Mercurial > repos > IBDev-IBBoard.WarFoundry.API.Tests
view API/Factories/Xml/WarFoundryXmlFactoryTests.cs @ 227:d8cd6b259a9f
Re #359: Add "only contained" attribute to unit types
* Test to make sure sub-units are removed from the army
author | IBBoard <dev@ibboard.co.uk> |
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date | Mon, 16 Apr 2012 20:45:45 +0100 |
parents | 3c2c108a2f08 |
children | 7c21ca1482cb |
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using System; using NUnit.Framework; using System.IO; using System.Collections.Generic; using IBBoard.WarFoundry.API.Objects; using NUnit.Framework.SyntaxHelpers; namespace IBBoard.WarFoundry.API.Factories.Xml { [TestFixture()] public class WarFoundryXmlFactoryTests { [Test()] public void TestFactoryHandlesMultipleFilesWithOldNamesInOneSystemZip() { EventListeningWarFoundryLoader loader = new EventListeningWarFoundryLoader(); WarFoundryLoader.SetDefault(loader); WarFoundryXmlFactory factory = WarFoundryXmlFactory.GetFactory(); try { loader.RegisterFactory(factory); ICollection<IWarFoundryObject> objs = factory.CreateObjectsFromFile(new FileInfo("testdata/multifile-zips/Test.system")); Assert.That(objs, Has.Count(2)); int raceCount = 0; int systemCount = 0; foreach (IWarFoundryObject obj in objs) { if (obj is Race) { raceCount++; } else if (obj is GameSystem) { systemCount++; } } Assert.That(raceCount, Is.EqualTo(1)); Assert.That(systemCount, Is.EqualTo(1)); } finally { loader.UnregisterFactory(factory); } } [Test()] public void TestFactoryHandlesMultipleFilesWithOldNamesInOneRaceZip() { EventListeningWarFoundryLoader loader = new EventListeningWarFoundryLoader(); WarFoundryLoader.SetDefault(loader); WarFoundryXmlFactory factory = WarFoundryXmlFactory.GetFactory(); loader.RegisterFactory(factory); try { ICollection<IWarFoundryObject> objs = factory.CreateObjectsFromFile(new FileInfo("testdata/multifile-zips/Test.race")); Assert.That(objs, Has.Count(2)); int raceCount = 0; int systemCount = 0; foreach (IWarFoundryObject obj in objs) { if (obj is Race) { raceCount++; } else if (obj is GameSystem) { systemCount++; } } Assert.That(raceCount, Is.EqualTo(1)); Assert.That(systemCount, Is.EqualTo(1)); } finally { loader.UnregisterFactory(factory); } } [Test()] public void TestFactoryHandlesMultipleFilesWithMultipleNewNamesInOneSystemZip() { EventListeningWarFoundryLoader loader = new EventListeningWarFoundryLoader(); WarFoundryLoader.SetDefault(loader); WarFoundryXmlFactory factory = WarFoundryXmlFactory.GetFactory(); loader.RegisterFactory(factory); try { ICollection<IWarFoundryObject> objs = factory.CreateObjectsFromFile(new FileInfo("testdata/multifile-zips/Multipack.system")); Assert.That(objs, Has.Count(4)); int raceCount = 0; int systemCount = 0; foreach (IWarFoundryObject obj in objs) { if (obj is Race) { raceCount++; } else if (obj is GameSystem) { systemCount++; } } Assert.That(raceCount, Is.EqualTo(2)); Assert.That(systemCount, Is.EqualTo(2)); } finally { loader.UnregisterFactory(factory); } } } }