view API/Objects/Requirement/RequiresNoMoreThanNOfUnitTypeRequirementTest.cs @ 208:c323770e61c2

Re #379: Fix validation of requirements to check for unit * Rename classes in tests to match API changes * Alter tests to match new API (all classes require at least one UnitType that they're relevant to now)
author IBBoard <dev@ibboard.co.uk>
date Wed, 22 Feb 2012 20:48:40 +0000
parents 8c519a44e699
children
line wrap: on
line source

// This file (RequiresNoMoreThanNOfUnitTypeRequirementTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard
// 
// The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license.
using System;
using NUnit.Framework;
using IBBoard.WarFoundry.API.Objects.Mock;
using NUnit.Framework.SyntaxHelpers;
using System.Reflection;
using IBBoard.NUnit;
using IBBoard.WarFoundry.API.Factories;

namespace IBBoard.WarFoundry.API.Objects.Requirement
{
	public abstract class RequiresNoMoreThanNOfUnitTypeRequirementTest : AbstractEqualityTest<RequiresNoMoreThanNOfUnitTypeRequirement<UnitType>>
	{
		private MockRace mockRace;
		private UnitType allowedUnitType;
		private UnitType unitType1;
		private UnitType unitType2;
		private UnitType unitType3;

		[TestFixtureSetUp()]
		public void SetupRace()
		{
			mockRace = new MockRace();
			allowedUnitType = new MockUnitType("allowed", "Allowed Type");
			mockRace.AddUnitType(allowedUnitType);
			unitType1 = new MockUnitType("type1", "Unit Type 1");
			mockRace.AddUnitType(unitType1);
			unitType2 = new MockUnitType("type2", "Unit Type 2");
			mockRace.AddUnitType(unitType2);
			unitType3 = new MockUnitType("type3", "Unit Type 3");
			mockRace.AddUnitType(unitType3);
		}

		[Test()]
		public void TestAddingUnitWithNoUnitsAndOneUnitTypeRequiredIsAllowed()
		{
			Army army = new Army(mockRace, "Test", 1000);
			Unit unit = CreateUnitOfType(unitType1, army);
			RequiresNoMoreThanNOfUnitTypeRequirement<UnitType> req = new RequiresNoMoreThanNOfUnitTypeRequirement<UnitType>(allowedUnitType, unitType2);
			Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Passed));
		}

		[Test()]
		public void TestAddingUnitWithOneUnitAndOneUnitTypeRequiredIsNotAllowed()
		{
			Army army = new Army(mockRace, "Test", 1000);
			AddUnitOfTypeToArmy(unitType2, army);
			Unit unit = CreateUnitOfType(unitType1, army);
			RequiresNoMoreThanNOfUnitTypeRequirement<UnitType> req = new RequiresNoMoreThanNOfUnitTypeRequirement<UnitType>(allowedUnitType, unitType2);
			Assert.That(req.AllowsAdding(unit, army), Is.EqualTo(Validation.Failed));
		}

		[Test()]
		public void TestAddingUnitTypeWithNoUnitsAndOneUnitTypeRequiredIsAllowed()
		{
			Army army = new Army(mockRace, "Test", 1000);
			RequiresNoMoreThanNOfUnitTypeRequirement<UnitType> req = new RequiresNoMoreThanNOfUnitTypeRequirement<UnitType>(allowedUnitType, unitType2);
			Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed));
		}

		[Test()]
		public void TestAddingUnitTypeWithOneUnitAndOneUnitTypeRequiredIsNotAllowed()
		{
			Army army = new Army(mockRace, "Test", 1000);
			AddUnitOfTypeToArmy(unitType2, army);
			RequiresNoMoreThanNOfUnitTypeRequirement<UnitType> req = new RequiresNoMoreThanNOfUnitTypeRequirement<UnitType>(allowedUnitType, unitType2);
			Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed));
		}

		[Test()]
		public void TestAddingUnitTypeSetsLimit()
		{
			Army army = new Army(mockRace, "Test", 1000);
			AddUnitOfTypeToArmy(unitType2, army);
			RequiresNoMoreThanNOfUnitTypeRequirement<UnitType> req = new RequiresNoMoreThanNOfUnitTypeRequirement<UnitType>(allowedUnitType);
			req.AddUnitTypeRequirement(unitType2, 1);
			Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed));
		}

		[Test()]
		public void TestAddingUnitTypeSetsLimitForFailure()
		{
			Army army = new Army(mockRace, "Test", 1000);
			AddUnitOfTypeToArmy(unitType2, army);
			AddUnitOfTypeToArmy(unitType2, army);
			RequiresNoMoreThanNOfUnitTypeRequirement<UnitType> req = new RequiresNoMoreThanNOfUnitTypeRequirement<UnitType>(allowedUnitType);
			req.AddUnitTypeRequirement(unitType2, 1);
			Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed));
		}

		[Test()]
		public void TestAddingUnitTypeDefaultsToNoMoreThanZero()
		{
			Army army = new Army(mockRace, "Test", 1000);
			RequiresNoMoreThanNOfUnitTypeRequirement<UnitType> req = new RequiresNoMoreThanNOfUnitTypeRequirement<UnitType>(allowedUnitType);
			req.AddUnitTypeRequirement(unitType2);
			Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Passed));
			AddUnitOfTypeToArmy(unitType2, army);
			Assert.That(req.AllowsAdding(unitType1, army), Is.EqualTo(Validation.Failed));
		}

		[Test]
		public void TestRequirementBecomesInvalidWhenProhibitedUnitsChange()
		{
			Army army = new Army(mockRace, "Test", 1000);
			RequiresNoMoreThanNOfUnitTypeRequirement<UnitType> req = new RequiresNoMoreThanNOfUnitTypeRequirement<UnitType>(allowedUnitType);
			req.AddUnitTypeRequirement(unitType2);
			Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Passed));
			AddUnitOfTypeToArmy(unitType2, army);
			Assert.That(req.ValidatesArmy(army), Is.EqualTo(Validation.Failed));
		}

		[Test]
		public void TestValidationMessageIsBlankForPass()
		{
			Army army = new Army(mockRace, "Test", 1000);
			RequiresNoMoreThanNOfUnitTypeRequirement<UnitType> req = new RequiresNoMoreThanNOfUnitTypeRequirement<UnitType>(allowedUnitType, unitType1);
			Assert.That(req.GetValidationMessage(army), Is.Empty);
		}

		[Test]
		public void TestValidationMessageIsCorrectForFailWithOneUnitProhibited()
		{
			Army army = new Army(mockRace, "Test", 1000);
			AddUnitOfTypeToArmy(unitType1, army);
			RequiresNoMoreThanNOfUnitTypeRequirement<UnitType> req = new RequiresNoMoreThanNOfUnitTypeRequirement<UnitType>(allowedUnitType, unitType1);
			Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType1.Name + " (have 1)."));
		}

		[Test]
		public void TestValidationMessageIsCorrectForFailWithTwoOfOneUnitLimit()
		{
			Army army = new Army(mockRace, "Test", 1000);
			AddUnitOfTypeToArmy(unitType1, army);
			AddUnitOfTypeToArmy(unitType1, army);
			AddUnitOfTypeToArmy(unitType1, army);
			RequiresNoMoreThanNOfUnitTypeRequirement<UnitType> req = new RequiresNoMoreThanNOfUnitTypeRequirement<UnitType>(allowedUnitType);
			req.AddUnitTypeRequirement(unitType1, 2);
			Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army cannot contain more than: 2 × " + unitType1.Name + " (have 3)."));
		}

		[Test]
		public void TestValidationMessageIsCorrectForFailWithTwoUnitsProhibited()
		{
			Army army = new Army(mockRace, "Test", 1000);
			AddUnitOfTypeToArmy(unitType1, army);
			AddUnitOfTypeToArmy(unitType2, army);
			RequiresNoMoreThanNOfUnitTypeRequirement<UnitType> req = new RequiresNoMoreThanNOfUnitTypeRequirement<UnitType>(allowedUnitType);
			req.AddUnitTypeRequirement(unitType1);
			req.AddUnitTypeRequirement(unitType2);
			Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType1.Name + " (have 1); 0 × " + unitType2.Name + " (have 1)."));
		}

		[Test]
		public void TestValidationMessageIsCorrectForFailWithTwoUnitsProhibitedAndOneUnitInArmy()
		{
			Army army = new Army(mockRace, "Test", 1000);
			AddUnitOfTypeToArmy(unitType1, army);
			RequiresNoMoreThanNOfUnitTypeRequirement<UnitType> req = new RequiresNoMoreThanNOfUnitTypeRequirement<UnitType>(allowedUnitType);
			req.AddUnitTypeRequirement(unitType1);
			req.AddUnitTypeRequirement(unitType2);
			Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType1.Name + " (have 1)."));
		}

		[Test]
		public void TestValidationMessageIsCorrectForFailWithTwoUnitsProhibitedAndOtherUnitInArmy()
		{
			Army army = new Army(mockRace, "Test", 1000);
			AddUnitOfTypeToArmy(unitType2, army);
			RequiresNoMoreThanNOfUnitTypeRequirement<UnitType> req = new RequiresNoMoreThanNOfUnitTypeRequirement<UnitType>(allowedUnitType);
			req.AddUnitTypeRequirement(unitType1);
			req.AddUnitTypeRequirement(unitType2);
			Assert.That(req.GetValidationMessage(army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType2.Name + " (have 1)."));
		}

		[Test]
		public void TestAllowsAddMessageIsBlankForPass()
		{
			Army army = new Army(mockRace, "Test", 1000);
			RequiresNoMoreThanNOfUnitTypeRequirement<UnitType> req = new RequiresNoMoreThanNOfUnitTypeRequirement<UnitType>(allowedUnitType, unitType1);
			Assert.That(req.GetAllowsAddingMessage(unitType2, army), Is.Empty);
		}

		[Test]
		public void TestAllowsAddMessageIsCorrectForFailWithOneUnitProhibited()
		{
			Army army = new Army(mockRace, "Test", 1000);
			RequiresNoMoreThanNOfUnitTypeRequirement<UnitType> req = new RequiresNoMoreThanNOfUnitTypeRequirement<UnitType>(allowedUnitType, unitType1);
			Assert.That(req.GetAllowsAddingMessage(unitType1, army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType1.Name + " (would have 1)."));
		}

		[Test]
		public void TestAllowsAddMessageIsCorrectForFailWithTwoOfOneUnitLimit()
		{
			Army army = new Army(mockRace, "Test", 1000);
			AddUnitOfTypeToArmy(unitType1, army);
			AddUnitOfTypeToArmy(unitType1, army);
			RequiresNoMoreThanNOfUnitTypeRequirement<UnitType> req = new RequiresNoMoreThanNOfUnitTypeRequirement<UnitType>(allowedUnitType);
			req.AddUnitTypeRequirement(unitType1, 2);
			Assert.That(req.GetAllowsAddingMessage(unitType1, army), Is.EqualTo("Army cannot contain more than: 2 × " + unitType1.Name + " (would have 3)."));
		}

		[Test]
		public void TestAllowsAddMessageIsCorrectForFailWithTwoUnitsProhibited()
		{
			Army army = new Army(mockRace, "Test", 1000);
			RequiresNoMoreThanNOfUnitTypeRequirement<UnitType> req = new RequiresNoMoreThanNOfUnitTypeRequirement<UnitType>(allowedUnitType);
			req.AddUnitTypeRequirement(unitType1);
			req.AddUnitTypeRequirement(unitType2);
			Assert.That(req.GetAllowsAddingMessage(unitType1, army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType1.Name + " (would have 1)."));
		}

		[Test]
		public void TestAllowsAddMessageIsCorrectForFailWithTwoUnitsProhibitedAndOneUnitInArmy()
		{
			Army army = new Army(mockRace, "Test", 1000);
			AddUnitOfTypeToArmy(unitType1, army);
			RequiresNoMoreThanNOfUnitTypeRequirement<UnitType> req = new RequiresNoMoreThanNOfUnitTypeRequirement<UnitType>(allowedUnitType);
			req.AddUnitTypeRequirement(unitType1);
			req.AddUnitTypeRequirement(unitType2);
			Assert.That(req.GetAllowsAddingMessage(unitType2, army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType1.Name + " (would have 1); 0 × " + unitType2.Name + " (would have 1)."));
		}

		[Test]
		public void TestAllowsAddMessageIsCorrectForFailWithTwoUnitsProhibitedAndOtherUnitInArmy()
		{
			Army army = new Army(mockRace, "Test", 1000);
			AddUnitOfTypeToArmy(unitType2, army);
			RequiresNoMoreThanNOfUnitTypeRequirement<UnitType> req = new RequiresNoMoreThanNOfUnitTypeRequirement<UnitType>(allowedUnitType);
			req.AddUnitTypeRequirement(unitType1);
			req.AddUnitTypeRequirement(unitType2);
			Assert.That(req.GetAllowsAddingMessage(unitType1, army), Is.EqualTo("Army cannot contain more than: 0 × " + unitType1.Name + " (would have 1); 0 × " + unitType2.Name + " (would have 1)."));
		}

		private static void AddUnitOfTypeToArmy(UnitType unitType, Army army)
		{
			army.AddUnit(CreateUnitOfType(unitType, army));
		}

		private static Unit CreateUnitOfType(UnitType unitType, Army army)
		{
			return new Unit(unitType, army.GetCategory(unitType.MainCategory));
		}

		public override RequiresNoMoreThanNOfUnitTypeRequirement<UnitType> GetObject()
		{
			RequiresNoMoreThanNOfUnitTypeRequirement<UnitType> req = new RequiresNoMoreThanNOfUnitTypeRequirement<UnitType>(allowedUnitType);
			req.AddUnitTypeRequirement(unitType1, 2);
			return req;
		}

		public override RequiresNoMoreThanNOfUnitTypeRequirement<UnitType> GetSameObject()
		{
			RequiresNoMoreThanNOfUnitTypeRequirement<UnitType> req = new RequiresNoMoreThanNOfUnitTypeRequirement<UnitType>(allowedUnitType);
			req.AddUnitTypeRequirement(unitType1, 2);
			return req;
		}

		public override RequiresNoMoreThanNOfUnitTypeRequirement<UnitType> GetDifferentObject()
		{
			RequiresNoMoreThanNOfUnitTypeRequirement<UnitType> req = new RequiresNoMoreThanNOfUnitTypeRequirement<UnitType>(allowedUnitType);
			DummyWarFoundryFactory factory = new DummyWarFoundryFactory();
			GameSystem gameSystem = new GameSystem("system", "system", factory);
			Race race = new Race("race", "race", gameSystem, factory);
			req.AddUnitTypeRequirement(new UnitType("id2", "Type 2", race), 2);
			return req;
		}
	}
}