view testdata/xml-race-factory/non-existant-ability.racex @ 130:7fa4d5215afe

Re #27: Unit requirements * Initial rebuild of tests so that we check for "N/A" in more of the appropriate cases for adding units
author IBBoard <dev@ibboard.co.uk>
date Sat, 09 Apr 2011 19:54:10 +0000
parents 27625216d8d6
children
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<?xml version="1.0" encoding="UTF-8"?>
<race xmlns="http://ibboard.co.uk/warfoundry/race" xmlns:core="http://ibboard.co.uk/warfoundry/core" id="Empire" name="Empire" system="default">
	<units>
		<unit id="Empire1" typeName="Empire General" cat="cat1" points="100" maxNum="1" maxSize="1">
			<stats>
				<stat name="M">4</stat>
				<stat name="WS">6</stat>
				<stat name="BS">6</stat>
				<stat name="S">4</stat>
				<stat name="T">4</stat>
				<stat name="W">3</stat>
				<stat name="I">6</stat>
				<stat name="A">4</stat>
				<stat name="Ld">9</stat>
			</stats>
			<unitAbilities>
				<unitAbility abilityID="leaderOfMen"/>
			</unitAbilities>
		</unit>
	</units>
</race>