Mercurial > repos > IBDev-IBBoard.WarFoundry.API.Tests
view API/Objects/GameSystemTest.cs @ 211:bc782a0d47bf
Re #379: Fix validation of requirements to check for unit
* Finish off validation tests for "N units for M Units" requirement
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 25 Feb 2012 17:02:38 +0000 |
parents | 2ae80631ec9c |
children | e173c5512067 |
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using System; using NUnit.Framework; using IBBoard.WarFoundry.API.Factories; using NUnit.Framework.SyntaxHelpers; using System.Reflection; using IBBoard.NUnit; namespace IBBoard.WarFoundry.API.Objects { [TestFixture()] public class GameSystemTest : AbstractEqualityTest<GameSystem> { [Test()] public void TestPointsSingularAbbreviation () { GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); Assert.That(system.GetPointsAbbrev(1), Is.EqualTo("")); system.SystemPtsAbbrevSingle = "pt"; system.SystemPtsAbbrevPlural = "pts"; Assert.That(system.GetPointsAbbrev(1), Is.EqualTo("pt")); } [Test()] public void TestPointsPluralAbbreviation () { GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); Assert.That(system.GetPointsAbbrev(2), Is.EqualTo("")); system.SystemPtsAbbrevSingle = "pt"; system.SystemPtsAbbrevPlural = "pts"; Assert.That(system.GetPointsAbbrev(2), Is.EqualTo("pts")); } [Test()] public void TestPointsZeroAbbreviation () { GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); Assert.That(system.GetPointsAbbrev(0), Is.EqualTo("")); system.SystemPtsAbbrevSingle = "pt"; system.SystemPtsAbbrevPlural = "pts"; Assert.That(system.GetPointsAbbrev(0), Is.EqualTo("pts")); } [Test()] public void TestPointsSingularName () { GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); Assert.That(system.GetPointsName(1), Is.EqualTo("")); system.SystemPtsNameSingle = "pt"; system.SystemPtsNamePlural = "pts"; Assert.That(system.GetPointsName(1), Is.EqualTo("pt")); } [Test()] public void TestPointsPluralName () { GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); Assert.That(system.GetPointsName(2), Is.EqualTo("")); system.SystemPtsNameSingle = "pt"; system.SystemPtsNamePlural = "pts"; Assert.That(system.GetPointsName(2), Is.EqualTo("pts")); } [Test()] public void TestPointsZeroName () { GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); Assert.That(system.GetPointsName(0), Is.EqualTo("")); system.SystemPtsNameSingle = "pt"; system.SystemPtsNamePlural = "pts"; Assert.That(system.GetPointsName(0), Is.EqualTo("pts")); } [Test()] public void TestPointsSingularNameFallsBackToPlural () { GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); Assert.That(system.GetPointsName(1), Is.EqualTo("")); system.SystemPtsNamePlural = "pts"; Assert.That(system.GetPointsName(1), Is.EqualTo("pts")); } [Test()] public void TestPointsPluralNameFallsBackToSingular () { GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); Assert.That(system.GetPointsName(2), Is.EqualTo("")); system.SystemPtsNameSingle = "pt"; Assert.That(system.GetPointsName(2), Is.EqualTo("pt")); } [Test()] public void TestPointsZeroNameFallsBackToSingular () { GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); Assert.That(system.GetPointsName(0), Is.EqualTo("")); system.SystemPtsNameSingle = "pt"; Assert.That(system.GetPointsName(0), Is.EqualTo("pt")); } [Test()] public void TestPointsSingularAbbreviationFallsBackToPlural () { GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); Assert.That(system.GetPointsAbbrev(1), Is.EqualTo("")); system.SystemPtsAbbrevPlural = "pts"; Assert.That(system.GetPointsAbbrev(1), Is.EqualTo("pts")); } [Test()] public void TestPointsPluralAbbreviationFallsBackToSingular () { GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); Assert.That(system.GetPointsAbbrev(2), Is.EqualTo("")); system.SystemPtsAbbrevSingle = "pt"; Assert.That(system.GetPointsAbbrev(2), Is.EqualTo("pt")); } [Test()] public void TestPointsZeroAbbreviationFallsBackToSingular () { GameSystem system = new GameSystem("id", "name", new DummyWarFoundryFactory()); Assert.That(system.GetPointsAbbrev(0), Is.EqualTo("")); system.SystemPtsAbbrevSingle = "pt"; Assert.That(system.GetPointsAbbrev(0), Is.EqualTo("pt")); } public override GameSystem GetObject () { DummyWarFoundryFactory factory = new DummyWarFoundryFactory(); return new GameSystem("system", "system", factory); } public override GameSystem GetSameObject () { DummyWarFoundryFactory factory = new DummyWarFoundryFactory(); return new GameSystem("system", "system", factory); } public override GameSystem GetDifferentObject () { DummyWarFoundryFactory factory = new DummyWarFoundryFactory(); return new GameSystem("system2", "another system", factory); } } }