Mercurial > repos > IBDev-IBBoard.WarFoundry.API.Tests
view API/Objects/Requirements/UnitRequiresAtLeastNUnitsRequirementTest.cs @ 103:c6562eb62d04
Re #27: Define unit requirements
* Refactor out common code
* Simplify tests to try with one unit type required at first
* Add test where requirement is satisfied
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 26 Mar 2011 21:02:18 +0000 |
parents | a3bc8174299f |
children | 782494137b58 |
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// This file (UnitRequiresAtLeastNUnitsRequirement.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using NUnit.Framework; using IBBoard.WarFoundry.API.Objects.Mock; using NUnit.Framework.SyntaxHelpers; namespace IBBoard.WarFoundry.API.Objects.Requirements { [TestFixture()] public class UnitRequiresAtLeastNUnitsRequirementTest { private MockRace mockRace; private UnitType unitType1; private UnitType unitType2; [TestFixtureSetUp()] public void SetupRace() { mockRace = MockRace.GetMockRace(); unitType1 = new MockUnitType("type1", "Unit Type 1"); mockRace.AddUnitType(unitType1); unitType2 = new MockUnitType("type2", "Unit Type 2"); mockRace.AddUnitType(unitType2); } [Test()] public void TestWithNoUnitsAndOneUnitTypeRequired() { Army army = new Army(mockRace, "Test", 1000); Unit unit = CreateUnitOfType(unitType1, army); UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType2); Assert.That(req.CanAddToArmy(unit, army), Is.False); } [Test()] public void TestWithOneUnitAndOneUnitTypeRequired() { Army army = new Army(mockRace, "Test", 1000); AddUnitOfTypeToArmy(unitType2, army); Unit unit = CreateUnitOfType(unitType1, army); UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType2); Assert.That(req.CanAddToArmy(unit, army), Is.True); } private static void AddUnitOfTypeToArmy(UnitType unitType, Army army) { army.AddUnit(CreateUnitOfType(unitType, army)); } private static Unit CreateUnitOfType(UnitType unitType, Army army) { return new Unit(unitType, army.GetCategory(unitType.MainCategory)); } } }