Mercurial > repos > IBDev-IBBoard.WarFoundry.API.Tests
view API/Objects/UnitEquipmentRatioSelectionTests.cs @ 227:d8cd6b259a9f
Re #359: Add "only contained" attribute to unit types
* Test to make sure sub-units are removed from the army
author | IBBoard <dev@ibboard.co.uk> |
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date | Mon, 16 Apr 2012 20:45:45 +0100 |
parents | bd38c32fb1a9 |
children | e173c5512067 |
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// This file (UnitEquipmentRatioSelectionTests.cs) is a part of the IBBoard.WarFoundry.API.Tests project and is copyright 2011 IBBoard // // The file and the library/program it is in are licensed and distributed, without warranty, under the GNU Affero GPL license, either version 3 of the License or (at your option) any later version. Please see COPYING for more information and the full license. using System; using NUnit.Framework; using IBBoard.WarFoundry.API.Util; using IBBoard.WarFoundry.API.Factories; using IBBoard.Limits; using NUnit.Framework.SyntaxHelpers; namespace IBBoard.WarFoundry.API.Objects { [TestFixture()] public class UnitEquipmentRatioSelectionTests { [Test()] public void Bug366TestAmountIsNotLimitedByAbsoluteAmount() { DummyWarFoundryFactory factory = new DummyWarFoundryFactory(); Race race = new Race("race", "Race", new GameSystem("gs", "System", factory), factory); Category cat = new Category("cat1", "Category"); race.AddCategory(cat); EquipmentItem equip1 = new EquipmentItem("equip1", "Equipment 1", race); race.AddEquipmentItem(equip1); EquipmentItem equip2 = new EquipmentItem("equip2", "Equipment 2", race); race.AddEquipmentItem(equip2); UnitType unitType = new UnitType("type1", "UnitType", race); unitType.AddEquipmentSlot("slot", new SimpleRoundedPercentageLimit(33, true)); UnitEquipmentItem unitEquip1 = new UnitEquipmentItem(equip1, unitType); unitEquip1.SlotName = "slot"; unitEquip1.RoundNumberUp = true; unitEquip1.MinLimit = new SimpleRoundedPercentageLimit(0); unitEquip1.MaxLimit = new SimpleRoundedPercentageLimit(33, true); UnitEquipmentItem unitEquip2 = new UnitEquipmentItem(equip2, unitType); unitEquip2.SlotName = "slot"; unitEquip2.RoundNumberUp = true; unitEquip2.MinLimit = new SimpleRoundedPercentageLimit(0); unitEquip2.MaxLimit = new SimpleRoundedPercentageLimit(33, true); race.AddUnitType(unitType); Army army = new Army(race, "army", 1000); Unit unit = new Unit(unitType, army.GetCategory(cat)); unit.Size = 3; unit.SetEquipmentAmount(unitEquip1, 1); unit.SetEquipmentRatio(unitEquip2, 33); Assert.That(UnitEquipmentUtil.GetEquipmentAmount(unit, unitEquip2), Is.EqualTo(33)); Assert.That(UnitEquipmentUtil.GetEquipmentAmountTaken(unit, unitEquip2), Is.EqualTo(1)); Assert.That(unit.GetEquipmentAmountInSlot("slot"), Is.EqualTo(2)); } } }