Objects.Requirement { [TestFixture()] public class RaceRequiresAtLeastNUnitsRequirementTest : AbstractUnitRequirementTest<Race> { private MockRace mockRace; private UnitType unitType1; private UnitType unitType2; private UnitType unitType3; [TestFixtureSetUp()] public void SetupRace() { mockRace = new MockRace(); unitType1 = new MockUnitType("type1", "Unit Type 1"); mockRace.AddUnitType(unitType1); unitType2 = new MockUnitType("type2", "Unit Type 2"); mockRace.AddUnitType(unitType2); unitType3 = new MockUnitType("type3", "Unit Type 3"); mockRace.AddUnitType(unitType3); } [Test()] public void TestAddingUnitTypeWithNoUnitAndOneUnitTypeRequired() { Army army = new Army(mockRace, "Test", 1000); RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); req.AddUnitTypeRequirement(unitType2); Assert_That__PassesAdding(req, unitType2, army); } [Test()] public void TestAddingUnitTypeWithOneUnitAndOneUnitTypeRequired() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); req.AddUnitTypeRequirement(unitType2); Assert_That__PassesAdding(req, unitType2, army); } [Test()] public void TestAddingUnitTypeWithNoUnitsAndTwoUnitTypesRequiredFails() { Army army = new Army(mockRace, "Test", 1000); RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); req.AddUnitTypeRequirement(unitType2); req.AddUnitTypeRequirement(unitType3); Assert_That__FailsAdding(req, unitType2, army, "Army must contain: 1 × " + unitType3.Name + " (would have 0)."); Assert_That__FailsAdding(req, unitType3, army, "Army must contain: 1 × " + unitType2.Name + " (would have 0)."); } [Test()] public void TestAddingUnitTypeWithOneUnitAndTwoUnitTypesRequired() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); req.AddUnitTypeRequirement(unitType2); req.AddUnitTypeRequirement(unitType3); Assert_That__FailsAdding(req, unitType2, army, "Army must contain: 1 × " + unitType3.Name + " (would have 0)."); } [Test()] public void TestAddingUnitTypeWithOtherOneUnitAndTwoUnitTypesRequired() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType3, army); RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); req.AddUnitTypeRequirement(unitType2); req.AddUnitTypeRequirement(unitType3); Assert_That__PassesAdding(req, unitType2, army); } [Test()] public void TestAddingOtherUnitTypeWithOneUnitAndTwoUnitTypesRequired() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); req.AddUnitTypeRequirement(unitType2); req.AddUnitTypeRequirement(unitType3); Assert_That__PassesAdding(req, unitType3, army); } [Test()] public void TestAddingOtherUnitTypeWithOtherOneUnitAndTwoUnitTypesRequired() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType3, army); RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); req.AddUnitTypeRequirement(unitType2); req.AddUnitTypeRequirement(unitType3); Assert_That__FailsAdding(req, unitType3, army, "Army must contain: 1 × " + unitType2.Name + " (would have 0)."); } [Test()] public void TestAddingUnitTypeWithBothUnitsAndTwoUnitTypesRequired() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); AddUnitOfTypeToArmy(unitType3, army); RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); req.AddUnitTypeRequirement(unitType2); req.AddUnitTypeRequirement(unitType3); Assert_That__PassesAdding(req, unitType2, army); Assert_That__PassesAdding(req, unitType3, army); } [Test()] public void TestAddingUnitTypeWithOneUnitAndTwoOfOneUnitTypeRequired() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); req.AddUnitTypeRequirement(unitType2, 2); Assert_That__PassesAdding(req, unitType2, army); } [Test()] public void TestAddingUnrelatedUnitTypeValidatesAsNotApplicable() { Army army = new Army(mockRace, "Test", 1000); RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); req.AddUnitTypeRequirement(unitType2, 2); Assert_That__AddingNotApplicable(req, unitType1, army); } [Test()] public void TestAddingUnrelatedUnitTypeValidatesAsNotApplicableWhenRequirementsNotMet() { Army army = new Army(mockRace, "Test", 1000); RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); req.AddUnitTypeRequirement(unitType2, 2); Assert_That__AddingNotApplicable(req, unitType1, army); } [Test()] public void TestAddingUnitTypeWithTwoUnitsAndTwoOfOneUnitTypeRequired() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); AddUnitOfTypeToArmy(unitType2, army); RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); req.AddUnitTypeRequirement(unitType2, 2); Assert_That__PassesAdding(req, unitType2, army); } [Test()] public void TestAddingUnitTypeRequirementWithNoNumberDefaultsToHavingOne() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); req.AddUnitTypeRequirement(unitType2); Assert_That__PassesAdding(req, unitType2, army); } [Test()] public void TestAddingUnitTypeMakesRequirementPass() { Army army = new Army(mockRace, "Test", 1000); RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); req.AddUnitTypeRequirement(unitType2, 2); Assert_That__FailsAdding(req, unitType2, army, "Army must contain: 2 × " + unitType2.Name + " (would have 1)."); AddUnitOfTypeToArmy(unitType2, army); Assert_That__PassesAdding(req, unitType2, army); } [Test()] public void TestValidatingWithNoUnitsAndOneUnitTypeRequired() { Army army = new Army(mockRace, "Test", 1000); RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); req.AddUnitTypeRequirement(unitType2); Assert_That__ValidationFails(req, army, "Army must contain: 1 × " + unitType2.Name + " (have 0)."); } [Test()] public void TestValidatingWithOneUnitAndOneUnitTypeRequired() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); req.AddUnitTypeRequirement(unitType2); Assert_That__ValidationPasses(req, army); } [Test()] public void TestValidatingWithNoUnitsAndTwoUnitTypesRequired() { Army army = new Army(mockRace, "Test", 1000); RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); req.AddUnitTypeRequirement(unitType2); req.AddUnitTypeRequirement(unitType3); Assert_That__ValidationFails(req, army, "Army must contain: 1 × " + unitType2.Name + " (have 0); 1 × " + unitType3.Name + " (have 0)."); } [Test()] public void TestValidatingWithOneUnitAndTwoUnitTypesRequired() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); req.AddUnitTypeRequirement(unitType2); req.AddUnitTypeRequirement(unitType3); Assert_That__ValidationFails(req, army, "Army must contain: 1 × " + unitType3.Name + " (have 0)."); } [Test()] public void TestValidatingWithOtherOneUnitAndTwoUnitTypesRequired() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType3, army); RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); req.AddUnitTypeRequirement(unitType2); req.AddUnitTypeRequirement(unitType3); AddUnitOfTypeToArmy(unitType1, army); Assert_That__ValidationFails(req, army, "Army must contain: 1 × " + unitType2.Name + " (have 0)."); } [Test()] public void TestValidatingWithBothUnitsAndTwoUnitTypesRequired() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); AddUnitOfTypeToArmy(unitType3, army); RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); req.AddUnitTypeRequirement(unitType2); req.AddUnitTypeRequirement(unitType3); Assert_That__ValidationPasses(req, army); } [Test()] public void TestValidatingWithOneUnitAndTwoOfOneUnitTypeRequired() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); req.AddUnitTypeRequirement(unitType2, 2); Assert_That__ValidationFails(req, army, "Army must contain: 2 × " + unitType2.Name + " (have 1)."); } [Test()] public void TestValidatingWithUnrelatedUnitTypeValidatesAsFailed() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType3, army); RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); req.AddUnitTypeRequirement(unitType2, 2); Assert_That__ValidationFails(req, army, "Army must contain: 2 × " + unitType2.Name + " (have 0)."); } [Test()] public void TestValidatingWithTwoUnitsAndTwoOfOneUnitTypeRequired() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); AddUnitOfTypeToArmy(unitType2, army); RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); req.AddUnitTypeRequirement(unitType2, 2); Assert_That__ValidationPasses(req, army); } [Test()] public void TestValidatingRequirementWithNoNumberDefaultsToHavingOne() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); req.AddUnitTypeRequirement(unitType2); Assert_That__ValidationPasses(req, army); } [Test()] public void TestAddingUnitTypeMakesRequirementPassValidating() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); RaceRequiresAtLeastNUnitsRequirement req = new RaceRequiresAtLeastNUnitsRequirement(mockRace); req.AddUnitTypeRequirement(unitType2, 2); Assert_That__ValidationFails(req, army, "Army must contain: 2 × " + unitType2.Name + " (have 1)."); AddUnitOfTypeToArmy(unitType2, army); Assert_That__ValidationPasses(req, army); } } }