view API/WarFoundryLoaderTest.cs @ 12:a4e7e938d065

Re #195: Setting max equipment without min may not function correctly * Initial commit of tests for limits (percentage and numeric) Also: * Reshuffle and refactoring of existing tests * Additional mocks required by the new tests
author IBBoard <dev@ibboard.co.uk>
date Mon, 12 Oct 2009 19:42:30 +0000
parents WarFoundryLoaderTest.cs@8d9d49332d44
children 4302e6b2c5c1
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// This file (WarFoundryLoaderTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2008, 2009 IBBoard.
//
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.

using System;
using System.IO;
using NUnit.Framework;
using IBBoard.WarFoundry.API.Factories.Mock;
using IBBoard.WarFoundry.API.Objects;

namespace IBBoard.WarFoundry.API.Factories
{
	[TestFixture()]
	public class WarFoundryLoaderTest
	{
		private AbstractNativeWarFoundryFactory sysFactory;
				
		[Test()]
		public void TestLoadWithoutFactoriesCompletesWithoutError()
		{
			WarFoundryLoader.GetDefault().LoadFiles();
		}
		
		[Test()]
		public void TestLoadingSystemCompletesWithoutError()
		{
			WarFoundryLoader loader = WarFoundryLoader.GetDefault();
			DirectoryInfo dir = new DirectoryInfo("testdata");
			loader.RegisterFactory(GetSystemFactory());
			loader.AddLoadDirectory(dir);
			loader.LoadFiles();
			Assert.Greater(loader.GetGameSystems().Length, 0);
			loader.RemoveLoadDirectory(dir);
			loader.UnregisterFactory(GetSystemFactory());
		}
				
		private AbstractNativeWarFoundryFactory GetSystemFactory()
		{
			if (sysFactory == null)
			{
				sysFactory = new MockSystemFactory();
			}
			
			return sysFactory;
		}
	}
}