Mercurial > repos > IBDev-IBBoard.WarFoundry.API.Tests
view API/Objects/UnitEquipmentItemTest.cs @ 20:beaf7a48a93f
Re #198: Create equipment slots
* Fix UnitEquipmentItem tests for new limits
author | IBBoard <dev@ibboard.co.uk> |
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date | Tue, 27 Oct 2009 20:08:52 +0000 |
parents | 9b23e72ba3cf |
children | 2395dc131401 |
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// This file (UnitEquipmentItemTests.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2009 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using NUnit.Framework; using IBBoard.Limits; using IBBoard.WarFoundry.API.Objects.Mock; namespace IBBoard.WarFoundry.API.Objects { [TestFixture()] public class UnitEquipmentItemTest { [Test()] public void DefaultMinMaxNumberLimitsAreUnlimited() { UnitEquipmentItem item = new UnitEquipmentItem(new MockEquipmentItem(), new MockUnitType()); Assert.IsTrue(item.MinLimit is UnlimitedLimit); Assert.IsTrue(item.MaxLimit is UnlimitedLimit); } [Test()] public void MinNumberLimitEqualsMaxLimitWhenOnlyMaxLimitSet() { UnitEquipmentItem item = new UnitEquipmentItem(new MockEquipmentItem(), new MockUnitType()); item.MaxLimit = new AbsoluteNumericLimit(1); Assert.AreEqual(item.MaxLimit, item.MinLimit); } [Test()] public void MaxNumberLimitEqualsMinLimitWhenOnlyMinLimitSet() { UnitEquipmentItem item = new UnitEquipmentItem(new MockEquipmentItem(), new MockUnitType()); item.MinLimit = new AbsoluteNumericLimit(1); Assert.AreEqual(item.MinLimit, item.MaxLimit); } [Test()] public void MinNumberLimitUntouchedWhenSetFirst() { UnitEquipmentItem item = new UnitEquipmentItem(new MockEquipmentItem(), new MockUnitType()); AbsoluteNumericLimit limit = new AbsoluteNumericLimit(1); item.MinLimit = limit; item.MaxLimit = new AbsoluteNumericLimit(10); Assert.AreEqual(limit, item.MinLimit); } [Test()] public void EqualNumberLimitsDoesntFail() { UnitEquipmentItem item = new UnitEquipmentItem(new MockEquipmentItem(), new MockUnitType()); item.MaxLimit = new AbsoluteNumericLimit(10); item.MinLimit = new AbsoluteNumericLimit(10); item = new UnitEquipmentItem(new MockEquipmentItem(), new MockUnitType()); item.MinLimit = new AbsoluteNumericLimit(10); item.MaxLimit = new AbsoluteNumericLimit(10); } } }