Mercurial > repos > IBDev-IBBoard.WarFoundry.API.Tests
view API/Objects/UnitTypeTest.cs @ 193:cf1c0a91eaa9
Re #350: Add requirement to allow N of unit for specific other units
* Add first unit tests for factory, based on existing factory unit tests
author | IBBoard <dev@ibboard.co.uk> |
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date | Sat, 03 Dec 2011 16:53:36 +0000 |
parents | 2ae80631ec9c |
children | c323770e61c2 |
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// This file (UnitTypeTest.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2010 IBBoard // // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using IBBoard.WarFoundry.API.Objects.Mock; using NUnit.Framework; using NUnit.Framework.Constraints; using NUnit.Framework.SyntaxHelpers; using IBBoard.WarFoundry.API.Objects.Requirement; using System.Reflection; using IBBoard.NUnit; using IBBoard.WarFoundry.API.Factories; namespace IBBoard.WarFoundry.API.Objects { [TestFixture()] public class UnitTypeTest : AbstractEqualityTest<UnitType> { [Test()] public void TestSettingMainCategorySetsCategoriesCollection() { UnitType unitType = new UnitType("unittype1", "Swordsmen", new MockRace()); MockCategory mockCategory = MockCategory.GetCategory(); unitType.MainCategory = mockCategory; Assert.That(unitType.Categories, Has.Member(mockCategory)); } [Test()] public void TestAddingFirstCategorySetsMainCategory() { UnitType unitType = new UnitType("unittype1", "Swordsmen", new MockRace()); MockCategory mockCategory = MockCategory.GetCategory(); unitType.AddCategory(mockCategory); Assert.That(unitType.Categories.Length, Is.EqualTo(1)); Assert.That(unitType.Categories, Has.Member(mockCategory)); Assert.That(unitType.MainCategory, Is.EqualTo(mockCategory)); } [Test()] public void TestAddingMultipleCategoriesSetsMainCategory() { UnitType unitType = new UnitType("unittype1", "Swordsmen", new MockRace()); MockCategory mockCategory = MockCategory.GetCategory(); unitType.AddCategory(mockCategory); Category mockCategory2 = new Category("id1", "CatName"); unitType.AddCategory(mockCategory2); Assert.That(unitType.Categories.Length, Is.EqualTo(2)); Assert.That(unitType.Categories, Has.Member(mockCategory)); Assert.That(unitType.Categories, Has.Member(mockCategory2)); Assert.That(unitType.MainCategory, Is.EqualTo(mockCategory)); } [Test] public void TestAddingRequirementsToUnitType() { UnitType unitType = new UnitType("unittype1", "Swordsmen", new MockRace()); UnitRequiresAtLeastNUnitsRequirement req = new UnitRequiresAtLeastNUnitsRequirement(unitType); Assert.That(unitType.GetRequirements(), Has.Length(0)); unitType.AddRequirement(req); Assert.That(unitType.GetRequirements(), Has.Length(1)); } [Test] public void TestGetRequirementsGetsUnitCountRequirements() { UnitType unitType = new UnitType("unittype1", "Swordsmen", new MockRace()); unitType.MinNumber = 1; unitType.MaxNumber = 2; Assert.That(unitType.GetRequirements(), Has.Length(2)); RequiresNoMoreThanNOfUnitTypeRequirement maxLimit = new RequiresNoMoreThanNOfUnitTypeRequirement(); maxLimit.AddUnitTypeRequirement(unitType, 2); Assert.That(unitType.GetRequirements(), Has.Member(maxLimit)); RequiresAtLeastNUnitsRequirement minLimit = new RequiresAtLeastNUnitsRequirement(); minLimit.AddUnitTypeRequirement(unitType, 1); Assert.That(unitType.GetRequirements(), Has.Member(minLimit)); } public override UnitType GetObject () { return new UnitType("id1", "Type 1", new MockRace()); } public override UnitType GetSameObject () { return new UnitType("id1", "Type 1", new MockRace()); } public override UnitType GetDifferentObject () { DummyWarFoundryFactory factory = new DummyWarFoundryFactory(); GameSystem gameSystem = new GameSystem("system", "system", factory); Race race = new Race("race", "race", gameSystem, factory); return new UnitType("id2", "Type 2", race); } } }