Mercurial > repos > IBDev-IBBoard.WarFoundry.API.Tests
view API/Factories/Xml/WarFoundryXmlArmyParserTest.cs @ 125:c9fee4fdc9e8
Re #27: Unit requirements
* Add matching test for unit type requiring at least N units
author | IBBoard <dev@ibboard.co.uk> |
---|---|
date | Sat, 09 Apr 2011 10:58:26 +0000 |
parents | 97ea355f9564 |
children | e173c5512067 |
line wrap: on
line source
// This file (WarFoundryXmlArmyParserTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2010 IBBoard // // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using IBBoard.WarFoundry.API.Factories.Mock; using IBBoard.WarFoundry.API.Objects; using NUnit.Framework; using System.IO; using NUnit.Framework.SyntaxHelpers; namespace IBBoard.WarFoundry.API.Factories.Xml { [TestFixture()] public class WarFoundryXmlArmyParserTest { [TearDown()] public void AfterTestCleanup() { WarFoundryLoader.SetDefault(null); } [Test()] public void TestUnitFromNonMainCategoryIsInCorrectCategory() { FixedObjectWarFoundryLoader loader = new FixedObjectWarFoundryLoader(); WarFoundryLoader.SetDefault(loader); GameSystem system = SingleXmlObjectLoader.LoadGameSystemFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/default.systemx")); loader.SetGameSystem(system); Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/single-unit-two-categories.racex")); loader.SetRace(race); WarFoundryXmlArmyParser parser = new WarFoundryXmlArmyParser(null, SingleXmlObjectLoader.CreateDocumentElementFromFile(new FileInfo("testdata/unit-in-non-main-category.armyx"))); Army army = parser.GetArmy(); Unit unit = army.GetUnits()[0]; Category cat2 = army.Race.GetCategory("cat2"); Assert.That(army.GetUnits(cat2), Has.Member(unit)); Assert.That(unit.Category.Category, Is.EqualTo(cat2)); Assert.That(army.GetUnits(army.Race.GetCategory("cat1")), Has.No.Member(unit)); } [Test()] public void TestUnitFromMainCategoryIsInCorrectCategory() { FixedObjectWarFoundryLoader loader = new FixedObjectWarFoundryLoader(); WarFoundryLoader.SetDefault(loader); GameSystem system = SingleXmlObjectLoader.LoadGameSystemFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/default.systemx")); loader.SetGameSystem(system); Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/single-unit-two-categories.racex")); loader.SetRace(race); WarFoundryXmlArmyParser parser = new WarFoundryXmlArmyParser(null, SingleXmlObjectLoader.CreateDocumentElementFromFile(new FileInfo("testdata/unit-in-specified-main-category.armyx"))); Army army = parser.GetArmy(); Unit unit = army.GetUnits()[0]; Category cat1 = army.Race.GetCategory("cat1"); Assert.That(army.GetUnits(cat1), Has.Member(unit)); Assert.That(unit.Category.Category, Is.EqualTo(cat1)); } [Test()] public void TestUnitFromDefaultCategoryIsInCorrectCategory() { FixedObjectWarFoundryLoader loader = new FixedObjectWarFoundryLoader(); WarFoundryLoader.SetDefault(loader); GameSystem system = SingleXmlObjectLoader.LoadGameSystemFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/default.systemx")); loader.SetGameSystem(system); Race race = SingleXmlObjectLoader.LoadRaceFromXML(WarFoundryXmlFactory.GetFactory(), new FileInfo("testdata/single-unit-two-categories.racex")); loader.SetRace(race); WarFoundryXmlArmyParser parser = new WarFoundryXmlArmyParser(null, SingleXmlObjectLoader.CreateDocumentElementFromFile(new FileInfo("testdata/unit-in-default-category.armyx"))); Army army = parser.GetArmy(); Unit unit = army.GetUnits()[0]; Category cat1 = army.Race.GetCategory("cat1"); Assert.That(army.GetUnits(cat1), Has.Member(unit)); Assert.That(unit.Category.Category, Is.EqualTo(cat1)); } } }